the_angry_carrot
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I’ve played so many horror games that many have lost their effect, but this one really freaked me out. The unease was pervasive and the character’s own paranoia almost seemed to rub off on me.
Every aspect of this game is to thank for it, as it all comes together to make a very unique type of experience. The soundtrack, art design, dialogue, etc. were all spot-on. The old-school control style especially did it favours in making every corner feel like a threat with my back exposed.
Every aspect of this game is to thank for it, as it all comes together to make a very unique type of experience. The soundtrack, art design, dialogue, etc. were all spot-on. The old-school control style especially did it favours in making every corner feel like a threat with my back exposed.
Much of what made FF7 so revered is not necessarily still applicable today. The visuals are no longer cutting edge, the camera angles are only dynamic when compared to what came before, and having an elaborate soundtrack is no longer a bragging right. That being said, however, FF7 still remains a masterpiece even in isolation from how it pushed video games forward as an art form. The story and characters have remained iconic, the soundtrack oozes atmosphere, and the pacing is perfected.
It may not be considered the best FF for many when it comes to individual taste, but the first 6-8 hours spent in Midgar are undoubtedly why FF7 in particular is considered a crown jewel of the franchise as a whole.
It may not be considered the best FF for many when it comes to individual taste, but the first 6-8 hours spent in Midgar are undoubtedly why FF7 in particular is considered a crown jewel of the franchise as a whole.