Reviews from

in the past


I watched a fair bit of Angry Video Game Nerd back in the day, so I know this as "the one good LJN game". And perhaps while this game doesn't plumb the same depths as the Terminator or Dr Jekyll and Mr Hyde, I believe the only reason it's "better" than other LJN games is because it's a beat-em-up: a formula that is difficult to completely screw up.

They tried, though.

On a purely surface level, the game suffers from many of the same amateurish design quirks that are a hallmark of LJN games: out-of-place enemies (umbrella-wielding dudes? Really?) with garishly-colored palette swaps, out-of-context cutscenes that don't flow, and an endgame credit crawl that doesn't actually end in a satisfying way, merely bumping you back to the title screen mid-track.

But it's in the gameplay where this game really shows its cracks. The lack of enemy variety and especially boss variety - you mainly fight the same five bosses over and over and over again - means the game starts to feel monotonous after a few minutes. And while the beat-em-up formula means that even a tedious game can make for a fun switch-off-your-brain experience, the controls have to feel good to qualify. The controls here feel stiff, and everything from the hitboxes to priority to the dearth of invincibility frames just feels awkward. Possibly the worst quirk of the controls is how long the game 'remembers' your directional inputs when it comes to dashing. This scenario played out way too many times as I played:

- I'm moving right when I see an enemy approaching and so I decide to dash
- I release the D-pad for about half a second - which in any other game would be long enough for the game to 'forget' the input
- I double-tap right, which should result in a dash. But because the game still hasn't cleared the previous input, my first tap triggers the dash and my second tap cancels it.

The timing was nearly impossible for me to get used to, and the above scenario actually happened much more often than me actually being able to do the dash. And in a game that punishes slow movement and suboptimal positioning as much as this one does, the dash controls ring the death knell for any possibility of fun.

It might seem like I'm being overly harsh on a serviceable licensed game, but I really find it quite hard to think of a context in which this would be considered a good game. As a beat-em-up? Not good. As a licensed Spider-Man game? Well, the wall-crawling is one of the stiffest parts of your moveset and generally seems like an afterthought, so it's not particularly effective in that regard. Was it good for its time? It came out in the same year as Streets of Rage 3, so no. I suppose, if I owned this back when I had seemingly unlimited free time and not enough money to buy many games, I would be able to carve some fun out of it. But for anyone playing this without nostalgia goggles I would recommend to give it a miss.

Um dos piores jogos Beat 'em up que já joguei.

Tá aí um jogo que me iludiu totalmente. Os primeiros minutos de jogatina me fizeram pensar que o jogo era realmente bom, mas é aí que eu me enganei.

Tá pra existir algum Beat 'em up mais maçante e repetitivo do que esse. É muita FALTA de criatividade para criar chefes e inimigos. Os chefes se repetem em várias fases sempre ficando mais difícil do que na fase anterior (O mais bizarro é que você enfrenta todos os chefes TODAS AS FASES, é repetitivo num nível que cansa). Fora que da metade pro fim do jogo a IA fica bizarramente IMPOSSÍVEL.

Em contrapartida os gráficos do jogo que ajudam a contar a história (e até a própria história em si) são muito bons, porque além de uma história legal, os gráficos tem um traço de "histórias em quadrinhos", deixando o jogo com uma estética linda.

Definitivamente era um jogo com um enorme potencial mas que é CHATO por conter um level design deplorável de ruim.

Nails the comic book aesthetic along with a great, pure 90's soundtrack, but becomes extremely repetitious rather quick. You'll fight every boss in the game at least three times; twice you fight the entire ensemble altogether.
The gameplay has some damning issues. Bosses can break out of hitstun seemingly randomly. You're never sure if you can connect a full combo, or if the boss will interrupt you mid-string. Before the halfway point you'll have fought every enemy in the game, and the game just repeats the same enemy layouts thenceforth. Sometimes the game moronically obscures the screen with foreground elements.
Maximum Carnage is not terrible. Spiderman/Venom have a sufficient moveset. The hitboxes on their jump moves could be better, and grab & throw animations having no sort of i-frames is awful, but their attack repertoire & mobility are quite fun to use. They have options to chase, bind, wall cling, various air options, and more. The only thing perhaps missing would be some z-axis evasive option like a quickstep or roll. The critical problem really just lies in how the game quickly falls apart 20-minutes in with its repeating structure. There is little motivation to continue playing when your reward for pressing forward is fighting a lacklustre boss from 10-minutes prior, yet again.

If you wish to play Maximum Carnage, play the SNES version as it contains the better music & SFX, but I'd forgo playing this one entirely.

Game #9
Not very good, honestly. The gameplay is very rote and boring. The enemies are all the same and have nothing to do with Spider-Man, except for the bosses, but even they are repeated. Level environments are super boring as well.

(This is the 100th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

I've played 100 games as part of this challenge now! Shame that the milestone was achieved with this game in particular, but also kind of fitting as one big theme of the challenge so far has been me finding out that Spider-Man games were shockingly bad for many, many years, so why not reach the 100 mark with another one of those?

Well, if there is another silver lining to that, it's that hey, you know what? Spider-Man and Venom: Maximum Carnage is the best of the 8 (!) Spider-Man games I've played between 1990 and 1994. That says much more about the other seven than it does about this game, but it's worth acknowledging nonetheless.

This beat 'em up game released on September 16, 1994 to be exact, was developed by Software Creations (who developed the other, actually functional, Spider-Man game in 1992) and published by Acclaim Entertainment / LJN, who retro fans need no introducing to. It feels like yet another game where the publisher went "fuck it, do what you want with the license, here are 8 bucks", and the developers went "Ok, we'll actually try".

STORYTELLING/CHARACTERS | 5/10

The plot is apparently the first ever for a Spider-Man game to be picked straight out of an actual comic book story. It's told in a comic book style as well, which is a cost-efficient and fitting way to do things for a Spider-Man game. Finally a Spider-Man game that picks the easy and better path in that sense.

While there is more emphasis on the plot here than for most non-RPGs of the time, the problem here is that the storytelling is a jumbled mess at times because there are so many characters involved and just appear seemingly out of nowhere, so it is very easy to get confused by what is going on. The simple version of it is that Eddie Brock is released out of jail, and the Venom symbiote bonds to his former cellmate Cletus Kasady, who turns into supervillain Carnage. Venom and Spider-Man begrudgingly work together to defeat him whilst Carnage builds a team of villains.

For gameplay, this translates to fighting the same 5 or 6 types of enemies through well over a dozen stages and fighting the villains themselves about a dozen times overall as well. The pacing is pretty weird and clearly a lack of budget and/or time limited enemy variety so much that the devs just re-used the same events many times to make each encounter feel less and less special.

Overall, I think comic book fans who are more aware of all the characters will easier understand what's going on and get a little more enjoyment out of this, and I'm glad that comic book storytelling was used here, but it's not going to be the driving force to keep you playing, if gameplay doesn't do it for you.

GAMEPLAY | 8/20

If you play this and think "man, controls are not great", than boy do I have something to show you with all the other Spider-Man games that preceded this one. Spider-Man and Venom: Maximum Carnage's gameplay controls OK actually, but the issue is that enemy attack patterns are hard to discern in many ways, which will lead to you getting hit a ton, even though you are in the midst of attacking an enemy that for most of the time staggers enemies (meaning they don't attack back), until it somehow doesn't.

To explain it a bit further, this is a beat 'em up game in the same vein of Streets of Rage, Double Dragon and Final Fight. You walk down alleyways and can progress as you beat up enemies that show up continuously, until you reach the end of a stage and face a boss. You control Spider-Man, but the game lets you pick between him and Venom from time to time as well, which is pointless since their moveset is pretty much identical.

You hit enemies with punches for the most part, but you can also tie them up with your webs, use your webs to jump up and kick them in the air, jump & kick and pull them towards you with your webs to punch and throw them. If you time it right, you can sit inbetween two enemies and pull them towards each other and make their hands bang together, which is the highlight of this combat system.

There are stages where you have to dodge bombs and projectiles from above by swinging from one building to another and then back, but mainly it's the classic beat 'em up gameplay here.

Enemies are more or less aggressive depending on the color of their clothes, which indicates toughness, and enemy types do have their own attacks, but as mentioned, there are just very few of them in this game. It's so limited that they actually use a specific enemy type as a boss upon first introduction, before throwing them into the normal enemy pool in the next stages.

Then you have the fights against the main villain group, where you face up to 4 of them in one boss rush-type sequence. This is where the gameplay falls apart, as you can't reliable hit and dodge them, and their health pools make the fight last for way too long. The idea is to hit Carnage once or twice and move away, because he will not be staggered and just rush towards you. Then you gotta watch out to not dodge into Shriek's path, because she will just horizontally shoot her sonic energy blasts, which covers way more space than it appears she would. Then you punch her a couple times, at which point she teleports to another area on the screen, but not before leaving a vertical energy blast in her stead, which is going to hit you 100% of the time unless you punch just enough times to tread backwards before she teleports. Punching one too few times however will open you up to her horizontal blast, so it's a tediously tight game of do enough but not too much until she is disposed of, at which point you can focus on the others. You do this, as I said, 10+ times, which is not very creative nor fun.

To help you out a little bit, you can pick up power ups that let you spawn your allies, who will do a special attack that knocks out all bosses on screen and takes just a little bit of their health, or that kills all normal enemies on screen. It's OK but not too useful.

Overall, the gameplay works but is too unfair and repetitive to be considered fun.

MUSIC/SOUND/VOICE | 6/10

No voice acting besides grunts. Sound design is a pretty basic SNES soundboard affair, while the rock soundtrack itself is actually pretty good. Not too many tracks in it, and I can't say it's all that unique, but you'll be OK with listening to it at minimum.

GRAPHICS/ART DESIGN | 4/10

The graphical quality is average for an SNES title. It stands out though for the fact that many locations look and are identical/repeated, enemy variety is low and overall, visual diversity is just too little. Unlike all other Spider-Man games from its time, Spider-Man doesn't have horrendous posture though, which is at least something.

ATMOSPHERE/IMMERSION | 5/10

Feels like a Spider-Man game thanks to the comic book storytelling and the multitude of characters appearing, but doesn't feel like a Spider-Man game because all the normal enemies are just random dudes and gals hitting you with frying pans and ... their hair.

CONTENT | 3/10

You will play this game for 3-8 hours depending on your skill level, if you want to beat it. For that run time, the game offers you fairly little. The moveset is very limited, enemies are always the same, levels look similar, there are no surprises the game really ever has in store for you in its gameplay, and the frustration levels here are very high anyway. With all these points combined, you'll see everything the game has to offer in an hour and probably not want to spend more than that anyway.

LEVEL/MISSION DESIGN | 3/10

Alleyway, rooftops, the insides of bland looking buildings. That's what you'll get in terms of locations for the majority of this game. In almost all of them, you will be doing the same thing as well. Move from side to side (sometimes even back the way you came???), punch a bunch of bad guys, fight bosses that are the normal enemies, just tougher and move on with the story. Very bland.

CONCEPT/INNOVATION | 3/10

The game doesn't do anything do differentiate itself from prior beat 'em up games. It just uses that formula to make a functional, not terrible video game. The most (read: only) inspired part about this game is the comic book storytelling, but that loses its novelty after a while once you realize the story is not particularly well told despite the method they chose fitting the titular main character very well.

REPLAYABILITY | 2/5

You can choose Spider-Man or Venom as part of an illusion of choice for some levels. In reality, the only replayable part about the game is the high score system, in that you can try to beat your previous one.

PLAYABILITY | 5/5

Works well at all times.

OVERALL | 43/100

So yeah, the best Spider-Man game of the early 90s by far, but only because the other ones are so much worse. This game doesn't do so much wrong, it just does very little right. If you want to play a Spider-Man game, play the modern ones or those from the early 2000s, and if you want to play a beat 'em up, play Streets of Rage or Final Fight. The devs clearly had some passion for this game, which is nice, but an LJN-led (Spider-Man) game being only pretty bad is probably the best we got.


friend picked this for us to play because the cartridge was red thanks a lot liam

puedes pegarle a negros, gordos, mujeres, y lo mejor: sale Morbius

Awesome fucking beat 'em up where you play as Venom and has comic book cutscenes! Beautifully lifted Black Sabbath too lol, I read the comic and they're both just as rad lol

Used Infinite Lives cheat

The fact that the Venom 2 trailer did NOT bother getting "Mob Rules" by Black Sabbath is a gigantic misstep in its marketing.

That's all I wanted to share. The beat-em-up mechanics within are solid enough, but the difficulty is horribly off-balance. Great soundtrack, though.

punching goons sounds like popping bubble wrap

Has good graphics and a good track.
It starts off good, but a lack of extra lives and continues, combined with quite difficult boss battles diminished a lot of the enjoyment I had playing it.
The overall enemy variety is also rather shallow.

Red cartridge!!! I’ve had so much fun with this game.

Okay-ish beat 'em up. It has a lot of problems, wish it was more polished.

Spider-man vs the big red venom. Cool graphics and a killer soundtrack.

Nothing really that fantastic, though I imagine it was received a lot more favorably when compared to both other Marvel games released at the time along with the games LJN had been putting out at that time. Decent way to kill some time.

Presumably known at the time for having a blood red cartridge that sticks out like a sore thumb, these days it's more known for being an actually competent game published under the LJN brand. Would you believe it's by the same developers as The Tick as well?

Well actually, it's just okay. It kicks ass at first, I do love the cutscenes especially and the music is cool too (although it's by Green Jellÿ, who otherwise do ""comedy rock""), but it doesn't have a lot of enemies and it gets pretty monotonous with time. You always fight the same few bosses as well, none of which are particularly fun and later on they kind of become damage sponges, although not near to the extent of Streets of Rage 3. Carnage in particular is just miserable to fight, especially at the very end.

Despite its flaws, though, it's probably the best Spider-Man game released up to that point, and as for Software Creations it's a big improvement over stuff like The Tick and Plok. In the grand scheme of things it's kind of just alright, but it stands out across superhero games as a whole at that time.

Also, Morbius is there according to the opening credits and he's a fucking laughingstock as of recent, so that was amusing to see, but I never actually saw him during the course of my playthrough. Oops.

It cannot be stated enough how weirdly good-feeling the combat in this is while also have basically nothing else to support it.

its a whatever game but an extra half star cause da cart is red

Look man there's a lot of issues with this game. Hardly any enemy variety, all the levels are basically generic city streets, and the difficulty is a bit absurd. But you gotta realize when I was five I got to be Venom.
I GOT TO BE VENOM
I
GOT
TO
BE
VENOM

This game has good graphics and a good way to present the story in a comic book fashion, but this is it. Gameplay is ok, but the game is very hard, very hard, even the possibility to play with Venom (spidey's villain) doesn't save this game.

Mesmo que eu não seja nada fã de Beat'em up por diversos motivos, eu aprecio a tentativa de um gênero para um jogo do Aranha, (Okay, não tão novo porque já teve aquele jogo de arcade antes) infelizmente a tentativa não funcionou muito bem, me entregando ao final um jogo mal balanceado, com fases repetitivas e nada atrativas, além de longas demais para a quantidade ínfima de conteúdo que o jogo tem.

A primeira fase não é ruim de início, mas logo o jogo mostra o maior de seus problemas, claramente não ter conteúdo o suficiente, fazendo com que a duração dele seja artificialmente inflada.
As fases do jogo são curtas e sem variação em cenário, (além de que você passa pelo mesmo cenário muitas vezes, tem 3 fases num beco por exemplo) rapidamente você chega no limite da primeira direção dela, primeira direção porque por algum motivo você tem que voltar a esquerda após chegar no final, não existe motivo narrativo pra isso, me fazendo pensar se não era mais simples eu só ter ido pro meu objetivo direto? Realmente sinto que de alguma forma queriam inflar o tamanho do jogo e não tinha noção ou disposição de tempo para conseguir de uma forma natural, então acabou que eu me sentia idiota por ter que ir e voltar.

Uma coisa que ajuda nesse sentimento é que os inimigos não são apenas extremamente repetitivos, eles são muito aleatórios também. Entendo que são necessários os inimigos comuns de cada fase, mas sequer se esforçaram pra dar pra eles alguma vestimenta razoável, então acaba que eles são tipo, valentões de rua, adolescentes e até mesmo velhos de guarda-chuva, não combina em nada com o Homem-Aranha, e nem com o Venom que a esse momento já era muito mais um anti-herói, inclusive na HQ de base. Mas o pior é que eles sequer são apenas inimigos aleatórios de fase, por vezes esses bonecos aleatórios chegam a ser chefões, tem uma fase aonde o chefe são dois velhos de guarda chuva, ou a primeira fase que as chefes são duas mulheres, a primeira fase do Venom que são 2 aleatórios, e eles serem extremamente fortes a ponto de serem tratados como não apenas os grandes inimigos de uma fase não é nada comprável, tipo, eu sou o Venom, é pra eu ser super-poderosa.

Mas admito que mesmo quando os inimigos são os Super-Vilões de fato continua sendo chato, não porque os chefes são ruins em si, mas porque enfrentar eles tipo, oito vezes torna tudo um saco. Toda hora se repete, você bate no Doppelganger do Miranha, ele vai embora, você bate no Duende Demoniaco (que inclusive é meio bugado, se você bate nele ele consegue te hittar durante o hit-stun) e ele vai embora pra voltar depois. E a forma do jogo fazer essa volta ser mais difícil não é dando mais movimentos ou recursos pros personagens tornando eles mais difíceis, é só botando mais inimigo pra você lutar ao mesmo tempo, então acaba que tem fase que você luta com 5 boss ao mesmo tempo.

E a dificuldade do jogo se constrói muito em cima disso, ter mais do que antes, e não ter algo melhor, e eu acho esse tipo de dificuldade algo muito artificial, não me é muito agradável e por vezes só soa extremamente injusto estar lutando contra 1001 coisas na tela. Com exceção disso existem uns inimigos que soam puramente injustos, os robizinhos que atiram podem te dar um combo 100/0 por você não cair ao final do hit deles, e como são muitos na tela isso é bem fácil de rolar, o chefe da fase do quarteto fantástico não dá pra se ter noção alguma de como você pode bater nele, como ele vai te dar dano e etc, é um chefe confuso na forma de bater, muito frustrante de se estar contra, tornando a luta simplesmente irritante, coisa que muitos outros momentos já são.

Também tem muitas coisas que eu sinto serem um desperdício de potencial, tipo, por algum motivo nas fases você não pode trocar entre os personagens, ou ter um multiplayer, aqui se tem um caminho pro Homem-Aranha e outro pro Venom, fazendo com que se deva optar qual seguir, e como as fases são bem repetitivas, o fator replay que eu sinto ter sido a ideia acaba não existindo. O combate também não é dos melhores, apesar dos personagens terem alguns ataques extras, eu não curto muito a forma como é feito, raramente esses ataques extras podem ser usados pra formar um combo ou fazer algo de diferentes, eles meio que só tão lá existindo, e por você só ter um combo de quadrado no jogo, eu fico com a sensação de que estava fazendo a mesma coisa o jogo todo, e não era como se essa coisa fosse satisfatória de se fazer.

Eu acho isso triste porque eu sinto que esse jogo tinha certo potencial, os primeiros 5 minutos dele são até divertidos, e a primeira luta contra cada boss também é bem bacana, (Eu gosto principalmente da do Carnificina) e apesar de eu achar esse sprite musculoso muito feio no Homem-Aranha, eu adoro como ele fica no Venom, amo o visual dele aqui, combinou com ele o estilo, e eu também gosto da ideia de contar a história do jogo replicando os painéis da HQ, apesar de alguns serem bem feinhos. Essas poucas qualidades me fazem não odiar o jogo, ele ainda tá longe de ser bom, mas ao menos terminei sem um gosto tão amargo na boca, esse ao menos foi só uma experiência não tão ruim, o que já é um milagre pro que a franquia me apresentou até então. Ah, e o Morbius aparece, o que já melhora o jogo.

Played both versions today to compare. SNES definitely better because of the music.

Great game with great graphics, almost gave it a 6 because no 2 player option but the Spider-Man stuff in this game is very good. Lot of characters show up.

it doesn't even have tobey maguire

A game with good graphics and fun combat with the webs. The game suffers from lack of continues and lives which makes the frustration at an all time high. Game is not impossible by any means, but the lack of any form of options even on the title screen is shocking. This needed a little bit more time in development.

Probably the first beat em up I played, the graphics are good but there's little enemy variety and the difficulty spikes are insane.


Maximum Carnage is a classic beat-em-up for Spidey fans, but it definitely hasn't aged gracefully. The comic book panels for cutscenes and the rockin' soundtrack are its biggest strengths. However, gameplay is repetitive, controls feel clunky, and the difficulty can spike unfairly. It's a nostalgic trip for those who played it back in the day, but there are much better superhero games out there now.

This game is decent, and actually a bit fun. Nothing special (aside from that sexy red snes cart) but that alone makes it the best thing LJN has ever made.

A very mediocre beat em up. At least to me, it got very boring very fast.

Straight up from the 1993 comic, Spider-Man and Venom have to team up to defeat Carnage.

Both of these characters feel great to play and have various moves, Venom (who can be selected after stage 1) in particular has an overall hefty feeling to him as the ground shakes when he moves, he's stronger than Spider-Man though not by much.
The story is told with comic style cutscenes that do a good job filling you in.
The level design is not very good and there's not a lot of variation. The game suffers from repetitiveness, I fought the same bosses like 6+ times and they're not that exciting to fight. Some are just generic enemies which is just lame to do in a Spider-Man game.

Though it might look like it, this game does not feature co-op which is something that it could have benefited from, specially back in the day. However the sequel Venom/Spider-Man: Separation Anxiety does.