i can't believe they made a detective graphic novel level within the confines of a hitman game, and i even more can't believe that it actually works

cute format-screw game with a bunch of secrets and a fun perspective. that said, when it told me to uninstall it to save a character or whatever, i thought about going back in for the Collectibles and instead decided to just do as i was told.

i want more games that feel like this! like they're straining against the edge of the engine they're built on to tell a story bigger than the mechanics really allow! this feels organic, like you can see the seams, and i adore that. i like messing around in a time loop!

my ghost wife left me because i got too nude & mad, these maidens aint loyal smdh

everything this game wants you to do (hack into places, operate drones, fight to free britain and return the met police and the conservative party to power) sucks and everything this game wants to discourage (cruising around the west end in a stupid hatchback listening to dnb and shooting anyone with a job you don't like) rocks

honestly my expectations were intentionally low but i was so excited just to tool around in london. and the first couple hours where i ignored the Game part of the game and just did that were incredible! i love my city so much! i was ignoring the map and the quests and just navigated around and found stuff i recognise and was having just a whale of a time!

unfortunately, it's all got this horrible sticky layer of extremely shit aesthetic layered over it. the politics are obviously wishy-washy lib garbage but i dont even need to tell you that, just all the neon looks terrible, the clothing options are trash, it's this clownshow of total trash Game layered on top of incredibly strong foundations.

some respect to them for the ambition of the legion system but it doesn't work and isn't interesting. i just wish it was angrier and more nihilistic yknow? or just more empty and relaxed. something like that. whatever. game's a mess, london is cool.

honestly an absolute delight. ichiban imprinting on everyone vaguely dad-shaped like a baby bird was so charming and fun, and i really enjoy how it managed to walk the line between "grim portrait of urban decay" and "joyous cartoony adventure romp" in a way that i think only the yakuza games achieve consistently. clearly some rough edges to work out, but whatever i dont care about that. great!

time to eat 7 pieces of garlic and kill god

cute! not really for me. but the sort of thing i always love to see, and want to see more of, you know?

This review contains spoilers

i'm just gonna say it: julianna and colt had wayyy too much chemistry for that Good Ending not to sound like they're hooking up, which is (i have to hope) not what they intended

basically what you want to do is take the base game and add as many mods as possible to make it less american. every time you see something american in the game you need to find a mod to get rid of it. i recommend this approach for all games, but this one especially.

This review contains spoilers

this game threatened to delete my copy of Twilight: New Moon (2009) and is thus the greatest & most terrifying horror game of the 21st century

greatest cold war simulator ever made. catch me wildly overcommitting to a united germany (from both sides of the board) and losing badly every time as a result.

been playing a bunch more of this recently and i've gotta say it's one of the best first person shooters ever made. there's never been a more Pure experience of what the genre really is, in its heart, than devil daggers. incredibly badass game.

This review contains spoilers

delve deep into the minds of all the CIA guys who did mkultra and fix their imposter syndrome

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i actually quite liked a lot of bits of this, but its the type of thing which works better as concept art than as an actual game to play? it's this series of wildly creative story prompts & ideas thrown together in this super imaginative way, but which ultimately feels weird and bad to play most of the time, and which is a little too twee and affectionate to really sit right with me in this dark twisted fucked up jokerfied world.

i don't know. i really liked the character work on the kids, but the fact that the story itself is trying to grapple with essentially being about the legacy of violence inflicted by the psychic CIA is a little...... it's a little..... i don't know man. it doesn't fully mesh with its internal humanism to show mass murderers getting a fluffy second chance. maybe i'm a cold person these days, but my sympathy wasn't with any of the adult characters by the end. i was rooting against them, even.

this game is going to sit with me for a while, i think.

did you like that feeling in Outer Wilds where you saw something for the first time and went "holy shit what is that"? well, now there's more!

this game kicks ass, i love how it manages to feel endlessly creative (puzzle-wise) with relatively few tools. you have a couple of ways of interacting with the world, and it's always finding new, exciting ways for you to use them. that's the heart of the genius, i think; it's not about giving you red keys to open red doors, it's about realising you had the red key all along but you just didn't know how locks work yet.