+ keysounds
+ banger ost
+ best rhythm game on pc right now

- shitty drm
- pricey but worth DLCs

story is pretty convoluted but it makes for great replayability since you'll probably find new documents scattered around (and new playthroughs don't take that much once you know where to go)

try to emulate overclock if you can, I think I was running sub 15fps for certain long parts of the game which were really dreadful because of that

Excellent writing, decent world-building, passable story.

Writing about politics is never easy, but I'm happy they tried. It entertained me like 80% of the time, with the other 20% feeling a bit off/unneeded.

I guess I wanted to enjoy it more than I did, considering all the hype around it.

+ The game kept an intense atmosphere up to the last few stages.
+ Puzzles are good and not too difficult, except for the monkey one - I had to look that one up on the internet. People say audio cues about certain puzzles are wrong but I did not have such a problem.
+ Soundtrack is a jam
- The story is well built, but lacking a bit in terms of surprise. Most things are figured out preeetty early and it is way too unrealistic for the playable character to be so out of the loop sometimes (she'll ask «who is doing this?» after reading on a document who literally is doing this)
- Acting is a bit meh, expecially when mixed with with ^

I think the first Nier's story hit me harder than this did - but that may be because I dragged my Automata playthrough a bit.

eeeeh it started nicely but after around eight hours I could just not care anymore, encounters were all very similar and combat wasn't so interesting (but at least it was smooth). Might give this one another go in the future

This review contains spoilers

I had a lot of time to think about this game and my ratng mostly reflects the fact that, for people who the two persona entries before this one, this feels like a bit of a wasted opportunity, considering how strong of an art direction it can boast.

Atlus wanted to play it extra safe with characters, ending up with shallow people who don't really interact with others and are expected to be only romantically interested in the protagonist; moreover, they tried to insert very sensible topics in the story such as minor grooming and sexual abuse - only to then shrug it off and objectify the same characters who experienced such traumas. Also, queer representation is somehow worse than P3/P4, believe it or not.

Maybe I didn't play this in the right moment for me, or maybe I'm just outgrowing the persona series as a whole; but the story surely doesn't help: you basically fight rich people up to Jeff Bezos for 80% only for the game to throw some pseudo-metaphorical philosophy in just to feel like a grown-up game - in truth, as others have stated, the game feels like it builds up A LOT on themes of social rebellion and revolt to conformity, but ends up thumbling around and spinning in a loop of "society bad ! !! ! robinhood-esque gang rise up B)".

Its freedom had an obvious charm back when I got it as a kid fifteen years ago, but I tried to focus on the missions for a serious playthrough and boy the gameplay didn't age that well.

This review contains spoilers

I enjoyed the gameplay and the way it storytold, I guess it got a little confusing at the end though because I simply didn't know how much data the game would let me "send": I wanted to upload incrimination data about Julie, but at the same time wanted to do what she suggested the "investigator" to do.
In the end I only went with the latter, scared I'd ruin the ending (didn't want to play AGAIN only to see the "good" ending).

Overall a good game with a very good and modern critique on how much data is collected about us, although in our case it's a race between certain govs and corporations.

I was so bored out with the formula that I had to take a serious pause before playing the second title - now I can't find the force to actually do that.

I finished a full campaign of this in one single day, but I'm not sure if it was because I was hooked, or simply because deep down I knew I'd have a hard time picking this up again.

The concept itself is nice, but I wonder if the "stories" DLC have some more meaning? I mean in the base game (the only one I played) yeah, you do realize the struggle that a modern war could cause but.. the characters are so flat? Like they all repeat the same lines when they're in the house, and their backstory are so flimsly given to you that you just.. don't connect with them? Idk at least that's what I felt. One or the other could die and I wouldn't care, except for the fact that some have more slots in their backpack.

The gameplay is also nothing extraordinary but what started to annoy me halfway through my playthrough was how boring and unforgettable the names of every place you can visit are, such as "Abandoned Home; Occupied Home; Double Home" (or something like that, I played it in Italian so translation may be slightly different).
I could NEVER remember what places I actually left unfinished in terms of gatherable materials and stuff (the game is very vague about what's left in a map). Oh, and did you forget if that map has a locker or something that needs a tool to be opened? welp, good luck pal, I guess you gotta write it down on PAPER next time because the game ain't gonna tell you for sure. Whatever, this is nitpicking but my brain was pretty scrambled and considering this is a survival game heavily focused on managing resources, I don't see how hard it would be to add a little "1 Locker to be opened" before you join any map?

Overall nice game, replayability is very limited by the monotonous gameplay and lack of proper character writing imo.

A nice little game, I liked the atmosphere and the puzzles kept me hooked for hours at times.
I can't compare it to the first one as I played that one too many years ago.

hell yeah new Ishiwatari album

This review contains spoilers

I'm sorry, the game itself was okay, but at a certain point vaccines gets mentioned as a "disease" and that's a big yikes

When games are very unpolished, everything becomes a little less funny; I felt this was the case.