superhikka
Played a few runs, couldn't beat the boss - it's a very frustrating difficulty spike there (plus, I guess 'Normal' is actually 'Hard'). Too much depends on random, unlike in Into the Breach. You either get a bad build - and you're doomed, or you get a good build and the fights are boring right until the boss. Not as satisfyingly tactical as ITB.
2015
Uh... Well, I completed the story - it's not very long. Couldn't bear through the DLCs tho. The side-stuff like liberating cities is pretty much filler - fun for a couple of times, then it gets repetitive. Some challenges are fun, but then again - it's more of the same. The story is meh. The gameplay... I thought it would be much more creative than it is. You just blow stuff. So yeah, it was fun, but not for long.
2020
Really well-made game. Sort of stealth-tactics, where you have to unravel a web of enemy control zones, one by one. I really liked playing it, feels a little bit too easy sometimes, but overall the gameplay and atmosphere is top-notch. Beautiful graphics too, almost has a 'hand-drawn' touch to it. Hope for a sequel.
2020
It's a good game! 'Oldschool' shooter, way better than Boltgun - the level design is on another level, more variety, cool weapons. Pixel enemies are cool. It's almost an 8/10, but hey, Doom Eternal is 8/10. Bought it for the community levels — extended the fun a bit. But the core gameplay loop is a bit too easy, and the checkpoint system is weird (death has no consequence)
2020
Fun action/shooter combo, can be a bit hard, but not frustrating. Battles are really engaging, require concentration. I liked the addition of plot elements, customization and some platforming, although the amount of secrets is a bit overwhelming, had to watch some youtube guides in parallel. A bit short? yeah.
ah, sweet nostalgia cranker
played it as a child, don't think I managed to complete it back then. it seemed blockbuster-quality, a strategy on par with some rpg graphics.
Decided to play it again now, finally completed it a to z. well it shows its age, but it was kinda fun anyway.
it's hard to rate, just a pleasant gestalt closure.
played it as a child, don't think I managed to complete it back then. it seemed blockbuster-quality, a strategy on par with some rpg graphics.
Decided to play it again now, finally completed it a to z. well it shows its age, but it was kinda fun anyway.
it's hard to rate, just a pleasant gestalt closure.
2021
It's not very long, finished it in a couple of days. Fun 'brainless' shooter, but lacks variety. Graphics are simple, yet there's not many enemies and bosses. it gets repetitive. Melee combat is useless (not like doom), the level design leaves you puzzled way too often. No voicing. So yeah, it was kinda fun, but feels like a cheap indie project. don't think I'll come back to it.
2023
2018
2021
The idea is unique, and I wish this game was better. I played for a few hours, but it's way too passive, and worse of all - your actions are very limited and unimpactful. I thought placing tiles would be a real puzzle, but it's predictable and simple. so in the end it's just a simple 'numbers go up' hook.
2016