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Metal Gear Solid Master Collection Vol 1 version played on Nintendo Switch
Excellent game, gripping concept with fun unique gameplay and stellar music and environments. Much like Resident Evil 4 it holds a charming sense of extremeness crossed with stupidity that makes it enjoyable in its own unique way. There are elements to be refined however in the remake such as certain voice acting. Also perhaps the sexuality can be turned down just a tiny bit.
Points deducted for some crappy late game bosses and for EVA's dogshit driving. But the good boss fights are exceptionally fun and unique. Also the controls can at times be frustrating and confusing, but with some getting used to are perfectly manageable thanks to some great aim assist.
All I can say is, what a thrill this was.
P.S This is a dogshit port. Genuinely how does an upscaled PS2 game struggle to hit 30fps on hardware from 2015, let alone a system released in 2017
P.P.S Why does the final boss force you into the classic camera, I was using the 3rd person camera the whole game and it was completely jarring being made to switch.
Excellent game, gripping concept with fun unique gameplay and stellar music and environments. Much like Resident Evil 4 it holds a charming sense of extremeness crossed with stupidity that makes it enjoyable in its own unique way. There are elements to be refined however in the remake such as certain voice acting. Also perhaps the sexuality can be turned down just a tiny bit.
Points deducted for some crappy late game bosses and for EVA's dogshit driving. But the good boss fights are exceptionally fun and unique. Also the controls can at times be frustrating and confusing, but with some getting used to are perfectly manageable thanks to some great aim assist.
All I can say is, what a thrill this was.
P.S This is a dogshit port. Genuinely how does an upscaled PS2 game struggle to hit 30fps on hardware from 2015, let alone a system released in 2017
P.P.S Why does the final boss force you into the classic camera, I was using the 3rd person camera the whole game and it was completely jarring being made to switch.
(Metroid Prime Trilogy version played)
100%ed
2nd best in the trilogy, overall a more linear yet still open ended experience that doesn't make as many stupid mistakes as Echoes and does a better job with the ones it still insists of containing.
The controls are understandably divisive yet still razor sharp and pleasant to use in my opinion. The use of motion for certain out-of-combat actions is interesting and not overdone however the grapple lasso does feel a bit overused both during and not during combat. Some powerups were cool but overall didn't feel organic and more forced in for the need of a lock at a certain point which's key you don't get until later.
Corruption contains a far more cinematic and involved plot than Echoes and even more so Prime, in an engaging and well-built world, that helps frame the gameplay in an interesting way. This does, however, detract from the games sense of isolation and exploration, a key component in the atmosphere of Metroid Prime. Also taking away from this isolation is a fairly demanding hint system that, whilst implemented much more organically than the first 2 games, doesn't let you figure stuff out for yourself very often.
Whilst this game is excellent and enjoy it does unsurprisingly feel a little like Metroid Prime for the 3rd time. Hopefully 4 finds some way to keep things fresher
MILD SPOILER WARNING
At the end of the game you are greeted by an annoying sight of another fetch quest that bodes poorly at first but implemented much differently, I completed it and achieved an important item without even realizing it was a path of progression later on, in addition to the fact that you only need 5 out of 9 EASILY findable keys, this fetch quest comes across much more fluidly than Prime or Echoes.
SPOILERS OVER
Side note: The load times in this game were awful, way worse than 1 and 2, some doors took about 10 seconds to open after being shot, very annoying
9/10
100%ed
2nd best in the trilogy, overall a more linear yet still open ended experience that doesn't make as many stupid mistakes as Echoes and does a better job with the ones it still insists of containing.
The controls are understandably divisive yet still razor sharp and pleasant to use in my opinion. The use of motion for certain out-of-combat actions is interesting and not overdone however the grapple lasso does feel a bit overused both during and not during combat. Some powerups were cool but overall didn't feel organic and more forced in for the need of a lock at a certain point which's key you don't get until later.
Corruption contains a far more cinematic and involved plot than Echoes and even more so Prime, in an engaging and well-built world, that helps frame the gameplay in an interesting way. This does, however, detract from the games sense of isolation and exploration, a key component in the atmosphere of Metroid Prime. Also taking away from this isolation is a fairly demanding hint system that, whilst implemented much more organically than the first 2 games, doesn't let you figure stuff out for yourself very often.
Whilst this game is excellent and enjoy it does unsurprisingly feel a little like Metroid Prime for the 3rd time. Hopefully 4 finds some way to keep things fresher
MILD SPOILER WARNING
At the end of the game you are greeted by an annoying sight of another fetch quest that bodes poorly at first but implemented much differently, I completed it and achieved an important item without even realizing it was a path of progression later on, in addition to the fact that you only need 5 out of 9 EASILY findable keys, this fetch quest comes across much more fluidly than Prime or Echoes.
SPOILERS OVER
Side note: The load times in this game were awful, way worse than 1 and 2, some doors took about 10 seconds to open after being shot, very annoying
9/10