rolimus
BACKER
1996
2021
1996
2023
2000
an above-mid tier game imo. its got some smart ideas and gorgeous graphics for a Game Boy Color game, but it falls flat in execution. the whole immunity system feels frustrating when you get knocked off a ledge over and over again. and the transformations, while a cool concept, feel more like a hinderance than a help
edit: i dont like it :/
edit: i dont like it :/
1997
while the switch version is clearly very poorly optimized, it personally didnt bother me too much. the game has a very weird appeal to it, similar to Battle for Bikini Bottom. if you like those old-school licensed video games, youll probably like this. its genuinely well made
dont get me wrong, its no Mario Odyssey or Crash 4, but its still surprisingly fun with a bit of challenge as well
dont get me wrong, its no Mario Odyssey or Crash 4, but its still surprisingly fun with a bit of challenge as well
2011
if you forced an AI to make a Mario game, this is what you would get
its not bad but its not good either. no level is memorable, but theyre all well designed. too few powerups, but the ones on hand are good choices. its all so bland and sterile, and WAY too easy. its almost mindless. however, credit where credit is due, you do play as Super Mario in a 3D Land. it lived up to everything it promised, just not much else
its not bad but its not good either. no level is memorable, but theyre all well designed. too few powerups, but the ones on hand are good choices. its all so bland and sterile, and WAY too easy. its almost mindless. however, credit where credit is due, you do play as Super Mario in a 3D Land. it lived up to everything it promised, just not much else