the lebron james of predatory mobile gaming

sorta thing that pisses off the "indie devs can't put substance into anything!!" crowd so I'm automatically in favour

you could curate a mythical all star team of gaming's greatest minds, douse their organs in adderall, and lick their feet at regular intervals, and they still wouldn't be able to make the concept of car football any less annoying and fiddly to me

really nice of them to a include a 3x speed and random encounter toggle to accommodate for my rapidly disintegrating frontal lobe

that coin revolver lathers the coldest crevices of my brain with a warm, inviting substance. i will start doing drugs again

when something actually palatable like this gets churned out of the cyberpunk turd factory it momentarily rekindles the dormant soyjack

my first fromsoft game and i decided to beat it melee only w/ no incants, spells, or summons which was initially pressured onto me via dick measuring contest with my friends, but i was glad for it in the end

really sick that fromsoft decided players will miraculously intuit side quest progression by echolocating specific npcs and items in all the excess of the 10 trillion gigabyte open world. every side quest was like find the needle in the haystack 4 times and then fight glup shitto

decade long fermentation, pickled mario kart. so refined and polished it's almost boring. initial iteration for the wii u in 2014 was fleeting joy but I have no idea where they go from here

when i said video game dialogue should strive to be more human i didn't mean a human with a fedora collection and pit stains

I made a venn diagram of notable individuals in the human trafficking industry and raymond fans

played this game for like 200 hours, and the last 50 or so were me submerged in an internal conflict about which npc i wanted to romance. happy to announce i never made a decision and dropped the game

fitness mode deemed my bitch cousin geriatric which was goated

first couple emmi sections very quickly reminded me i am a massive pussy