36 reviews liked by serime


not as good as Immortality but i can see the bones here. there's a clear line that can be traced from this to that when you disregard the misstep off to the side with Telling Lies.

cannot wait to see what Sam works on next.

the ludonarrative harmony of not being able to control your party members fully is a fantastic choice and lends this game to being far more memorable to me than the other persona offerings on the table

It feels too self-conscious about its own plot to let moments sink in or for information to flow naturally.
Particularly in the class trials for each chapter, every tiny amount of bickering or doubt a character has becomes a gameplay moment that you have to get through in order to get the plot going. That makes the game a lot more draining to play than it should.
Each development in the mystery instead of making you go "oh shit that's cool" becomes a "I'm gonna have to explain the plot to this Weird Al looking dude again aren't I?".
Those are fine if you're inattentive enough to not figure out the twists before they get explained but if you're paying any kind of attention to what's actually going on it becomes grading and annoying.

The murders are kind of interesting though. They're convoluted and often times dumb but they're also enjoyable. It would be way cooler if the things you learn about the school compounded into each other as the murder trials go: The trash room, for example, is a vital element for the first murder. Going through the chapter you learn how it works, why the room is locked and that one person per week has the keys to open it and dump everyone's trash together.
That's a really important part of this school life yet they never care to use it again for the next murders, which not only is a waste of potential but also ends up making each chapter feel disconnected and repetitive.
You win a trial, the classmate that did the killing dies, you unlock a new floor and a new murder happens in one of those rooms you just unlocked.
Rinse and repeat until you're done.

If the game had more confidence to let the plot happen instead of forcing you to participate in every little thing and trying to game-ify the process of deduction the characters are going through it could be shorter and more enjoyable as a both game and narrative.
As it stands its alright.

It's a very faithful remake, which means I have the same issues as I had with the original. It's still great though. RE4 has a vibe to it, and it's very fun to play through. I just hate that the final act is a giant call of duty level (the zombies even have fucking military helmets), how focused on giant bosses it is (the worst part of RE), how Major Krauser still exists and somehow is half of these bosses and how the tiny creepy corridors of past titles were replaced by "zomg look at how many guns there is".

Someone tell Capcom they don't need to add star-based challenges nor pointless sidequests (really? kill 5 rats? this is supposed to be a horror game) to their games anymore. The moment I saw there was a shooting minigame, I pissed my own pants. When I saw that the reward for it was %-based bonus equipment from a gacha system I also shat them. When I saw that the stupid figurine I got from it was labelled "EPIC RARITY" I immediately threw up so hard I popped a blood vessel in my forehead. Please fucking stop . AITA??

"Revelations" is such a apt title for this one. It betrays what the devs at Capcom thought was cool and fun about Resident Evil at the time: watching the stinky onion of a conspiracy peel off layer by layer. No puzzles, no camp, no fun. Whoever told me this was an actual throwback lied. Scooby-Doo ass game.

played this for a handful of hours and had my fill. It left me fairly disappointed. Feels like poor-man's Skyrim. Maybe I just wasn't in the mood for this type of game and this style of RPG has been tired for me. Gave it another chance and came away with the same feeling. Not bad, just ok from what I played.

Agonizingly AAA. Surprisingly racist, even for mainstream Western media. No idea how to motivate a character beyond "my loved one is dead". Bottomless disdain for the player. But damned if they didn't make fighting a robot t-rex pretty fucking sick. The combat is the real selling point, and between setting up traps, capitalizing on weak spots, and carefully choosing skills it made me feel consistently clever.

I can't fathom how embarrassing this must have been to release next to Breath of the Wild though. A game with graphics a full console generation worse than this that nevertheless runs circles around its open world design. Even knowing this was pre-BotW I keep trying to go to spots that look interesting on the map and being crushed when there's nothing there or, worse, it's totally inaccessible.

cool ideas, torture to play