overheated my shitty little laptop playing this multiple times so yeah i'd say it's pretty good

honestly found this surprisingly compelling and silly, probably because i went in with zero expectations.

the trouble is that hotline miami came out around the same time and i wanted to play FTL like hotline miami, but it's not that at all. another game falling victim to my aversion to clicking things that don't immediately vibrate or explode, alas.

i played this like how i play most puzzle games: with a walkthrough open in the other window. i liked playing it like that. i probably solved like 1 in 5 puzzles myself and thats okay by me. don't remember the plot but it compelled me to keep playing so that's something.

chiptune is basically a religious cult for speccy nerds who can't dance

we were all out of our fucking minds to think this was cool and now there are a millions tons of plastic bullshit clogging up the homes of rapidly-aging nerds. i like doing karaoke a lot but this being the Default Activity at every failed house party was a mistake.

rhythm games were everywhere in 2011. this isnt the best one, but its probably my favourite one.

extremely cool nasty fucking game, one of Jonatan Söderström's Classic Era when he was making 50 games a minute and they were all nasty little bangers. love it, exactly the type of horrible little spite-fueled grime fest which video games should be. the gun loading mechanic in particular is so satisfying and so horrible.

you know when you replay a visual novel and skip thru all the dialogue you've seen before to get to some new stuff. what if that was the entire game, and you had to do it 500000x.

(i originally had this review on the first Reigns game but i realised that i actually played this version, which should tell you something about how unmemorable it is)

all i want in a good space game - ever since i first saw Alien - is to see how people customise their spaces, add little touches of home to their cramped little bubble. any game which does that effectively will win my heart.

i played a ton of this as a teenager and i still think there's the heart of something interesting in its rampage-baiting concept. i wish that it lived up to the premise - where you could theoretically play it thru 100% peacefully, just doing normal chores, but the game is trying to irritate you into snapping - but unfortunately that premise falls apart real quick (a no-kill run is technically possible, but only by sprinting past all the mandatory combat or pissing on people). unfortunately it's basically a game for smug american fascists.

putting this alongside the Saw movies as a game which tells you a ton about america in the 00s, and is worth thinking critically about from that angle, but not much more.

every time i think about this game i think about my dear friend tom recommending the freeware version back in 2009 and me just being baffled and annoyed by it. anyway it's been 12 years and i've sunk probably thousands of hours into this and the sequel and i'm sorry tom, you were 100% right, you always are, spelunky rules, a truly beautiful game

i played an untranslated version of this and couldnt understand a damn thing but i understood that it was scary. as i've said elsewhere, hiding things in the install folder works 100% of the time for me and will always get your game extra stars in my book.

all a game has to do to get me to like it is hard crash to desktop and then hide things in the install folder. thats literally it, it works 100% of the time, i dont care how played it is, i grew up in that 90s/00s era where computers still felt like magic curse boxes so i'll always be a sucker for it.

one of the most influential games of all time