Reviews from

in the past


(I'd screwed around with this when I was a lot younger and obviously didn't get very far, so I decided to try playing with savestates just to see a bit more of the game.)

One very common post on the whowouldwin reddit is some variant of "regular guy with infinite savestates vs prime Mike Tyson" or "MMA fighter with infinite savestates vs silverback gorilla". I used to think that surely with infinite savestates all you would have to do is keep reloading until you get a lucky shot or your opponent injured themselves by a fluke, but now I know that faced with odds that long, you're more likely to eventually give up and let yourself die.

Thus ends my journey with Ghosts n Goblins; the game looks good for its time, the designs have lots of personality, and the idea of spending most of your playtime running around in your boxers is a funny touch. But it's so difficult, and not in a well-designed way, that even though I'm a compulsive completer of games, I think in this case I'm okay with just letting the silverback gorilla win.

Alot harder than the NES version, but it makes up for that by being really fun. It is a slog at times, and playing it through twice is annoying, but it’s still a really great action platformer. Sad that people usually play the shitty NES version.

This review contains spoilers

When it comes to what is considered the HARDEST game on the NES, many names come up... Castlevania, Ninja Gaiden, Zelda II, and others, but one that comes up more than all the others is Ghosts 'n Goblins, even though it is an arcade port. From my personal experience, it is NOT the hardest NES game ever made, but HOT DAMN, it is close to that bar. So, with the difficulty, combined with other factors, I would consider it to be... pretty ok.

The story is simple and sweet, nothing more to it, the graphics are fine, but they have aged, and look kinda ugly upon retrospection, the music is good, but sometimes it can get grating on you, the control is fine, albeit weird sometimes, and the gameplay is simple enought to grasp on and get a hang of. It's getting through the challenges that will be the problem.

Like I mentioned before, this game is HARD AS HELL, and it will make you cry for mercy. It does EVERYTHING in its power to stop you in your tracks, including having enemies everywhere you look, erratic movement patterns, weapons that are either great or screw you over, weird as hell platforming, and strict requirements to beat the game. It is a game that I would recommend you ONLY play with save states. Yes, it is possible without them, and you do have unlimited continues, but trust me, it will remove a lot of the pain.

Aside from that though, the main issue I have with the game is the way you actually beat the game. Spoilers if you care about playing a game that is 40 years old, but whatever...

So, to beat the game, you have to get to the final stage and use a shield weapon to beat the boss. If you don't, you will be sent back to the beginning and told to try again. Not to mention, the shield weapon isn't exactly the most reliable weapon in the world. After that, you then beat the two final bosses, and when you do... you are told to keep going.

In order to FULLY beat the game, you have to do it all TWICE, and then you get the full ending. I would complain about how much of a waste of time that is, but trust me, this is a normal occurrence for this series. This, for me, is where all my main criticism comes from. As for everything else... I didn't mind it too much.

Sure, I may have been using save states, but I didn't find the difficulty too much to where I wanted to say fuck it all, and believe me, I get to that stage easily. Yes, it is incredibly unfair at points, and it can get on your nerves a lot, but with enough patience, time, and precision, it isn't too bad. That being said, I can see where this game falls flat in some areas, and I can't say with much confidence that it is THAT good. And let me tell you, when you beat said challenges... it feels AMAZING.

Overall, it has earned its reputation as one of the hardest games on the NES, but moving past that, it is alright for the first entry in the series, and does provide a good challenge to conquer if you are up for it.

Game #36

Imagine if they made good arcade games in the 80s


Honestly I think this games reputation for sadism has been exaggerated by the fact that most have only played the busted outsourced NES version (Thanks for nothing, Micronics). The arcade original, while still extremely difficult feels logically and fairly designed. Its not going to change your mind if you dont like this type of game, but atleast, if you're going to give it a go, make sure you play the right version.

Infamously brutal and miserable, being bullshit is a grand majority of its whole character. The sound is godawful, everything is in this like microtonal key and absurdly shrill.

There's really nothing likable about this in my eyes, but I can still accept it more than Battletoads bc of unlimited continues and probably being mildly more acceptable for the time. I can't stand how this game handles literally anything else but it's at least got ONE plus over that one, and I respect it more out of the two even if only for that. As far as either go, I don't get it. Old people have fucking crazy preferences in games, man.

Note that I did not go for a second loop as the game notoriously tells you to do. It's just another fucking round of the same, and even with that it just kicks your ass back to the beginning once more. I beat it and shit like that's why we have the Mastered option.

This game kinda makes you feel like when you get a bad subweapon in Castlevania by accident and waste the III


Except that's all the time, and you don't have a main weapon

Completed via save states, rewind, and game genie codes. Overall it was too easy for my liking.
Also the ending sequence makes no sense. Challenge again and then it sends you to the start? What were they thinking?

The hardest game of all time.

I'll happily bump this up to three stars if someone can leave a comment that tells me how to consistently beat the two Satan bosses at the end of stage 6.

In the meantime, that's some bullshit and it is the only thing that keeps me from being able to clear the game without resorting to save states. Everything else about the game is very, very hard and largely down to your movement options being almost not fit for purpose when it comes to dealing with what the game throws at you. It is also clearly geared towards rinsing you for as many quarters as possible, which never feels good.

In the whole difficulty debate, I usually side with the people who want challenging games that test their abilities and require mastery but if you're looking for where my line in the sand is, it might just be this.

What beginners will always do when playing GnG for the first time is advancing to the right until they get to the Red Arremer. Then they will get destroyed, inevitably, and they will probably stop right there and give up (and I understand, I used to be that guy too). If you do beat him, you'll be "awarded" the first checkpoint of the game. You passed the "tutorial". Does it get easier? Hell, no. But you may discover the appeal of the game: perseverance in front of adversity.

And there's a lot of adversity in Ghosts 'n Goblins. From your encounter with ladder hell in stage 2, to the Red Arremer gauntlet in stage 3, or EVERYTHING in the final stage, no punches are pulled. But it's fine, because the game is fair. Well... Mostly fair. Enemies and patterns are semi-random, so if you learn the stages, you can deal with any challenge properly. The issue is with the semi-random thing, so your job is to play in a way to keep bad guys in easy, established patterns, and not to panic when they act irregularly. Discovering a new level feels like hitting a brick wall, but if you keep probing you'll eventually find your way, and you'll be able to avoid that wall every time after that. Execution and skills are not a problem (thankfully, because the controls are incredibly stiff and unforgiving), if you keep playing and learning, you'll be able to beat this.
GnG is also famous for its gotcha moments (typical Tokuro Fujiwara, really): an extremely annoying one is that you're forced to beat the game using the shield/cross weapon. Avoiding bad weapon drops will become very important in the later stages because of this. More infamous, but not really as bad: you have to beat the game twice to get the ending. If you know how arcade games work, you'll understand it was probably implemented to make looping the game more exiting. Honestly, anyone able to beat one loop can do the second one just fine. The real issue is that it's long and will sap your concentration (especially tough if you're crazy enough to go for the 1CC).

If there's a part where GnG shows its age, it's the platforming. It's bad, like real bad. It's mostly limited to a few parts like the start of level 4, and you'll do just fine after figuring when and where to jump, but the awkwardness will never go away. It was released only two months before Super Mario Bros., but it feels like a decade away here. So if you needed more proof to understand the importance of SMB in video games history, here's another one.

So yeah, Ghosts 'n Goblins. I love that game almost as much as it hates me (it's not an exclusive relationship, it hates everyone). It's honestly a tough recommendation, and I think most people won't like it because of its sheer difficulty alone. Still, if you're up to, try to challenge the first checkpoint. And then maybe go a little further beyond... It might just be your thing.

I beat this game on the NES a few years ago, and it took about 6 hours straight, and by the end I was foaming at the mouth, but I was glad I had finished it at least once in my life. The arcade version however, I never even tried to beat -- I played it for the first time last year I think for 3-4 stages, and the haunting memories of my NES experience were still very strong.

However, the game is still alright. If you go into it realizing that it's insanely hard and in a way that's very unfair at times, you are in the right mindset to keep from losing it. I think the best use for this game is to challenge yourself with an ultimate test of patience under extreme gaming stress.

3 - Decent: Fun but not really "good"

terrible but if it has ONE thing going for it, the NES art and music are genuinely creepy and unsettling

i beat this game legit, going through both times, when i was in the sixth grade one night. it was pretty painful, i used an emulator but i didn't use save states. i was hoping to brag to my friends but none of my friends knew what Ghosts n Goblins was, or cared about me, and also i didn't have any

So many bones in this game. Bones when you die, boney skeleton enemies, boning your girlfriend in the cemetery at the start. Bone zone.

It may be pure skill issue but I don't find fun or incentive to play a game which relies solely on making you waste quarters endlessly, not only with its horrible enemy placement, but with movement bugs, sound glitches and unpreditable enemy AI.

damn, i was wrong about this one. actually way more manageable than i remembered it being. only dips into full-on unfairness a couple of times and even then it's stuff you can completely account for and strategize around. still quite a bit more haphazardly designed than the rest of the series (and that shield requirement at the end remains total bullshit), but the bone crushing difficulty has the effect of making you feel like a fucking deity when you overcome it, in a way that no other game truly managed to harness until resurrection last year. mostly i am just struck by how well this game plays and how much it does right on its first attempt. this game came out before super mario bros! how crazy is that?

Just... Don't bother. Not a good game. Not a well designed game, doesn't control good, just... It's all kinds of bad. Castlevania does everything this game does and a thousand times better. In that game, the controls are stiff for a reason, the world is designed around having that fixed jump angle and your slow attack. In this game, there's no reason you shouldn't be able to control your jump, other than it was just... the thing to do, when making games back then. It's just not good.

This game reeks. Easily one of the worst games I’ve ever had the displeasure of experiencing.

First off, this game looks and sounds horrible, even by NES standards. Not only will you be watching smeared slop on your screen, you’ll be hearing what I can only describe as the digitized sounds of babies being microwaved.

Then there’s the gameplay. Arthur feels very stiff to control, but the weapons can somehow feel even worse. The only worthwhile weapon is the damn knife, but you’re still gonna need to use the crappy ass lance with it’s terrible firing rate as well as the shield and it’s range of approximately 2 inches.

Speaking of the shield, it’s required to beat the goddamn game. Why? Cause this game is the quarter muncher among quarter munchers. Enemies either have way too much health or irritating attack patterns, sometimes both, like with the Red Arremer. The level design is terrible too, often combining the horrible enemies with set pieces that’ll make you want to put a hole through a wall. All of that combined with Arthur’s controls and the terrible weapon pool and you got yourself one of the most unfair games on the console.

Oh yeah, you have to play the game twice to see the true ending. Don’t play the game twice.

Please do not play this, even with save states. Watching paint dry is a better investment of your time.

You know people would be SALIVATING over this if it was made by FromSoft

Ghosts n' gobins foi uma das piores BOSTAS que eu já tive contato em minha vida toda. De verdade, o local de desenvolvimento deste estrume audio-visual deve provavelmente ter sido um banheiro... meu deus.
TUDO nesse chorume galego é do pior nível. O jogo tem pouquíssimas músicas, e todas péssimas, os ouvidos chegam a sangrar com aquelas melodias agudas e repetitivas. Ele também possui uma movimentação extremamente cagada, e a física para complementar também é um cancro, e pra finalizar... o elemento que é a maior merda fresca desta mídia, o fungo putrefato desta bendita coisa (coisa porque não dá nem pra chamar de game), é a sua dificuldade. Não me entenda mal, eu adoro jogos difíceis, como megaman, e cuphead, mas esses são BONS. O difícil de ghosts n' goblins é aquele difícil CAGADO, aquele difícil que é injusto e impossível.
Tive que usar muito save state e as vezes até abaixar a velocidade do jogo.... nunca havia feito isso em qualquer game. É legal ficar bom em um jogo e pegar as manhas para passar de uma parte difícil, mas nessa pilha de merda chamada ghosts n' goblins isso está fora de cogitação. Cada morte nesse caldeirão de chorume te faz sentir cada vez mais arrependimento por ter tido contato com ele.
De verdade... se alguma alma viva estiver lendo esta review e tiver a mínima consciência ao invés de minhocas no cérebro, NUNCA joguem este câncer, ele saiu do mesmo lar no qual moram ratos baratas e pedaços de troço.

Ghosts 'n Ghoblins might just be one of the earliest examples of a video game designed to not respect the player's time. It's the kind of late 80s, early 90s arcade game that gave arcade games today the stigma of being pure quarter munchers, with the pure intent of syphoning as much money out of teenagers as possible, where deaths are common, cheap, and sometimes totally unavoidable.

Ghosts 'n Goblins on its own today would only be a bit offensive when it comes to its core game design and design philosophy, in the light of emulator savestates, rewind, and infinite continues, but this game still manages to take the cake by telling the player, after beating the penultimate level, after climbing this insane vertical shaft of enemy spam and a few totally unavoidable hits, that "THIS WEAPON HAS NOT EFFECT, TRY AGAIN.", and sends you back two fucking stages. I had absolutely no issues getting through the stages using a couple continues, but this really rubbed me the wrong way.

That's right, me, the player, in my infinite wisdom, surely should have known that you had to use the shield against the boss. Silly me.

So I reluctantly did stage 4 again, farmed enemy drops until I got the shield, beat stage 5 and subsequently the game. I actually knew about the two loops required to get the true ending in advance, so I was satisfied with the final boss beaten one time. Never again, though.


O designer desse jogo é um sádico masoquista escroto do caralho. Beira o injogável sem um save state.

Now I'm starting to see a bump into the evolution of gaming with this entry in my list.

First of all, while being minor, there's a story. Even if simple, there's one to see and understand. The music in this game have also stepped up compared with the other games that I've beaten so far. 4 full songs is crazy when you think about it (plus a couples of short music transitions).

Gameplay wise, it's a platformers with mutiple stages. You go from point A and reach point B. You can collect different weapons to use and they all have their own behaviors. The stage screen can go up, down, left and right, which may sound stupid, but it's the first game that I come across that can do that. Also, each stages have a different background design and environnement, in which the world in makes it more alive.

This game, however is really hard. You get two hits before dying (which is more generous than other games with their one-shot death). You can collect some hidden armor pieces to "heal" yourself. The enemies can be really bulls*** with their behavior and placement (especially the flying demon). The jump momentum is a little bit janky and hard to be precise with. Some weapons are really better than others and you want to keep them. Sometimes however, the enemies can drop a random weapon that can block your path and forces you to collect it. This can be infuriating, especially when the game forces you to beat certain bosses with certain types of weapons. If you reach the last level without the right weapon, you will need to restart some stages.

When finally beating the last boss of the game, it will tell you that it was an illusion and that you need to start over. When completing the first loop, it's so unsatisfying that you need to beat a second time to have the true ending.

The game, while frustrating, is fun to do a full loop, but the second one is too much. I used save states to complete this game (and I'm not ashamed of it). Worth to beat at least once.

Game #23 of my challenge


It's kinda bullshit, but oddly compelling bullshit. The game makes you cautious of every step you take, the satisfaction of really nailing a section that seemed almost impossible before is incredibly satisfying. Ended up setting up a savestate at each checkpoint to make the game a lot more tolerable but also not totally trivialise it.

The original "Ending that made players want to drop a third bomb on Japan" video game

For some reason Ghosts 'n Goblins is mostly well known for its NES port, which is trash. The original arcade game is a lot better but still not great.

"THIS ROOM IS AN ILLUSION AND IS A TRAP DEVISED BY SATAN. GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES !"

Nah i'm good