Reviews from

in the past


Yup, still a blast to play; I think now as I'm older I enjoy the combat more than Stealth, and now I like trying to complete the Stealth as fast as possible rather than waiting for good opportunities. Took like 6 hours (ignored Riddler this time; dont care anymore) and thats just a tightly paced action funhouse. Poison Ivy kind of boring (I hate big things over a ledge that smack with arms).

Also I fuck with that Titan Joker design, and that ending punch is so kino peak raw

(Note: I played with GPUnity and Evergreen's Asylum Reborn HD mod, available on Steam. I'd highly recommend it to PC players)

Sights & Sounds
- Before I installed the texture pack, I have to confess that the game was showing its age a bit. It still looks quite good for a decade old game, but I HIGHLY recommend using GPUnity & Evergreen's texture pack. It really does breathe new life into the game
- As you might expect from a Batman game, the lighting is very moody and colored in a highly stylized way (lots of reds, greens, blues, and yellows for different moments)
- Especially with the texture pack, the Asylum is awesome to walk around and take in visually. I found myself climbing up to high areas just to see it all
- Character designs are great; this is one of the best Joker designs ever. In fact, all the villains are great renditions of their comics/movies counterparts
- The voice acting is superb
- Batman properties have always had great music, and this game is no different. Stepping out onto the island after a long mission and hearing the theme play makes you feel like a badass

Story & Vibes
- The story is tightly written and moves quickly. There's very little fluff here, which is nice. Even though the game won't take most people more than 15 hours to beat, the lack of filler makes it feel longer and more fulfilling
- As far as the quality of the story goes, it's decent. You're very much thrown in to the plot (in media res style), and the action kicks off almost immediately. I was expecting more plot twists and turns, but it's surprisingly straightforward. I was also expecting a little more intrigue given the emphasis the game puts on Batman being a detective
- The set pieces and character designs really emphasize that gritty, grimy Batman vibe. There's crumbling architecture, flickering CRTs, and shadows everywhere. If you're interested in a "grown-up" take on Batman, this is it

Playability & Replayability
- Overall, the game controls fairly well. The lack of an option to reassign buttons for controller play was really disappointing. I like to play with backpaddles on my controller, but not being able to swap the bindings made that too awkward
- There's a fair amount of variety in the gameplay. From full-on 10 vs. 1 brawls, to quick-death stealth, to exploring the Asylum with parkour and Batman's gear, you'll be faced with a quickly revolving set of challenges
- The stealth portions were the most fun for me because they allow for the most creativity. You have a ton of options. You could pop out of floor vents for stealth takedowns, lure enemies into exploding gel with your sonic baterangs, string up an enemy on a gargoyle to distract their friends, or whatever you feel like. The baddies' faces are your canvas, and Batman's bootheels your brush
- The combat, despite how well it flows, does begin to feel a bit drab as time goes on. There's some challenges presented in terms of enemies with guns/cattle prods/knives or the occasional Titan enemy, but you'll just find yourself timing the attack button most of the time while holding different directions. The counters, combat abilities, and tool usage all kinda fall off in combat
- Although I can see myself coming back to this game some day to find all the Riddler trophies and do the challenges, the ho-hum combat makes me want to think twice. Besides, I need to get to the rest of the Arkham series eventually

Overall Impressions
- The presentation is quite good, but as I've mentioned a few times, the recommended texture pack will make your overall experience much better
- Spring for the advanced launcher in the texture pack as well; it gives you access to many more visual options
- The game ran exceptionally well. No crashes, bugs (that I noticed, anyway), or audio glitches. It also managed to keep up a high framerate regardless of the action on-screen

Final Verdict
- 9/10. If you can get past the fact that the combat gets old after 2 hours, definitely pick up this game. It's considered a classic for a reason

2nd time playing through this game, first time in 13 years.

Solid as always, never realized how much backtracking (not the good kind either) you do in this game. Still a great game.

An excellent start to the Arkham series. The combat is extremely fun but is noticeably more clunky when compared to later games in the Arkham series in addition to being one of the easiest. I really enjoyed the story and all of the encounter's with the various villains. Sadly, I suffered numerous technical issues during my playtime. I experienced multiple crashes and the framerate took a huge nose dive during one sequence but is mostly stable in every other part of the game. The worst problem I encountered was having to reinstall drivers to get the game to go past the launcher. Despite my technical issues, Arkham Asylum is an excellent game that got me hooked on the rest of the series.

This review contains spoilers

- A classic game
- The Riddler puzzles were fun & didn't feel too overwhelming in this entry
- Juggled many of Batman's rogue's gallery very well
- The first time I played many years ago, I was too young to get to grips with the puzzles
- Years later I played through the whole thing in a week, it was gripping
- The combat challenges, like all the Arkham games made the game artificially long and cap its score due to unfun grinding
- The characters are great & this is the definitive Batman experience for me


[Com o mod Arkham Asylum Reborn]

Um dos grandes responsáveis pela subida de nível de jogos licenciados, fim dos Movie-The Game, pela exagerada implementação de visão raio X e triângulo contra-ataca foi revolucionário, mas todas as suas novidades já foram melhor desenvolvidas em jogos posteriores que já joguei. Isso não tira seu mérito, mas muda como eu me senti em relação ao jogo.
Mesmo já tendo jogado suas duas sequências de mundo aberto e vendo os inesquecíveis troféus de charada (e suas ótimas charadas ambientais) bloqueados por habilidades ainda não adquiridas, me surpreendi ao perceber que se tratava de um metroidvania 3D e que a história não era grande coisa, apesar de você realmente se sentiiirr como o Batman e pelo foco na investigação. A melhor parte dela são as fichas de personagens e entrevistas, que eu com prazer li/escutei todas. Os chefes deixam muito a desejar, principalmente o último, parecendo pertencer a outro jogo e limitados pelo personagem- aliás, nunca gostei de como o Batman se movimenta, acho ele muito truncado e lento e algumas opções de botões (e a falta de como trocá-los) são ruins. Os caras acharam que só porque o nome do estúdio deles também começa com "Rockst" seria uma boa colocar Correr no X/A.
Mas Mark Hamill como Coringa dando ordens pela JokerTV aos cada vez mais assustados capangas que somem um a um sempre me faz sorrir.

8/10

I don't have much to say other than what everyone already knows. this is a very good start to one of the best superhero game franchises

its kinda insane how everything works in this game...some parts may not be perfect but it WORKS....this is honestly the best game in the series to me

Batman Arkham Asylum foi o jogo que deu inicio a grandiosa franquia Arkham. E tenho que dizer, foi um grande começo. Nunca pensei que ser o batman seria tão ♥♥♥♥! Nesse game batman leva o coringa para o asilo arkham, mas o coringa acaba escapando, e com isso trazendo caos para dentro do asilo. E então cabe ao batman resolver a parada. No caminho, você tambem encontra varios vilões iconicos. Parece ser um historia simples, mas o interessante, é como ela é contada. Pois junto com o ambiente, e a trilha sonora, você realmente fica envolvido.

O combate desse jogo não deixa nem um pouco a desejar. Os combos são suaves e a coriografia da luta é impecável, o modo stealth desse game tambem é incrivel , existem muitas maneiras de passar de certa parte, em que a luta corpo-a-corpo nao é uma boa ideia.

Uma das poucas coisas que deixam a desejar, são as boss figths, que são um pouco repetitivas, mas mesmo assim são divertidas.

é incrivel o carinho e dedicação que rockstedy colocou, não só nesse game, mas em toda franquia, oque não só faz Batman arkham ser uma das melhores franquias de heróis, mas sim uma das mais revolucionárias, que inspirou jogos atuais.

A fairly strong start to one of my favourite video game series. A great cast of characters and villains with a serviceable plot and fantastic location to back them, as well as relatively smooth gameplay (that definitely needed refining but still) and interesting detective mechanics that would only be expanded on as the years would come..

One of my favourite pc experiences.

This review contains spoilers

Batman: Arkham Asylum, é o primeiro de toda a franquia "Arkham" que revolucionou e idealizou em termos de jogabilidade todos os jogos que viriam futuramente desse gênero, sendo um marco até hoje o como ele foi importante tanto para o herói da DC quanto para a indústria de games como um todo.

Para um jogo de 2009, é visível o quão ele era a frente de seu tempo em termos de gameplay e o como ele é divertido até hoje se equilibrando bem e dando a imersão que todo mundo queria na época de um jogo do "morcego", o problema é que analisando friamente toda a franquia atualmente é notável o quão ele para mim se tornou o mais fraco de todos quando se trata de história e conteúdo, que começa até bem e não se explica muito em torno da origem dos personagens pelo fato de já serem conhecidos e renomados na "Cultura Pop" sendo bem fiel ao que é nos quadrinhos ou no caso da Arlequina ao desenho, tem um desenvolvimento legal em torno de todo o plano do Coringa e como os demais vilões vão aparecendo, mas termina de um jeito tão genérico, bizarro e desconexo que de certa forma estraga o que o Coringa é e estava sendo no jogo. (SPOILER DO FINAL DO JOGO: Que do nada vira uma espécie de bodybuilder insano devido ao efeito do "Veneno" que é derrotado simplesmente pela bomba de cola usada bizarramente no próprio punho do Batman, que sendo bem chato agora dado aquele traje e como aquela luva era como é possível aqui-lo ter sustentado a explosão sem ter sequer desmembrado o braço do Bruce? bem, simplesmente: R O T E I R O).

Só temos uma única secundária no jogo que é a do personagem Charada que consiste em coletar basicamente DUZENTOS E QUARENTA troféus e outras coisas ridículas no mapa do jogo que definitivamente não valem a pena pelo fato de além de ser tudo massante e chato de coletar, ao fazer tudo o jogo te "recompensa" com um simples diálogo dele sendo preso pela polícia ao você ter conseguido rastreá-lo e nada mais, nem mesmo uma Cutscene é para disfarçar, apenas um diálogo e só, por isso, eu pessoalmente não recomendaria que você fizesse que nem eu, poupem o seu tempo e só façam as missões principais mesmo. E outro ponto negativo que pude notar é que infelizmente pela época que o jogo foi lançado, as empresas não traduziam ainda os jogos para a nossa língua e por isso o jogo até hoje está sem uma tradução oficial, só na sua versão remasterizada que é exclusiva para os consoles, mas existem traduções feitas por fãs afora que podem ser baixadas livremente pela Internet como é o caso da tradução da "GameVicio" (que aconselho ser baixada também com outra da "Baixesoft" já que no meu caso só assim funcionou as traduções dentro da gameplay do jogo).

Por isso, ainda que eu seja do "time" que acho esse o mais fraco de toda a franquia, ele não deixa de ser um jogo com o selo de qualidade "Arkham" que possui de certa forma uma história legal (até chegar no final) e que é bem fiel ao que é nos quadrinhos e que claro é muito importante para quem for conhecer a história dessa franquia como um todo.

What a great game to lead off the Arkham series, shame it's held down for its terrible final boss. Usually i'd rate it higher cause GOTY includes DLC and that but I never really liked the dlc.

Eu gostei do combate…é bem simples e dinâmico,basicamente utilizando de 2 botões….gosto dos gadgets e seus usos…os gráficos são extremamente bem feitos….a história tem uma premissa interessante mas não atingiu o seu máximo potencial,ficando com um gosto de uma história bem básica….a atmosfera é absurda e incrível….as partes do espantalho beiram a genialidade…mas tirando isso em geral o combate é divertido e a história é básica…gostaria de salientar também que não curte muito das Boss fights,achei elas bem monótonas e chatinhas….

perco tudo no coringa maromba

Felt Like an episode of the Animated Series. Final boss felt like a "had to" thing. Like "it should have been something else but this is the thing we built up". Good game.

I love this game. Ever since I first played it I instantly fell in love with the game and batman as a series. Rocksteady created an experience that blends together near perfectly. The characters are superb carrying the story with Mark Hamil's joker being the star of the show. The game really integrates you into the world through character bios and interview tapes creating a world beyond just the games scope grounding the game in a deluded reality. The asylum itself is a character and is one of the most atmospheric locations I have ever experienced. The gameplay is one place where the game shows it's age slightly with the brand new free flow system feeling clunky compared to more modern iterations. The boss fights are also hit and miss, with more misses than hits unfortunately. While these might sound like big issues they barely impact the metroidvania greatness of asylum that is only enhanced by hunting down the pesky Riddler trophies.
The challenge maps are a fun bonus to test your mastery of the free flow combat with score based challenges and stealth maps that make full use of batman's toolkit

Just an incredible game, a triumph in every aspect. Lots of collectible items and hidden secrets that explain the lore and story further and are fun to discover. It was truly a game ahead of its time.

If you are a fan of the Batman universe, cartoons, comics or you just enjoy action games YOU OWE it to yourself to pick up and play this. It is absolutely fantastic.

Pretty fucking good.

It's basically Bioshock except set in the Batman universe, which makes it more greater than it needs to be.

The graphics hold up amazing well, barring some of the more jittery rendered cut-scenes that play. The atmosphere in this game is just perfect, and I feel like it won't ever get topped. Of course, the game-play feels as fluid and dynamic as it could ever get.

The only stuff I have a problem with has to do with the boss fights, which the developers REALLY struggle to make engaging. Since it's just the same boss with the exact same way to beat them. Except for the Poison Ivy boss fight, which is a highlight.

Also I felt the game really needed more of Batman's classic rogues than just, like, six? Some of them are barely in it, and it makes it feel less "alive" than it should I think.

Oh yeah, the additional content for this version of the game is whatever.

to be honest i only played for Poison Ivy's ass

A game made for DC fans and Fans of the Animated Batman Series!

Batman: Arkham Asylum is an open world action-adventure game set deep in the heart of the Animated Series and DC Comic book universe with an original story about all of Arkham’s residence taking revenge on Batman for being thrown in Arkham time and time again.

Gameplay: This is a 3rd person open world Beat ‘em up Action-Adventure game with some minor horror elements mixed in, taking place in and on the grounds of Arkham Asylum. Combat works in different ways with a combo based, beat ’em up fighting style where you can strike combos and keep them going from enemy to enemy to get a higher rank and XP to unlock things. There is also a big stealth mechanic side to the gameplay where you use gadgets, an Xray (Assassins Creed style Eagle Vision) mode that allows you to see enemies’ weapons and important things in the environment. Batman unlocks a wide variety of satisfying gadgets to help him find collectibles and hidden areas along with fighting enemies and progress the story. Overall, all of the combat is pretty fun and satisfying but it can get a bit clunky and break when there are too many enemies on screen at once. There are bonus missions outside of the main story that have challenges in them giving the player a bunch to do with things like endless wave enemy modes and stealth missions all of which are fun to play. This game also has difficulty modes too so even after you beat the game and get all of the collectibles you can still replay the story on higher difficulties. All of the collectibles add to the story and lore too with a profile for his entire rogue’s gallery being unlockable and a vast majority of the collectibles being Riddles or Riddler trophies the Riddler has hidden across the map.

Graphics, Voice Acting& Music: The graphics are fairly decent for the time they came out with a very accurate comic book gothic atmosphere and A LOT of lore and easter eggs hidden everywhere making exploration very fun and satisfying. The voice acting is all top-notch incredible performances from the cast of the animated show seeing one of the best voices of Batman, Kevin Conroy and the amazing Mark Hamil as Joker, this has to be one of my favorite comic book video game franchises I have ever played next to the Spiderman games. The music and environmental OST are pretty well done as well making the ambiance of each area and the Dark Knight come to life.

Story/ Minor Spoilers: Basically, the story is about Batman some years into his career after meeting everyone and having his robins. Batman is returning Joker to Arkam after escaping, once back at Arkam things go wrong and the inmates take over the grounds and its up to Batman to figure out what’s going on and stop everyone. I’ll leave the rest of the story for you to figure out but overall, it’s a good story with great characters that feel like they were pulled directly from their source material and though this games story is more or less original its still put together very well with excellent gameplay. Id recommend this to anyone who is a batman fan, DC fan, or fan of Beat em’ up/ stealth games, this is an all around great experience to be had! 9/10

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Arkham Asylum is the definition of simple yet very effective.

I know its almost cliché to praise this game as the 2nd coming of christ but It kinda was for superhero games much less licensed titles, with this and the surprisingly underrated X-Men origins wolverine game adaptation by raven in 09 really told the world how comic book games SHOULD be done after a sludge of just licensed shovelware with some hidden gems here and there. Showing that this genre isnt a laughing stock and that these relatively unknown (non mainstream anyway) devs at rocksteady, who just came off 3 years after making urban chaos, being a janky console fps of playing a cop having to take down thugs lethally or nonlethally, weren't anything to scoff at.

Just to set the stage: I was a fan of batman to the point of watching a lot of cartoons featuring him on Cartoon network including BTAS or Brave and the bold, getting off the high of the dark knight the last year, even owning those special DVDs where the case was the mask of the hero (same with iron man) and owning a batman costume as a kid for halloween that very year. So to see this games reveal trailer on old youtube got me so intrigued to the point of begging my parents to get it that summer when it first dropped, and they did, having to drive all the way down to target, drive back to home to get enough money to pay for it, go BACK to target then go back home. and even got this very GOTY version off ebay one year later on PS3 coming with 3D glasses and extra maps like the endless combat scarecrow nightmare/totally insane, crime alley and nocturnal hunter predator challenge maps, only fueling more hours into it.

All of that to say this game and eventually franchise means a whole lot to me and i'll admit to my bias there, however i had to come back to this game after not only beating it multiple times, nearly platinuming it on PS3 with regular AND GOTY, but also getting that remaster on PS4 and finally got the platinum trophy on there, to see if it still holds up. And seeing my rating you can tell, it does. (for the most part but we'll get to that titan filled elephant in the room)

The setup is very simple: Batman captures Joker who seemingly gave up very easily and takes him to Arkham Asylum, medical facility set to "treat" the criminally insane, however he seemingly escapes and takes over the asylum and releases not only his thugs from Blackgate who got transferred to here, not only actual insane lunatics in straightjackets but also come to find out, his main rogues gallery including: Bane who's been fucked up and addicted to titan after origins, Scarecrow, Killer Croc who's gotten more animalistic than half hybrid in origins, Poison Ivy, Victor Zsasz, all with the help of his girl Harley Quinn who also got in and helped him with this plan to stop batman from thwarting his REAL plan to release an army of roided up behemoth monsters with a Titan formula (that's been since retconned from Bane's TN-1 Formula that gave him strength but fucked him up mentally) into Gotham City. Even hearing instances on the radio of little diversions he placed within Gotham to distract the GCPD from focusing on the clusterfuck going on at the asylum.

Its the way the journey plays out that really makes it special, its like wack-a-mole, as soon at bats put down one villain, another pops up running amok, activating "detective vision" (X-ray mode where batman's eyes go white like in the comics or cartoon) and investigate the crime scene, scan the key problem and trace down certain DNA throughout the island to get to the next objective, running around the island in this castlevania ass design backtracking back & forth, all while joker just talkin shit on the mic throughout the game. This really feels like an long ass animated series episode with how all these villains hamming it up or even the sequences at play here with the scarecrow nightmares. Which is funny seeing all of them like this compared to the rest of the series where they take a darker, almost more grounded turn from city onwards.

It helps with the fact that they got not only paul dini who wrote for TAS but also Kevin conroy, Mark hamill, arleen sorkin, etc. to reprise their roles from TAS, like rocksteady could've easily gotten any one else but it definitely was on purpose by them & WB to have an less family friendly, more mature, more dark oriented vision of batman using influence with the animated series. Like not just with cussing or dead bodies everywhere, its also be having conversations with the thugs implying to do some devious shit like the infamous "Joker told me to kill my sister" dialogue.

You can tell rocksteady are also huge fans because they did their research and be having riddles or references to very obscure ass villains (by comparison) like prometheus, tweedledee and dum or the great white shark, like jesus this games character bios is the first time i've seen these characters and they give you a brief run down on them. and even give "patient recordings" to the villains and even an brief sequence of Dr harleen quinzels encounter with the joker before escaping with him and turning into Harley. On top of that, they got characters in the comic this games named after like aaron cash, whom went onto become a recurring character in the series and new characters made specifically for this game like quincy sharp or penelope young whose also a major player in the plot as to why joker got himself into the asylum in the first place.

They didnt have to go so hard on the detail on making this a more unique batman story but they did. Even getting the same narrative director from urban chaos, rocksteady even implemented a few workers, security guards, etc. just in minor 2 second roles on people batman have to save and check up on. It really makes this feel a lot more lived in despite it being mostly barren. I say barren, not empty because this is a map that gets more dynamic throughout the story, going from thugs who've just broken out, to snipers who've taken guns from the armory, to the insane patients who are weak with 1 punch or counter but will latch on and drain your health to ivys pods that you need to quickly dispatch or face 3 little ball spores that'll also kill ya.

The atmosphere has peaked to the point where it hasn't been matched for its sequels or prequels. The gothic nature and the art direction of the asylum really pops out, including the designs from Harleys nurse fit, to ivys fit with wearing nothing but the arkham shirt and vine based panties and vine veins, to scarecrow having discount Freddy Krueger claws (or needles in this case), venom-roided up bane, to killer crocs massive size to even batman and joker themselves being realized with such detail, joker having a dying flower on his suit or bats having to be all scratched up with his suit throughout the game.

All with the faces looking like they're straight out graphic novel and the mo-cap featured in cutscenes also really gives it that GRIMEY feeling that's been lacking as the series went on ironically with bigger budgets and better mocap.

Speaking of animations, id be amiss to not mention those throughout the game, the little animations even the thugs or lunatics be doing, it really gives them a lot of character, from the thugs taunting batman to kiss their ass or lunatics be walking around smacked outta their mind with loose straightjackets or running at ya like toddlers. And on PC is the definitive version because on console they don't have PhysX, but if you have an Nvidia card, you can enable PhysX which makes paper, debris, shotgun shells, etc. on the floor move all over the place, even being able to break some porcelain tile floors during combat, or the debris flying during scarecrow sequences just adding to the experience. Its such a small thing but it really makes a difference.

The combat with the freeflow system punching one thug to leaping to the next, countering their attacks, doing attack takedowns and throwing them, all in a rhythm like pattern that you have to keep going otherwise it'll drop and you have to start over. To think rocksteady went from an actual rhythm combat to this more simplified less taxing version, actually makes it all the better and it was so influential, other devs just straight up copied it without realizing why it was special in the first place. Having to stun enemies with knifes who block straight punches, having to counter lunatics jumping on you to jump over others who'd cattle prod you. Its easy to learn but hard to master FULLY but when you do, you'd see some smooth as hell moves that make you feel like batman. and on top of that i do miss the actual physics the enemies have to where you can hit 2 of em at once, or how they're almost Rockstar's euphoria levels of reaction of beating their asses with the titan or throwing them at each other. Shame that isn't really there from what i remember within Arkham City, Origins or Knight when they've tightened up the combat.

Sounds definitely help, i usually don't mention sounds but when i do, its either bad or succint, this is the case of the latter, from punch sounds, specifically the 1-2-3 punch, to the bones crack in takedowns to the batarangs to the batclaw to the grappling hook to the line launcher, zipping you across the area to the explosive gel to the batglide to the sonic batarang to the cryptography sequencer, these sounds are so damn iconic and live rent free in my head for so long. Same with the music, playing nothing but that trombone notes during exploration and when the shit escalates it'll start to get more intense.

The stealth is also very simple but when you master it, you'd feel like a badass. With you typically come into a room with a handful of armed thugs covering the room, picking them off one by one and the ai having to scramble to find you. While they aren't too complex with their tactics, they make up for it by being aimbots as soon as they see you they'll shoot you. So you CANNOT be seen. there's no get out of jail free card with the smoke bomb either, you gotta be smart and get rid of em one by one quickly especially when they got "suicide collars" (heartbeat monitors) that'll go off when an enemy is unconscious. So you gotta use all the aforementioned gadgets to clear the room including getting onto gargoyles and do inverted takedowns by stringing them up on a gargoyle with a rope or sometimes to a ledge takedown which is the same thing but on most ledges. All of this to make a well designed stealth system that you can play semi-aggressively and pull off some cool shit. And its so simple to where most can clear a room without much problem but the challenge is to do it so fast within a blink of an eye.

Though it isn't all sunshines and rainbows, the unfortunate boss fights range from "alright i actually like this" to "fuck it lets reskin the titan boss", Arkham origins this is not. There's standouts like Ivys big plant battle dodging her spores (whom i hated as a kid but can easily wipe just based on timing), having to sneak in Killer crocs lair, scarecrow nightmares where you have to sneak around his vision, even peeping your head out will get you dead but then the most of the time, its the one type of fight that'll be throughout the game and that are titans, basically humans turned into roided up monsters that'll charge at you or throw bodies at you. and you just stun them with a batarang, move the hell out of the way, let them hit a wall and go in for the 1-2 punch then dodge their incoming attack and repeat until they get down and you can strangle and ride them to punch all those around you. Its fun but then you realize, 90% of the damn fights were based on titan including 2 major ones: Bane & Joker. Bane makes sense given the backstory but Joker on the other hand, you literally avoid his attacks get his boys to come in, beat them up and batclaw him onto the platform while he's distracted by jack ryders news choppers, They aren't frustrating, its just a bit repetitive of having to face again and again. And while i do miss the sillyness of the titan bosses from Asylum, I'm glad rocksteady evolved the boss fights in city. (not knight unfortunately but we'll talk about that when we get there)

Then after you beat the story you'll get to play challenge maps that'll put combat and stealth up front and challenge yourself into mastering them. Combat you'd have to use all your gadgets and moves and even a bonus on not being hit ONCE, and Stealth you get the chance to do creative shit that'll earn you a medal. Both of these have 3 medals for a certain high score on combat or all these lil mini challenges in stealth. Infinitely replayable especially the actual bonus infinite ones that has no metals but to see how long you can survive. Then there's the bonus on the PS3 and PC (You have to mod in the files tho) where you can play as the joker himself, where you can play all the maps in the original game as the joker taking down the guards, his combat and movement is different, a lot more jovial, just wacky as hell, and instead of batarangs and batclaws, he got 1 bullet in his revolver, explosive rattling teeth, and goofy x ray glasses instead of detective vision. Which is funny as hell seeing the compare and contrast between the 2.

Then there's the riddler trophies/riddles that you have to do via detective mode, which is easier than i remember, its like a combination of having to look around in the environment with some clever shit to scan like things that were out of place or stuck out like a sore thumb and also using your gadgets like the sequencer, line launcher or the batclaw/ultra batclaw to solve the riddle/collect the trophy. Ironically i did most of 'em subconsciously without any guides, only for the damn joker teeth that you have to destroy with batarangs to be hidden under my nose. On top of having to do scanning the chronicles of armadeus arkham in the island and his backstory. I'd probably take back the riddler trophies being the easiest in origins, because asylum is even easier and to think i just pass by them when i was playing this as a kid when they were so simple.

Overall, This game is a classic and while its successors did a lot of improvements, this was remembered for being the quintessential batman game for a reason.

Única parte "ruim" é o final infelizmente

I truly did not expect to love this game this much. I went in completely blind and I'm so glad I did. The gadgets, dialogue, VAs, 3D Metroidvania-like area, and Riddle trophies were a spectacle.

Honestly I was addicted to the Riddle trophies, every time I got to a new area that was the first thing I went and looked for. This was a very good and clever mechanic. It weirdly got me very invested in the game, along with the design of each room. I got invested so much so that I forgot many times to pay attention to the ost in the game. I can't even talk about if it was good or not literally because I barely listened to it.

A few things I would say I'm not a fan of is fighting the Titan bosses, those really weren't the greatest. Especially since the combat was ok at best. And the final boss, I felt like it kinda fell flat especially since it came after Poison Ivy, which is one of my favorite bosses of the game. I do wish there was a bit of down time between Ivy and the final but I get why it was like this. One last flaw that I will say is more my fault than the game is that I spent majority of the the infrared goggles on. I didn't want to miss that many secrets and it helped during the stealth sections but unfortunately I will remember this game as being blue for most of the game. It's mostly a "my bad" but I do think the game deserves some of the blame.

Either way I really enjoyed this game and might 100% it at some point. I'm interested in checking out the rest of the series, so here's hoping those are as much of a blast as this was.


Não tinha muita expectativa pra esse, mas mesmo assim me surpreendeu em algumas partes. Principalmente aquela do Espantalho, que foi muito foda. Pena que fica um pouco repetitivo as vezes, mas mesmo assim é bom.

Awesome game that I stupidly used to think is the weakest in the Arkham series when in reality there isn't a solid answer to that. loved

its fun but i wish the female character designs were less sexist

this game changed my life, i love it