usual "gacha is the devil" disclaimer

but you know what, i do really like it. it got me to seek out a lot of other games in the series as well and it turned out i liked those too.

so there's two things that are on my mind about this one

1. the framing of the characters' stories makes the game seem like a series of tabletop rpg oneshots and i really like that

2. the obligatory sts clone elements -- daily challenge, ascensions, the unlock treadmill -- are just detrimental. i grew up with mtg, i'd read set spoilers on the weekend before prerelease tournament day. i promise you're not going to overwhelm me if you give me access to your comparatively tiny pool of cards immediately.

so, i don't know. in a lot of ways the game is great, but what do the cookie cutter gameplay elements do for it except for inflate playtime for those who will bother with it? i know i'm not gonna, anyway.

i'm not active with this one anymore but i like to have a copy lying around for when my internet is down. it's a very good roguelike and it doesn't have a lot of the problames (i typed it this way by accident and im just keeping it cos it sounds cute) that annoy me about nethack, while having its own exciting set of problems

massively more fun to think and talk about than to actually play

i was really surprised at how many little systems were in this that they either came back to much later (dismount) or completely gave up on (fatigue)

it's quite hard, which i love, but it also basically has no support conversations, which i hate. i;m genuinely not sure what i think about it yet, i'll come back to this one

they should have stopped making roguelites after this one

they should also not have made the events in this one require memorization or googling of how to get the good outcome but y'know, details

all the terrible infinity engine games i grew up with were retroactively worth it just bc they eventually gave us this. tremendous

Tur rogaty albo taurus, przez nieuków ziubrem zwany błędnie. Rogi ma i bodzie niemi

it's not pretty, it's nigh impenetrable, it's only fun if you make your own fun, it's never gonna be finished, overall it's a mess, but it's so resolutely its own thing and unlike anything else -- and in particular completely unlike the games that keep coming out that try to sell themselves as dwarf fortress knockoffs -- that i can't not love it.

this may sound weird but i genuinely believe if more people had the time and resources to pursue their personal creative projects, this is what a lot of them would look like -- just setting off on a journey in a completely unexplored direction and making something that no one has ever made before. just as an example of that, it's invaluable to me. world heritage stuff

a copy of a very very early (WAY pre-0.9) version of adom came on a CD shipped with a gaming magazine that i used to buy. for an idea of how early, it still had hobbits instead of hurthlings!

needless to say, as the first roguelike i've encountered, and an extremely arcane one at that, it was fascinating. i kept coming back to it over the years, usually around new year's (partially for the gameplay bonuses of starting a character on christmas), or when i had to use a computer that couldn't handle much of anything else.

i gradually fell off and haven't played it since the graphical tiles version dropped. as something that you explore, get lost in and try to figure out in an age before gamefaqs, never mind "wikis" or "youtube", it was one of a kind. i get the feeling a lot of the systems and secrets would feel tedious and annoying to me today, but back then? pure magic.

This review contains spoilers

Hi my name is Noctis Lucis Caelum and im the prince of caelum (thats how i got my name). I love hot topic and buy all my clothes from there. The writers said I have to have a girlfriend so it doesn't look gay to the viewers. They killed her though so it's ok. But it's sad cos she had a cool dog. Don't play my game it's bad

it's a cute single player autobattler that i thought maybe would have something more to it. i got it solely on the merits of the aesthetic and it gave me the aesthetic and nothing else. one of those games made actively worse by having any writing at all

This review contains spoilers

it's funny how much the absence of chris a from this one improved it.

that said, it really makes me feel that even with all the care and polish in the world, and probably the best combat system one of these games has ever had, high fantasy infinity engine games are just a dead end. a bunch of gods keep yelling at me and acting like i'm their special chosen hero and it's supposed to be deep and meaningful but i just don't know how to give a shit about any of that. i've been spoiled by knowing that better stories can and do exist. can't go back anymore

pretend my review of this is just the google search result for "when does roy promote"