visc
1994
One of the other reviews points out the gameplay loop is repetitive, but I kinda fuck with that. The combat system is pretty deep for what it is (or at least gives you enough tools to kind of shop it around and find some cool fresh ways to take out loads of whoever the hell you are fighting).
Also props for being a weird mishmash of genres that just kind of feels natural and modern to play despite the weird mishmashy-ness of it.
Also props for being a weird mishmash of genres that just kind of feels natural and modern to play despite the weird mishmashy-ness of it.
1998
1996
2008
2020
2019
2019
Really loved this game despite it being the brainchild of an arguable cornball of a guy. Fun stealth/action gameplay with tagging at the center of it all. Extremely cool guests, voicecast, and music as well.
Not everything has aged gracefully, but I think something like this is a prime example of weird games from the past that I think are prime targets for spiritual successors.
(Note: if you want to play current year, go emulation - the PC port is ass)
Not everything has aged gracefully, but I think something like this is a prime example of weird games from the past that I think are prime targets for spiritual successors.
(Note: if you want to play current year, go emulation - the PC port is ass)
Playing with OpenMW and only a couple mods (draw distance, lighting, minor stuff..), and aside from the combat it holds up really well. The dialogue system is extremely cool, and it's a shame every RPG needs voice acting now because I feel like the way Morrowind handles it is so much deeper and intuitive.
2018