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There's a point near the very beginning of the game where you climb on top of a high up vantage point to mark points of interest onto the map. Suffice to say that Immortals' colour palette is beige at worst and orange at best; those said points of interest are only made noticeable by their video gamey red glowing aura - wisely chosen to pierce through the duststorm and not be swallowed by the monotony of its visual design. You then spend the next few minutes cataloguing these red lights one-by-one as new UI waypoints are revealed. Every single one of them is made immediately apparent to be different flavours of collectable. The title card quite literally hasn't even dropped yet, and you're surveying the land with the same adventurous spirit of a warehouse worker doing a stock check. It's an Ubisoft game, by the way.

Just kind of a pathetic game, honestly. Breath of the Wild coattail rider with all of the charm and creativity you should really expect from the French videogame machine with a clot of coal where its heart should be. Between this and Genshin Impact, it's sad to grow so weary so quickly of the type of open-world Breath of the Wild vitalised. It may not have gatcha, but it boils the wonder of exploration into a skinner box of chests, collectables and distractions strewn scattershot around an environment in a way that feels completely dispassionate and built only to addict. This awful dialogue is such a waste of good greek accents.

A fun mix of AC: Odyssey and Breath of the Wild.
I liked the more comedic storyline and dialogue, and the art style looks great. The open-world collect-a-thon aspect can be very tiring, but once you max out your stats and get your trophies, you can basically ignore what you no longer need to collect - which is what I did. The main meat of the gameplay is the exploration and puzzle-solving, as combat is trivial after a certain point, and I think the game definitely nails those aspects. There is only one area of the game that is super frustrating and that is the northern most landmass - King's Peak. It is just a super unfun bummer area after the cool locations we explore throughout the rest of the game.
Overall though, I had a good time with this game.

Not Funny: Didn't Laugh

I can hardly muster up the strength to review Immortals: Fenyx Rising. It's such an affront to every thing I deem "positive" within the history of gaming and the industry at large that it's honestly hard to narrow down in an honest and complete writeup. It's more Ubisoft garbage, meant in with full connotation of what such terminology in 2024 could possibly bring. Want your towers? You got it! Want your frivolous objectives to complete? You got it! Want your battle pass thrusted into your eyes at every conceivable moment (including completion of the game?) You got it!!!!!!!!! Hey and to chase that all down, we'll even include a faux mouse on the menu screen for controller instead of letting d pad select what you want... because why not!

Genuinely little to nothing about this game was good except for the fact that it was easy on the eyes? The terrain looked pretty swell, and the game ran crisply at high settings throughout... but man the world was lifeless and filled with nothing to interact with. I get that it's effectively the story driven playfield of Prometheus and Zeus as they telll the tale of your titular "hero," but the world felt pointless to explore. For a game that is as shamelessly a Breath of the Wild knockoff as Immortals, you'd think they'd have understood that part of what makes Zelda special (especially BotW) is that the world that is out there is teeming with life and fresh experiences to be had. You can find new villages with new NPC's that are sure to give you dialogue with sharp wit or humor along a hopefully interesting task. This title has none of that, it has vaults for you to complete... challenges for you to painstakingly comb through. Because why become inventive with your copycat title when you can simply become lazy?

I spoke briefly about the narration from the legendary titans in Zeus and Prometheus, and I'll warn the reader that this remains a constant throughout the entire game. From minute one to the end, these two narrate your every move and try their hardest to be "funny" the whole time. I won't try to argue that I know the complete definition of "humor," but the constant attempts at creating jokes and funny hee hee ha ha's wore thin as soon as it could. Again, the beauty of BotW and TotK lies within how many moments are spoken by the player's mind. The journey Link shapes as he explores Hyrule and takes in the sights and sounds of a boundless expanse lie ultimately in origin to the person guiding it. Immortals throws this all in the garbage, drives it to the incinerator, and turns the flames to their hottest temperature. No moment can be truly taken in by the player and enjoyed as is with the two speakers accompanying every single step.

I can't with good confidence recommend anyone play Immortals Fenyx Rising. This game isn't fun, it isn't funny, and it was surely a waste of the time and $6 spent on it.

This is a joy, really fun to play, plenty of incredibly satisfying combat, exploration, a lush open world, some genuinely funny dialogue and plenty of varied quests. Straight off the bat, it has to be said that Immortals has pretty much zero originality. There really is nothing here that hasn't been done before, but I don't think it ever tries to suggest otherwise. Some of the nods to other action adventure games are so unsubtle it hurts - particularly Breath of the Wild and Ubisoft's own Assassins Creed Odyssey.



But equally important to state: I bloody LOVE Breath of the Wild and Assassins Creed Odyssey. Both are better games than Immortals, but that's not to say there's not a stack of fun to be had here. You've essentially got the game mechanics of BOTW, with the setting and combat of Odyssey or God of War. This is a good thing really as placed BOTW at #1 in the recent 'greatest games' poll. And I adore Ancient Greece so another tick there. The whole package was instantly appealing to me.



You play as Fenyx - survivor of a shipwreck who gets marooned on the 'Golden Isle' - a mysterious land brimming with mythical beasts, incredible vistas, colossal statues stretching over different biomes. Fenyx is instructed to stop the evil titan Typhon, who has escaped his prison where he has been incarcerated by Zeus. With the help of a great cast of gods and heroes, Fenyx sets off on her journey. In an entertaining twist, the whole adventure is 'narrated' by Zeus and Prometheus, and their interactions raised plenty of smiles from me.



Immortals REALLY excels when it comes to combat. Seeing off a large group of enemies is very satisfying indeed. The sword, axe and bow all have multiple special moves that you earn as you progress, and Fenyx can also count on special moves from the gods as well. Combining all of these together is a huge highlight. One of the most blatant examples of the 'influence' of BOTW is the stamina meter. Which works in exactly the same way. If you've enough stamina, nothing on the map is out of reach. You can glide, climb, run, ride on horseback etc. So, yeah. Basically Link. Combined with Kassandra from Odyssey. Because the skill tree is almost identical - though I really wish there was a Spartan Kick!



The thing is, there's absolutely nothing wrong with so much copying, because it really has been done well. When games like this make you take diversions from main quests to trial a bit of combat, try out some newly acquired moves etc, the hours can just fly by. After 30 hours, I was still enjoying the fighting as much as ever.



One area where Immortals does fall short is some of the handholding, and this is maybe something that it SHOULD have learned from BOTW. The sense of exploration and wonder at discovering something new is completely defeated because when you're at a vantage point, a click of the right stick means you can mark pretty much everything onto your map. Treasure chests, vaults (Immortals' version of BOTW's shrines), health pickups, quest markers, you name it. It takes a lot of the fun out of going on a wander and discovering these kind of things for yourself. It's a massive shame because the world is so rich and pretty - I wanted to find things out for myself.



As for the vaults - there's a decent amount of puzzling and combat to be found and I quite enjoyed these even if the 'moving blocks' mechanic started to grow a bit stale. By the end, I was happy to complete these vaults and return to the Golden Isle.



I played this on the default normal setting and even then, some of the boss fights were pretty tough. And I have to say that I enjoyed the vast majority of the legendary encounters - the combat is precise enough for you to learn where you went wrong, there's very little in the way of annoying cheesing of bigger enemies and each victory feels pretty satisfying.



In summary, there's very little here which is brand new, but plenty which is very good nonetheless. It's not as good as the games which inspired it, but we're talking about some of my very favourite games of the past few years so IMO, more is good. The cartoon-y visuals and humour give Immortals a particular charm too - it's a fun title which I found rewarding. Well worth 30 hours of my time, and another thumbs up to the true god of the piece: Xbox Game Pass.

I can't believe I spent more than 40 hours on a BotW clone made by Ubisoft


6.2|
Apesar de visualmente interessante e aparentemente imenso, não há muito o que fazer neste jogo de fato. A exploração é sim interessante, mesmo que por muitas vezes repetitiva. Os puzzles são bem concatenados e se balanceiam bem no que tange a dificuldade, vão desde os simples até os mais racha-cucas, alguns chegam até a surpreender.
Mas no fim é aquilo. Um jogo de exploração de dungeons que perde um tanto o sentido por ter dungeons demais e que perde um tanto de sua potência ao se apropriar demais de suas fontes de inspiração. Com um combate sólido, aparentemente variado, mas sem tanta profundidade.
Nenhuma grande primazia da narrativa. Apesar de ser feita de um modo diferente do comum e até interessante à primeira vista, acaba decaindo por se tornar excessivamente repetitiva e não se sustentar decentemente ao decorrer da exploração do mundo. No fim acaba sendo majoritariamente monótona, com exceção de certos momentos de quebra deste modelo narrativo.
Mas bem, já me estendi demais. Chega de falar sobre Zelda Breath Of The Wild...

This review contains spoilers

The 2nd game based on Greek God mythology released in 2020 that I gave a 10/10 to. Hmm.

Funnily enough when I first started the game and saw how weak the customisation options were I was ready for a rather lacklustre game. But like Hades this one plays on the things I love about games so well. The constant feeling of progression and improvements from upgrades, fun and fast gameplay, great environments to explore. And speaking of customisation, while the overall starting hair/face/eyes etc options are limited, the game does the thing where you can equip one type of equipment for the stats and bonuses, but use another type for the aesthetic. I love when games do that. You can even do it for your phoenix friend. So it meant that if you found a great looking piece of armour that had terrible abilities, you can just use it for the look but wear something better for the bonuses. My main complaint about that is that you can’t save preset costumes, so you’re constantly switching based on the context of what challenge you’re facing, and late game you can have so much equipment that scrolling through it becomes a pain.

The story is maybe its weakest part, while I do think the overall story is fine, if a bit simple, the narration angle they went for definitely felt overplayed. Zeus and Prometheus do bounce off each other well, but Zeus in particular can be such a failed attempt at comedy at times that the sheer amount of him becomes overbearing. Not that the game can’t be funny, there were plenty of moments I laughed at, it’s just not consistent at all. Other characters felt enjoyable though even when their attempts at comedy weren’t great, because their personalities were just fun. I particularly loved how Ares as a chicken bonded with a random bear. The plot twist at the end was fine. It’s not super unexpected or mind-blowing, but it’s not like it felt forced, it just kinda felt like a natural part of the story.

I adore the combat in this game. Even when the game starts it’s enjoyable and rewarding with the parry and dodge, but I could see it getting old quite fast. However thanks to the many, many upgrades you end up with so many ways to engage with combat. You can just do standard close combat (which itself is broken up into many different kinds, like focusing on stunning, parrying or dodging – you get different bonuses depending on the equipment you pick), or you can do ranged combat with both a bow, or objects that can be thrown for huge damage. Or you can use the environment to your advantage and use skills to knock enemies off ledges. Multiple God powers, multiple upgrades to standard attacks all make combat so rich and satisfying.

Vaults all provide a unique challenge that test your multitude of abilities to their limit. And then there’s just some vaults that play with the games physicals, like one of them is a giant pinball game; it’s great. Outside of vaults the challenges can get a little repetitive. Things like the constellation myths just kinda throw lots of mini puzzles at you at once, many of which are similar to what you’ve done many times. Others like the navigation, lyre and arrow challenges are technically unique but all use the exact same basic skills to complete (not that they’re not fun, especially the navigation ones which will really test your movement skills). But the jigsaw challenges were really pointless. Once you’ve figured out the pattern to clear a single one you can do all of them effortlessly since they all use the exact same set-up and amount of pieces and just use a new skin for the puzzle itself. Overall though the puzzle aspect to this game felt great to solve and was a welcome break between combat encounters.

Finding solutions to epic chests can occasionally do some really creative things too. My favourite was when the game made you play tic-tac-toe with the Ai by using the fire lighting mechanics. So clever and fun.

I like how the game makes use of being open world. Since you can go to any area first (after clearing the little tutorial island) it means every area has beginner dungeons. Those dungeons can be cheesed super easily if you go to them later on with the upgraded abilities you get from grinding through the other areas first. Obviously there's a ton of vaults in every area that require full, or at least near full, upgrades to complete, but it is fun to go to clear the last area and find a dungeon that was placed for the hypothetical newbie and just skip all the puzzles because your movement options allow you to bypass the gaps that the puzzles are supposed to create paths for you.

Speaking of movement options though, I do wish the game had a faster glide and climbing upgrades somewhere along the line. Especially climbing.

The obvious Breath of the Wild comparisons come up in this game, and I don't think there's a single review that hasn't mentioned them. I have BOTW a 9, so if I'm giving this a 10 it means I think it's a better game? It's hard to say and is part of the lack of nuance with star ratings. I think BOTW peaks so much higher than this game, but I lowered BOTW's rating by half a star because it has much bigger flaws too. This game may not be as good at Breath of the Wild at its best, but after I had quickly fallen in love with it, it didn't do anything to lessen my experience. So while I might not say this game is definitely better than it's obvious inspiration, I do think it's more consistent at being good.

So yeah, really enjoyed this game. Whether I was combating, solving puzzles, climbing mountains or just generally exploring the land with its varied locales, it kept me fully immersed all the way into platinuming it.

An amazing game. I'm a massive mythology nerd, so seeing a comedic adaptation. Narrated by the most mythologically accurate Zeus I have seen is just an amazing idea. He is funny, and for a 12+ game. It talks a lot about sex (which isn't a bad thing, since it is basically all the gods do), which I respect. The story had me laughing out loud a lot, and the character design is amazing.

The combat is also great, it is mostly about stamina management. Which makes it engaging, though a bit easy with the right builds. The enemy variety is pretty lacking, but it only becomes an issue if you are going for the platinum.

The biggest issue I have is the puzzles, they are the best part of the game. And the worst. There were some great ones, but at the end. They become really repetitive. During the last of the 4 main dungeons. I was so fatigued that I dropped the game for a few months.

I started disliking the game during the post game grind. I loved the game, so I thought I'd go for the platinum trophy. Which is a big mistake. The only fulfilling post game are the quests for the gods and the four mythical bosses. Which may or may not have already been beaten before the final boss. Since you can do them whenever. After these missions, all are the game becomes is unbelievably grindy and boring. You become strong enough that no enemy is a threat, puzzles use the same mechanics, so they don't pose a challenge as well. And I was so relieved to finally be done. It left a bad taste in my mouth, and will probably be my last Ubisoft platinum.

Long story short: I love this game. It's gorgeous, funny and fun. But just stop after beating the game, the post game is lacking after beating the four mythical bosses and it doesn't offer rewards that are worth the grind

"ubisoft haciendo Breath of The Wild" en absolutamente todos los sentidos de la palabra

Prometheus: From the vantage point, Fenyx could see a vast landscape littered with innumerable combat challenges, puzzle vaults, and epic chests.
Zeus: You know where else I've seen a lot of epic chests ???
Prometheus: Don't say it...
Zeus: The 1975 Mr. Olympia contest!
Prometheus: ...
Zeus: Arnold, Lou Ferrigno, Franco Columbu, Frank Zane... I love those guys! They remind me of me!!
Prometheus: Just peck my liver out already.

Rented this one from Gamefly thinking I would just mess around with it a bit and send it back. Ended up buying it because it is actually a really good game.

The setting is neat, I'm all for Greek mythology, and I really like that the story is presented in a humorous way, which is something I didn't realize before I started playing. I expected something super serious and I was pleasantly surprised. The humor is a little off at times, but it kind of reminded me of Fable, or at least what I remember of Fable (it has been quite a while since I've played those games).

It is, of course, similar to Breath of the Wild, and as a fan of botw, I think I prefer this one. It felt like there was more to do in Fenyx Rising, and that could be because the map was a little smaller and the activities were less spread out. Everywhere I looked, there was something to do. The puzzles and vaults of tartaros (which are the equivalent of botw's shrines) were fun and satisfying to complete. The collectibles were fun to... collect. I liked the combat which was made more fun through upgrades which also made me feel more powerful. There are a decent amount of weapons and armor to find and upgrade.

The story ended up being interesting. The platinum was fun to earn. I'm looking forward to playing a NG+ on a harder difficulty.

Full Review + Trophy Review and Tips Below

This is quite simply the superior Breath of the Wild. Everything you disliked about Breath of the Wild (and I know there was a lot), this game does far better.

Trophies
Difficulty: 3/10
Time: 50 Hours
Trophy Guide: Recommended
Trophy List Score: 6/10

If you have platinumed an assassins creed game recently then you know what to expect with this trophy list. Half of the trophies you get just by progressing/beating the story and the other half are tied to collectibles, upgrades and side quests.

I recommend clearing out areas of all collectibles and side quests as you progress so that it's not so much of a grind once the game is done. It is important that you DO NOT do the last dungeon as there is no free roam after the game is done. You can access a previous save but it is better to just knock out every trophy first and the finish the game.

There aren't any missable trophies and some of the collectibles may require a guide if you just want to get to them quickly.

Happy Trophy Hunting!

I didn't really have a great deal of interest in this in the first place, but it was on Game Pass and I was curious what lessons the Western AAA Game Industry was taking from that new Zelda.

When you boot up the game, the health warnings, the splash screens, the main menu, the checking for add-ons, the initial setup options, every single thing about this is literally the same as in games like Assassin's Creed, and I have to wonder if literally every Ubisoft game has this homogenous user experience now. Anyway, the final step before you're allowed into the game is to log into your Ubisoft Connect account. It offered to just use my Xbox information, which I would have done, but it noticed that there was already a Ubisoft account associated with my email, so I tried making an account with an alternate email only to realize that I already had made an account with that one as well.

I can't be bothered to log into an account that I haven't used in almost a decade (I probably made these accounts for Ghost Recon Online which later became Ghost Recon Phantoms) just to play a game I wasn't interested in to begin with. As a game, I don't care, and I don't care about anything else Ubisoft is doing either. As a piece of software, this is just shit.

This review contains spoilers

Um jogo com um começo bem carregado, você basicamente tem acesso a todos os poderes muito rápido, porém, você só consegue aprimora-los durante sua jornada. O jogo tem essa pegada cômica que é um pouco desnecessária de vez em quando, mas no final, a seriedade prevalece, deixando o jogo com um final bem interessante. A diversidade de puzzles me deixou intrigado, ponto forte pro jogo, emocionante também. Já os pontos negativos são, não sei se é a arte ou a qualidade gráfica, mas tem situações onde o jogo fica muito embaçado, outro detalhe é que não tem muita diversidade nos mobs, as recompensas pela exploração não são TÃO boas assim, e um fator chato é que alguns desafios complexos dão uma recompensa muito baixa, e outros ridiculamente fáceis, dão recompensas muito maiores, isso desestimula a fazer maiores desafios. Enfim, curti a experiência, recomendo que joguem, é um game bem divertido.

Got to say this is probably Ubisoft’s best solo player game even though it really is just watered down version of breath of the wild in almost every way expect the combat that was actually very different from BOTW’s but at the same time I read it’s just the new assassins creed games but more simplified, overall it isn’t terrible but nothing special so it was definitely worth the 20 something quid i got it for

Achei que esse jogo seria algum diferencial da Ubisoft, mas não é nada mais que um Zelda cheio de elementos do Far Cry e Assassin's Creed.

O visual é estranho de início, mas mais bizarro mesmo são os diálogos, somado ainda a dublagem, que não salva nem isso. O jogo é simplesmente pegar armaduras, coletar 5 mil itens de cada tipo para upar suas ferramentas, vida, fôlego, etc.

Tem puzzle para tudo, muitos são simples, outros na verdade são chatos e repetitivos. O combate de ínicio é bem limitado em certos aspectos, isso porque o jogo oferece DIVERSAS árvores de habilidades, e como na maioria dos jogos de hoje em dia, muita coisa ali é inútil.

O prólogo serve para te ensinar o jogo, então prepare ai algumas horas, porque tem muita, mas muita coisa. Bugs você vai encarar com frequência, aliás eu desisti porque porque tem missões que não explicam quase nada sobre o objetivo e de quebra os ícones no mapa, não te ajudam a localizar em nada, as vezes te mandando para áreas em que não era para ir, tipo enfrentar um boss com a barra do tamanho do comprimento da sua tela (aliás copiado do AC Odyssey, né dona Ubisoft preguiçosa).

Os mundos não tem nada cativante, apenas vários, mas vários inimigos que te atrapalham demais, e são muito mas muitos mais fortes que você.

Eu realmente não tenho saco para gastar 40 horas nesse jogo, nada me empolgou para dar continuidade.

Don’t listen to dumbass game critics. This game is nothing like BOTW. It’s the same Ubisoft garbage except now you can climb walls.

There’s so much content and so many puzzles in this game to keep me playing for hours even after I finished it. Though it does feel like a Breath of the Wild reskin at times, the dialogue is hysterical and the customization options are amazing. The stunning visuals make this one of the prettiest games I’ve ever played. It’s a must-have if you’re a fan of Greek mythology

I feel mean for having judged this game so harshly based on what was probably less than two hours of gameplay, but honestly it was so unengaging that I stopped playing and returned it to Gamefly the next morning. Felt so generic, derivative and soulless from the onset that I just had no interest.

Breath of the Wild with a sense of direction. Whether that's good or bad comes down to personal preference but I liked it. If you're pit off by the humour and narration I began cringing but found myself really warming up to it and even laughing aloud at points.

Also if you get the Limited Edition on Amazon it comes with Pride rainbow wings so I got to make the gayest little dude ever and I love him ❤

Feio, chato, entediante, a dublagem é boa porém os personagens chega a dar nojo e a história meu sobrinho de 4 anos faz uma mais interessante... Isso sem contar o mundo aberto padrão Ubisoft, mas eu nem sei pq eu esperava algo diferente disso.

the story reads like the game doesn't take itself seriously, which is fine, but the rest of the game's elements make it seem like it does, and that creates some weird amalgamation that i don't want to spend time on

The mighty Ubisoft Gods have molded a fragile world that's just as puzzling as the Collyer Brothers' labyrinthian apartment.

The moment I lost hope for Fenyx: Rising Immortails was during the first real boss fight: Achilles the Corrupted Hero. Okay so like, you know how Achilles Heel is a thing? Well, one of Fenyx's Achilles Heels is the combat. If you exploit Dark Achilles obvious weakness you don't stun him or deal massive damage (His HP is insane btw). No, what happens is you do maybe 10 points more damage, and he kinda stumbles for half a second before attacking again. The combat system is so reliant on it's tedious stamina mechanic that even boss fights feel copy-paste. Simple concepts such as dealing extra damage for headshots are locked behind a skill tree which makes the beginning of the game a slog. All of the skills feel like a gamechanger but it's an artificial feeling because all they do is curtail the epic fun you have button-mashing to death OC do not Steal Jaba the Hutt, and cute lil' boars high on bath salts. One of the few skills you unlock that feels like a legitimate skill is slowing down time when using a bow mid-air. Cool. Cool. Cool.

Let's double back on epic Achilles battle again. I personally finished the fight by shooting his foot (it's literally bandaged) and then went in with heavy attacks when he finally gets stunned; this took me roughly 25 minutes. The faster solution is to ignore the famous weakness and just parry his first move and hit him with some heavy axe attacks, rinse and repeat (It feels bad... like exploiting AI bad). Wanna know the real kicker? When you stun him with the axe: he falls down and gestures towards his foot and grabs it. This fucking caned animation doesn't make even make sense in context. What kind of game punishes you for exploiting a bosses weakness?

Beyond my issues with the combat there's a lot of cool looking armor and weapons to find in chests and finding them is the best part of the game, however there's another "but" here. I didn't feel any of the benefits of the equipment. During the Achilles fight I was wearing a hood that gave the bow extra damage if I was at full health, but like it still took me 25 minutes slay Achilles. There's many concepts they utilized that originated from Breath of the Wild (which I have no issues with), but they decided to not implement the actually interesting subtleties like having equipment have a more important role with the world itself. I don't get any cool moments like being struck by lightning during a storm, or changing to more appropriate clothing for hot or cold climates, nope, we just get static buffs that don't make much of a difference.

There's a lot of other problems here too. The map is refreshingly more compact than Ubisoft's previous titles, however it's so cluttered with cliffs (The map is 80% mountains man!) god statues, useless broken bridges, and the usual copy-paste temples/houses/statues. Navigating the map is a nightmare, you spent half the game slowly climbing up endless cliffs. You can't utilize your mount because the map has zero flow to it. Remember how all the Korok puzzles subtly blended in with the environment aiding the atmosphere? Ubisoft thinks you're a fucking idiot because all of the puzzles are marked with red. You can't walk 30 seconds without spotting these blights upon the land. It clashes with the mood they're trying to set (not to mention red wall blocks are archaic at this point). The camera is too zoomed out and left me feeling detached from the world and it's characters. I want to see the details of the art but I can only do that with the camera feature, not naturally. I think this is the worst world Ubisoft has crafted. The surreal style I think they tried to accomplish just ends up looking like some glitched auto-generated terrain from Sim City.

Puzzles range from pushing boxes onto pads, pushing balls into holes, throwing rocks at damaged walls, and platforming; there's no innovation here. You get the feeling you've seen all the puzzles Fenyix has to offer puzzle within the first few shrines. The ball puzzles are infuriating because the physics are wonky; the shrine where I fought Achilles starts with you pulling a lever to spawn a ball which moves across upward wind tunnels, and you have to speed-platform (movement feels sluggish) to catch the ball before it falls off the other side of the platform it's headed towards. My first three attempts the physics failed and caused the ball fall into the abyss before it even reached it's destination. It's random if this lever works as intended. You could say GTFO OR GET GUD at platforming and catch the ball before it falls but the controls are baffling and unintuitive. Like why is square crouch? Why does pushing the analog sticks do nothing useful? Why are the R1/R2 the attack buttons? It's impressive how this game manages to feel sluggish even outside of the game. You can change the controls but honestly I didn't feel like playing the text-based version of sliding block puzzle that is fixing the controls, I'm already sick of finishing the actual fucking sliding block puzzles in the game itself. No thanks.

I'm going to finish off this review with a video I took showcasing how passionless this game is.

https://twitter.com/chadhacheydev/status/1413024881265029120?s=20

Immortals Fenix Rising is an open-world adventure RPG filled with puzzles. It was released on all platforms in 2020. by Ubisoft Entertainment.

This game can be described as a cartoonish visual-styled AC Odyssey with small puzzles on almost every corner. It has the best part from AC Odyssey, the combat and the same formula as every Ubisoft game, an open-world filled with collectibles.
This time the world isn't as huge as the last three less-stealth oriented AC games. As I've already said it's still filled with collectibles, where almost each collectible offers something valuable, some resources are needed to upgrade your character, some new weapons... But to actually acquire many of those items, you have to complete a puzzle. The puzzles and the game overall aren't hard, really, even though the game notes you that if you get stuck in puzzles, it'll give you a hint, you'll probably never use the option since many of the puzzles are easy to solve and the same puzzle mechanic tends to appear again many times after. There are also Vaults of Tartaros, which most of them are puzzle-oriented and some of them are arenas filled with enemies. In those Vaults, the puzzles are much more varied and a bit more difficult and many of them will have requirements. The requirements are Godly Powers and the game will notify you when you don't have the required power upon entering the Vault.
The world is also filled with bosses, divided into Lieutenants, Mythical and Legendary Bosses, each category scaling the difficulty. When talking about normal enemies, they're also devided into levels which are displayed as a better equipped enemy with a different details color, but I would've wanted there was more of them, more types of enemies, a little bit more variety. The combat is as good as the one in AC Odyssey, you don't have as many weapon selection, you're only limited to a sword, axe and bow, but the action and satisfaction stays the same.
The only thing that isn't as good as the combat is the story, which is mediocre. Basically you're the one who will free the Gods and with their help you will defeat Typhon, the one who set everyone in stone and who took the powers from Aphrodite, Ares, Hephaistos and Athena.
As apart from you, the Gods and the horde of enemies there isn't anyone vivacious to talk to, while playing you'll hear Zeus and Prometheus talking to each other and arguing most of the time, as Prometheus is the one who is telling the story you're playing, which is a nice addition to break the silence while travelling.

All in all, I was amazed by this game as I didn't have high expectations before start playing it, but this game showed me that even Ubisoft can sometimes deliver a game that goes outside of they're safe zone and deliver something unique (when compared to other Ubisoft games) and fun.

Bounced off this game during the tutorial. I did not instinctually vibe with the character movement, and the open world revealed it's hand so quickly at its first "Ubisoft tower", where you immediately notice repeated, templated content on the map.

The uninspired take on mythology figures and grating humor seen in the intro don't make me want to give this game more of a chance, and neither does the requirement for an online account on launch, or the PC cursor optimized menus and ads for DLC. Too much modern game bullshit got in my way.

I've been told there is value to the game if you dig deeper, but I'd rather give that time and attention to less commercial games that feel like they respect me more. Which feels sad since I'm sure there's a love behind all the corporate crap.

"From the creators of Assassin’s Creed Odyssey..."

oh


After playing this I understand why Skull & Crossbones is in such a state of development hell. Its clear that whoever was in charge here changed their minds about five times on what they wanted for the game based off what was sorta-popular at the time.

I mean its very basic Ubisoft but nothing ever works. The graphics are very pretty but theres nothing you'll remember fondly outside of a 'Oh thats nice'. The story is full of twists and turns but most you can see a mile off and the rest feel half-baked and frustrating with characters you just cant wait to get away from.

Gameplay wise the map is vast but dull, the crafting mechanics and light rpg-skill tree stuff are here but you'll never actually be worried about any of it thanks to how plentiful material is. Theres also the usual hide-in-bushes stealth mechanics that barely gets used and a combat system that never rises above dynasty warriors style spamming.

Finally theres a LOT of random collectables, sidequests and challenges that exist just to waste your time. None of them feel fun or interesting and feel like an exercise in box ticking.

Overall its a game that does play ok but the sheer amount of half-baked mechanics and filler just turns something that could have been a fun little aside into a swamp of 'meh'.

So, imagine Zelda Breath of the Wild + Assassins Creed Odyssey, without all the forced grind from Odyssey, this is Immortals Fenyx Rising.

This is the first time in years that it was fun playing a game from Ubisoft, the last game i played from them was Odyssey in 2018 and it was the worst experience, not just in the aspect of Assassins Creed, but as a game in general

But Immortals take so much from Odyssey and twist that into something unironically good and pleasing, while combining with many puzzles and challenges that you would find in any Zelda games, with a artstyle that many will say that is similar to BOTW, but to me is something you see in Zelda Wind Waker

I can say that this is a very decent and enjoyable game from Ubisoft, it was a nice refresh of all that repetitive scheme they be doing with AC

Just a warning for people who read this, its important

> I dont recommend this game if you are tired of Ubisoft formula about open world, even if this game handles better in that aspect

> Dont play this game if you are expecting some rich story

> Dont play this game if you dislike puzzles

é como se assassins creed odyssey e botw tivessem um filho.
O jogo é bom, mas pela quantidade de horas que tenho no odyssey e no botw, fiquei com uma preguiça danada pra jogar, mas mesmo assim eu recomendo ele, principalmente pra quem nunca jogou os pais dele.

This game is heavily inspired by Breath of the Wild, and it's very blatant about it. But where Breath of the Wild hits a home run, Immortals strikes out. It fails to grasp a lot of what made Breath of the Wild so excellent, and ends up feeling somewhat dull and repetitive as a result.

But with that said, it's still kinda fun. Combat isn't terrible and expanding the skill trees is pretty interesting. Exploration is good because the world is pretty and there are some cool secrets to uncover.

All in all, this game is a bizarre crossover between Breath of the Wild, Kid Icarus, and Assassin's Creed Odyssey. At least the microtransactions are fair (just cosmetic stuff).

I haven't seen anybody mention this yet but the default control scheme in this game is downright atrocious. You pretty much have to remap buttons, but I haven't found a way to optimize it, since buttons almost always seem to overlap. Seriously, this game has to have the single worst default control scheme in a video game. I abandoned this because the controls are just that bad.