8 reviews liked by ribbit


Really love how this game explores the inherent difficulty in maintaining interpersonal relationships and how they can affect your own growth as a person but I’m surprised how little discussion around it focuses on how it explores the ways in which our greater environment influence us. I’m here for it, though!

Joshua’s “Welcome to capitalism, Neku” is a bit of a memefied line—it’s fun and used to make very surface level critiques of capitalism online, but when you get right down to it this game is super anti-capitalist at its core. Shibuya, the ever-changing hub of modern youth and commerce, is a space framed as, well, exhausting. Characters of the world move through rapidly evolving micro-worlds where they’re forced to adapt to changes in brands and stores that serve as familiar landscapes. You’re able to change the way these cultural trends sway yourself, but rarely without magical UG powers, and rarely in a way that changes anything but putting yourself on top. Something else that Joshua says is that each section of Shibuya is its own little world, and that’s very true—as the player navigates the spaces of Shibuya, they see all the different subcultures of people inhabiting them and making them work the way they do. And when you break it down, see that every section of Shibuya, one part of one city in one country in the world, operates by its own rules and makes you play to the game of its trends and commerce, it truly seems like a capitalist hellscape.

That’s not a particularly enlightening path for the game to go down, though. Neku and the rest of the cast have to navigate this world, and it wouldn’t be very fun for them to just sit down by the end and say “yeah capitalism sucks, we’re all stuck here and we’re gonna rot.” Not in a story about them all getting something so wonderful as a second chance at life. Certainly, the way that their environment forces them to live takes an emotional toll on them—Neku is rushed through relationships week by week as a part of the Reapers’ game, Shiki has to balance her love of fashion with a struggle to keep up with trends in her work and appearance (absolutely more evidence that she is trans than cis, by the way), and even villains like Kitanji are exhausted by the spaced of Shibuya, finding it easier to fit every person into one state of mind. These thoughts and all the characters’ struggles don’t come from thin air, they are very much influenced by the space they live in. Yet, as they develop throughout the game and go through very small changes in mindset, it becomes very possible to put a positive spin on that environment.

With the game (appropriately) beating over your head how important human connection is despite the problems that arise because of it, it makes sense to end things on a positive note. All these micro-worlds of Shibuya and the spaces beyond it are important and interesting because of the people who inhabit them, capitalism be damned. Their subcultures make the world a great place to be in, as long as you’re willing to reach out and explore it. When Neku’s learned to love Shibuya by the end of the game, and not because he’s following the mantra of a mysterious influencer anymore—he’s learned to find ways to appreciate the people in it, and even become friends with some of them. Obviously, this comes about because of his personal growth, but I think there is a subconscious understanding that he knows his environment influences him and is living and growing with that fact recognized, taking the way the strict control it has over him. In the end, the game (or at least the secret reports), spell out for you that human connection is how we live under capitalism. It’s not necessarily a call for revolution or a plan to upheave the whole system, but the way to “ride high upon the waves of the ever-changing world.” I love this game to pieces in a lot of ways, but from the moment Joshua compared the spaces of Shibuya to human minds, my geography major brain got whirring about all this. I think it’s a wonderful way to explore why our interpersonal connections are so important in the world beyond ourselves. We link together, enact change, and begin to understand more about ourselves and the world to make it better for everyone to live in. Perfect game for me.

To this day, no other fighting game is as mechanically loaded yet easy to get into as Persona 4 Arena Ultimax.

On the surface level, it seems like somewhat of an easy game in terms of execution with how prevalent auto-combo is for a lot of characters, though once you get deeper into the mechanics there is a lot to mess around with. Movement is extremely interesting with the existence of Manual Airturn/Airturn Backdash, IBs are extremely rewarding, playing around Awakening is really fun, One More Burst/Frenzy is really interesting to build gameplans around, and Persona Displacement allows for extremely creative use of your character's moveset. All of these elements combined take this seemingly simple game, and give it a ton of depth.

The mechanics themselves are a lot, but this game also has some of the most interesting fighting game characters period. A lot of this I think comes from the fact they are NOT afraid at all to give characters really broken stuff, so the overall character power in this game is EXTREMELY HIGH. No matter their place on the tier list, every character in this game is a nuclear bomb and will KILL YOU if you let them. This aspect of the game is probably the most divisive part of Persona, but it's something I've learned to love, especially as a Shadow Labrys player.

You can't really go wrong with either version of this game, give it a shot if you are considering it.

WHAT TOP 5 ARE YOU SMOKING KENDRICK

BECAUSE MY TOP 5 IS

REAN
REAN
REAN
REAN
REAN

All you kids and your Steam release. I had to buy a fucking anime to get this game originally

Man this is probably one of the worst and most pretentious games I've ever played. I was actually pretty excited for this when I saw it at E3 and other game shows and such, but this is just insane. I'm not gonna bother delving into spoilers, but the revelations in this game are potentially the most mind boggling twists I have ever seen. Not only that, the gameplay gets extremely tedious merely an hour into it's 4-5 hour run time. It's good for a laugh with some buddies but I would literally never recommend this, even for a "so bad it's good" experience.

This review contains spoilers

yeah so like there's that stuff about how they made a meaningful and justified sequel to a decade+ old game with thematic inversions and parallels to the original and like every character is lovable and the writing is super tight and like I cried and stuff but like yeah whatever man

i just want to know how they got me sitting here doing 200 battles consecutively outside a BBQ restaurant and not notice i did 20 sets of chain battles until someone pointed out my stats. genuinely hypnotic. when the drop rate number goes up and the chains get higher you night wanna call a priest or like rehab idk

tell me who came up with psychic shotgun we might be soulmates fr fr

You think this game is about ecofascism? You fool. You think it's about intergenerational conflict? You clown. Battling against destiny? You absolute goon! It's about TEENS making BAD DECISIONS because of their STUPID FEELINGS