482 reviews liked by woodoo


na na na na na na na na na katamari damacyy

Games that tell stories only capable of being relayed through the medium of gaming will always hold a special place in my heart. Since my first encounters with video games as a whole, I've never quite found any method of storytelling to even compare to it. Sure, the occasional film or manga or what have you might catch my attention, but those I hold at the peak of any other medium don't really come close to the experiences I've had with gaming.

Return of the Obra Dinn has once again solidified this idea for me, and it does so in such a way where I feel that everything within the experience is deserving of commendation. The actors, writing, art, music, and everything all together unite for an extremely fleshed out and cohesive experience that held my attention the whole way through. I believe this holds true for much of the game's playerbase due to the incredible completion rates seen on each of the achievements. Return of the Obra Dinn manages to create a very unique gameplay loop I haven't quite seen elsewhere, it's an incredibly fresh and engaging experience that I feel anyone with a brain could hold appreciation for. It might not be a grand story in comparison to other titles of today, but it sure as hell is a good one, a GREAT one.

A game that will constantly have you thinking, theorizing, trying new things, finding new angles, and most importantly, keeping you engaged following through its bizarre and beautiful storytelling. This is a game that I believe couldn't and shouldn't be passed up, if you're interested, play it. You won't regret it.

Yo dawg I heard you like nine so I put nine persons in nine doors in nine hours so can escape while you zero.

Banjo-Tooie worlds are thirty times bigger than the penises of the people who bitch about it being too big

“We can forget happy things. We can probably forget sad things too. People have the power to forget.” 

I haven't stopped thinking about Mother 3 since i finished it a week ago, and i can confidently say that this is one of my favorite games of all time.
I love everything about it, the characters are awesome and fit perfectly in the world (Duster and Flint are the best ones imo), the music sets a perfect tone for each setting, the gameplay was fun but grindy at times, and the story is probably the most amazing part, with each chapter being interesting in its own way. (The ones i liked the most were chapters 4 and 6).
This was an incredible game and I think that everyone should experience Mother 3 at least once in their lives.


Super mario odyssey is such a perfect mario game. All the kingdoms are really fun and unique each with their own puzzles to solve. For a mario game, odyssey has a pretty great story, the idea of bowser marrying peach and them getting different wedding items from each kingdom is amazing. Not to mention how many new and funny opportunities happy brings to the table which might make this my favourite mario game gameplay wise. I can't believe it's been 7 years since I played this game last and I'll definitely have to replay it in the future, I can not wait for the next mainline 3d mario game which will probably come out on the switch 2. Easily one of the best switch games, if you haven't played it already, what are you doing?

The last time I had played Battle for Bikini Bottom (the original at least) was in 2019. According to my PS2 memory card, I had played this in 2010 prior to 2019. Back then, I never did 100% the game but I did beat it. 2019 though was the first time I 100%ed the game and I remember being so happy I finally did so since this was a game I liked a lot as a kid. I remember thinking it was great back then, but I wanted to see how I'd feel nowadays. While I don't think it's quite as good nowadays, it's still a really fun time overall.

I'd say the thing this game does best is replicating season 1-3 of SpongeBob. It doesn't always hit but when it does, this game is super funny and is basically just like those early seasons. There's a ton of callbacks to the show and references you'd only get if you've seen specific episodes. For a kid growing up on SpongeBob, this is basically like playing through a couple episodes of the show. Every voice actor from the show is here too, besides Mr. Krabs and Mermaid Man, and they don't half ass it. They bring their A game in every scene. However, going back to those two outliers, it's unfortunate they couldn't appear here. Mr. Krabs isn't too terrible, and the voice actor at least sounds like he's trying to replicate the character. Mermaid Man though is totally off and sounds pretty bad, I think. Even with those two being different tho, it's still super authentic to the show and a lot of fun seeing each scene be reminiscent of the show. The game also really replicates the world of SpongeBob well. The overworld of Bikini Bottom is done super well. You have all the main characters homes represented here. You have the Krusty Krab, the Chum Bucket. All the staple locations. The areas themselves also represent the show well. Rock Bottom, the Mermalair, Kelp Forest..even SpongeBob's Dream from that one season 1 episode appears. The characters, their dialogue and the world itself just perfectly represents the early seasons.

Getting into the gameplay itself, it's a collectathon and is basically mimicking a game like Mario 64 or Banjo Kazooie. While I don't think it's as good as either of those, for reasons I'll explain shortly, that type of game still works well in the SpongeBob universe. Instead of Stars or Jiggies, your main collectable in this game are golden spatulas. Thematically super fitting to the show, though I gotta say I never found them as satisfying to get as the aforementioned stars or jiggies. There's no jingle that plays, only a crowd cheering for the player (and SpongeBob's laugh if you're playing as him). It's just sort of a bummer since it never gave me a rush whenever I collected them like Mario 64 or Banjo did. Anyways, you collect these golden spatulas in each level alongside collecting any other assortment of collectables along the way. You have shiny objects which you get from tikis or the robots. These are used to spend on shiny object gates or to get golden spatulas from Mr. Krabs. Socks are a collectable that you can trade in to also get golden spatulas from Patrick. These are mostly easy to get but can be annoying in their placement depending on the stage. Some, mostly the first couple stage ones, require backtracking with abilities you get later on. This like barely happens at all though so if you're a Banjo Tooie hater, you might like this game. In fact, this game is maybe too linear for my liking. It's obviously no Tooie, but it's not even a Mario 64 or Kazooie in terms of its exploration. Very rarely will you travel off the beaten path to do a little side challenge but that's about it. I prefer the more open games I mentioned before for that reason, as it feels like you're being guided along a straight path most of the time. Still, what's here is mostly fun. The levels in general, besides being faithful to the show, are either pretty fun or harmless. The only two I didn't care for much were Mermalair and Kelp Forest. Both had songs that kinda got on my nerves and Kelp Forest is too dark a lot of the time and also has the worst slide in the game. My two favorite levels though, were Flying Dutchman's Graveyard and SpongeBob's Dream. I found neither annoying and they were both endgame levels so they were pretty fleshed out.

You can also play as both Patrick and Sandy, if you find a bus station in each level. They each have different abilities but basically, Patrick is strong and can throw heavy things while Sandy has a lasso she can glide with and can also swing from these lasso Texas things. Both characters change the gameplay up enough for it feel different and fun. Their move sets are simpler than SpongeBob's. His move set consists of a double jump, a bubble wand attack, a bubble butt stomp, a bubble helmet that shoots upwards, the bubble bowl which is a bowling ball you can throw to hit things and the cruise bubble which is this missile attack you can use to hit enemies or buttons from a far. Those last two abilities are ones you unlock as progress and I generally like the move set SpongeBob has. Only thing I wish he had was a movement ability. There's no long jump or talon trot here so he doesn't feel quite as fun to play as because of the lack of something like that.

Between each set of three levels, and also in some of the levels themselves, are the game's bosses. The bosses in the actual levels aren't that great imo but are fun references to the show at least. The main game's bosses you must defeat to proceed tho are actually pretty fun. They're more fleshed out and have cutscenes between phases. You also switch between characters between phases too, which again, changes up the gameplay somewhat. The final boss was definitely the best, it's a fun nod to SpongeBob's love for Karate and also to the anchor arm episode. But I also gotta give props to robot Patrick's fight. The atmosphere of the industrial park combined with the eerie music, always freaked me out a bit as a kid. Still does even now lol.

Speaking of the music, while I don't think it's that amazing overall, there are still some tracks I quite like. Jellyfish Fields is an upbeat classic, Industrial Park again is quite eerie but really good and the best track in the game is probably Flying Dutchman's Graveyard. That one just perfectly fits the level and also rocks on top of it. Like I said, there are some tracks I straight up don't like whether it's cuz the level annoyed me as a kid or I just don't like them in general, however the OST is still solid overall.

I will say, I never noticed how unpolished this game could be at times. Whether it's me clipping through a tiki that doesn't have hit detection, or the slide portions being really janky depending on how I jump, it's not as polished as thought it was back then. Still, this is super helpful to the speedrun community as the game has some well-known glitches and exploits that are actually super cool to see someone perform. I remember getting into these speedrun videos shortly before Rehydrated came out and being amazed I'm just now finding out about all them. Speaking of rehydrated, I'll just say one thing. Play this version, don't play Rehydrated for the love of god. It's so bad, the fucking warp boxes don't even animate.

One more thing I wanna mention before I end the review off, is the golden spatula warp feature. If you go into the menu, to the golden spatulas you've collected or have to collect still, you can take the taxi from the menu and warp to that location. Holy shit, this may be the best feature in this game. It's super convenient and frankly should be in more 3D Platformers lol.

This is a game I played as a kid and while I think it's not quite as good as once thought, and is not as good as Mario 64 (and definitely not as good as Banjo), it's still a fun time. It's not too long either so it's a game you can easily replay. Maybe I'd think lower of this game if I wasn't a SpongeBob fan or grew up with this, as it's just kind of an average 3D platformer, but it's still one of the best licensed games I've played because it represents the world of SpongeBob so well. Glad it holds up even to this day.



I've played a bunch of SNES games and this was always that one title that I never got around to. I'd always hear great things about Secret of Mana, and how it's one of the greatest games on the system. Being a fan of Square for a large portion of my life, playing this one was a no-brainer. I am shocked at the quality of this game, to say the least. I know I shouldn't be judging media off public reception so heavily, but man, this was disappointing.

This is the worst translation I have experienced in any video game. After finishing earlier today I have more questions than answers about the story. Conversations feel extremely robotic and not enough context is given about the world and the mysteries surrounding it. The story isn't anything crazy either but I feel like I would have at least cared for it a little bit if it was told properly.

The gameplay is atrocious. Almost everything about it is horrible and is what makes this game so bad. The game sports a charge system where you will have to wait a few seconds to do full damage, which you need to do if you want to do significant damage. This isn't an issue, but the rest makes it one. I genuinely cannot tell what the hell is wrong with the hit detection in this game. The hit boxes are horrible, and there is what I believe to be a chance of missing your attack, but, there is no indicator telling you that it missed. When enemies are toppled and you attack them, sometimes the attack will register a few seconds after you hit them, so it feels really weird. The AI is also dog shit at following you. My party members were constantly getting stuck on pieces of the environment and I had to constantly backtrack to get them to follow me properly. The games FPS constantly lowers too. The game can't seem to hold a proper framerate when there's any enemies on screen. Everything about the gameplay just feels gross to play. It's a simple game in nature, but everything just feels like it's working against you. All the boss fights are also really abusable because you can just spam the Sprite's magic in quick succession.

I'm shocked this game was also released in the state it's in. This game is really buggy. The biggest bug that I have encountered was party members getting stuck in walls. You can't progress on screen if your characters are not always in the vicinity of each other, so, it just left me soft locked in most cases. It even happened to me in the final dungeon once which really pissed me off. Other than that, it's usually just visual bugs.

The best thing about this game is the soundtrack, which quickly became one of my favorites on the system. It's so good that it made me think I was enjoying the game a few times.

This is one of those games where props have to be given for molding the genre, but, it really does not hold up in the slightest.