smhomg
2022
2016
it's an interesting collection of ideas, like some horror take on devil may cry fps/cycle based combat rather than quake stuff. Its also about enemy numbers and dying in one hit, watching leaderboard videos to find targets to prioritize just means you are copying the same strategy, it's a lot of slow stupid grind to reach a late wave with enough enemy types, too many survival modes fucking suck and this isnt any better
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