2023
2021
2008
1994
2020
Takes the best parts of Metro 2033 and amplifies them. Story is better and more concise, a bunch of new weapons, less confusing and linear game design, and much more punishing for wasting time. Would be perfect if the bear boss fight wasn't so dumb (basically impossible to do without cheesing it with claymores but quite the boring boss if you do) and the morality system was tweaked. Amazing experience start to finish
2018
Easily the most imaginative platformer on the market, brought down only by a few very questionable design elements for a platformer (like the heavy wind and having to control moving platforms) and a sappy story. It always feels amazing to traverse around with enough challenge to not nullify the satisfcation of the fluid movement. If you can deal with a bit of corniness, you'll enjoy
2020
Takes all of the good parts of RE2Make and absolutely shits on them. The best parts of the series, exploration and fear, are completey gone. Every map is ultra linear , with parts like the reused RPD and underground facility having complete point a to b type design. Everything is cut off. The minimal exploration you can do makes the game worse as all there usually is to even find is just absurd amounts of ammo. I specifically played this game like an idiot, letting myself get hit and playing recklessly just to try and make the game harder but it does not punish you for it at all. There's nothing to fear because you almost always have five times the resources needed to kill any given enemy at any time. Even in the absolute worst case scenario you run out of ammo, theres literally an infinite melee weapon and a very easy dodge system. This isn't a survival horror game and is moreso a glorified third person action fps, and Capcom clearly does not know how to make those. Play RE2 instead.
2014
The immersion, atmosphere, and creativity of this game is unmatched. At no point do you feel powerful in the hostile world, and almost every combat encounter is a challenge. What should not be a challenge, yet is, is simple direction finding. The maps are weirdly hard to traverse despite being fully linear and there is a lot of trial and error retracing steps to solve simple issues. The game feels like it tries too hard with all of it's complicated and somewhat archaic systems, but I can't deny some of it paid off. Easy reccomend to any survival horror fan
2012
2015
2003