Lo he abandonado a los pocos minutos. Es un juego de acertijos, y en apenas el tutorial, el propio juego, te pone una barrera sin sentido a la propia lógica que te está enseñando y simplemente reinicia el acertijo. Aquello que no quieres que el jugador haga debe ser imposible de hacerse, y si decides que puede hacerse pero no va a ganar así, debes mostrar exactamente cómo el acto contraviene al objetivo y por eso llevarlo a cabo, aunque sea posible, implica perder o no avanzar. Pero penalizar al jugador por pensar lateralmente, en un juego de acertijos, es como si Street Fighter te penaliza por hacer combos.
Definitive puzzle platformer for me. I was immediately interested when I saw the artstyle and was not disappointed. There's not really any difficult platforming, but the puzzles are so clever and diverse that they kept me engaged. Almost feels like a 2D interpretation of Portal where you walk into a room and can see everything and have to ask "Okay how to I get from A to B?". And the ending is both mindblowing and satisfying.
Beautiful, unusual and constantly surprising puzzle platformer
An excellent idea, constant development of the idea, a beautiful picture and of course competent, interesting and varied puzzles create an extremely pleasant little adventure. Until the very end, the game surprises, and most of all, its final puzzle surprises. I had to resort to watching the walkthrough a couple of times, but only because I did not take into account one more detail that would help to find a clue. The level of difficulty and its development are close to ideal. The only thing I missed was probably the music. And you want to stay in such a world more even after the end of the game.
As a result, this is perhaps one of the best and most original games of its genre that I have ever played. It remains to follow the developers and hope for their new projects in the future. Because this debut is really wonderful.
An excellent idea, constant development of the idea, a beautiful picture and of course competent, interesting and varied puzzles create an extremely pleasant little adventure. Until the very end, the game surprises, and most of all, its final puzzle surprises. I had to resort to watching the walkthrough a couple of times, but only because I did not take into account one more detail that would help to find a clue. The level of difficulty and its development are close to ideal. The only thing I missed was probably the music. And you want to stay in such a world more even after the end of the game.
As a result, this is perhaps one of the best and most original games of its genre that I have ever played. It remains to follow the developers and hope for their new projects in the future. Because this debut is really wonderful.
This game is a complete delight on all fronts. It is a shining example of "more than a sum of it's parts".
The puzzles themselves are pretty good honestly. Quite a few made me scratch my head wondering how they could be solved. Every area introduces a new mechanic and a new way of interacting with the environments which is always neat. The game is also a bit open ended in that you can choose which puzzles to solve in an area. My one problem with the puzzles is that the difficulty curve is a pretty wild graph where certain puzzles will make your ears blow smoke but the next one you would breeze through.
The visuals are absolutely gorgeous. The world around the signs is vibrant, colorful and beautifully realised. You definitely feel like you're moving through the various places in the game rather than simply being limited to the signs and papers and stickers. The very pause menu itself is made of actual CRT TV screens placed discreetly in various places. You even control the motion of real world objects in a limited fashion affecting the puzzles themselves which gives me the fuzzies every time I trigger them. The music is fantastic and a neat mix of jazz and a melodious orchestral arrangement and is a very gentle accompaniment to the experience
I highly recommend you pick this up if only to appreciate a really well made polished, fantastic little romp
The puzzles themselves are pretty good honestly. Quite a few made me scratch my head wondering how they could be solved. Every area introduces a new mechanic and a new way of interacting with the environments which is always neat. The game is also a bit open ended in that you can choose which puzzles to solve in an area. My one problem with the puzzles is that the difficulty curve is a pretty wild graph where certain puzzles will make your ears blow smoke but the next one you would breeze through.
The visuals are absolutely gorgeous. The world around the signs is vibrant, colorful and beautifully realised. You definitely feel like you're moving through the various places in the game rather than simply being limited to the signs and papers and stickers. The very pause menu itself is made of actual CRT TV screens placed discreetly in various places. You even control the motion of real world objects in a limited fashion affecting the puzzles themselves which gives me the fuzzies every time I trigger them. The music is fantastic and a neat mix of jazz and a melodious orchestral arrangement and is a very gentle accompaniment to the experience
I highly recommend you pick this up if only to appreciate a really well made polished, fantastic little romp
With little puzzlers like this you want just a few things. Good puzzles. A difficulty curve that fits those puzzles. A length that fits both of those. And a complete art design, concept or theme to it all. The Pedestrian delivers on all fronts.
You get some mild head scratchers, new folds, and a unique world. I wouldn't call it the most difficult puzzle game by any stretch but it's fun learning the rules of the game's universe. The difficulty curve definitely is not steep and flattens out in the home stretch. But they have one final trick up their sleeve to make you feel like the ending was built up to and fitting. Getting there takes the exact right amount of time to keep things from getting too tired.
The world they built that is just in the background is sometimes more impressive than the puzzles though. And you can't help but wonder if that's really worth the hype compared to similarly difficult and long puzzlers out there. I'd also float it out there that the concept of signage come to life is highly highly underutilized or relevant to the puzzles. This almost would've worked better as comic strips/panels. Regardless, I appreciate the concept and art direction.
I guess I've just played better puzzle games. More difficult puzzle games. And puzzle games that better utilized their universe. So while I enjoyed The Pedestrian, it isn't one I'll etch in the stone that's left of my memories.
A good afternoon of puzzles is always welcomed.
You get some mild head scratchers, new folds, and a unique world. I wouldn't call it the most difficult puzzle game by any stretch but it's fun learning the rules of the game's universe. The difficulty curve definitely is not steep and flattens out in the home stretch. But they have one final trick up their sleeve to make you feel like the ending was built up to and fitting. Getting there takes the exact right amount of time to keep things from getting too tired.
The world they built that is just in the background is sometimes more impressive than the puzzles though. And you can't help but wonder if that's really worth the hype compared to similarly difficult and long puzzlers out there. I'd also float it out there that the concept of signage come to life is highly highly underutilized or relevant to the puzzles. This almost would've worked better as comic strips/panels. Regardless, I appreciate the concept and art direction.
I guess I've just played better puzzle games. More difficult puzzle games. And puzzle games that better utilized their universe. So while I enjoyed The Pedestrian, it isn't one I'll etch in the stone that's left of my memories.
A good afternoon of puzzles is always welcomed.
An amazing platform puzzler.
The Pedestrian is just incredible. It’s a typical platformer, where you have to go around and collect objects to solve puzzles, but everything is extremely well polished. The level design is exceptional, and the gameplay gives the players a ton of freedom such as to rearrange the boards and connect the level up as they wish, but also hinting at the solution subtly. The game is beautiful with each puzzle being part of a three-dimensional world.
There are so many unique moments here, where the game expands beyond what a normal two-dimensional puzzle game would be able to do that I can’t recommend this game enough. And then there's the ending, the final section of the game was worth playing the entire game for. While the game only lasts about four hours, I still can’t believe how well designed this game is. This is one of those games that sets a new standard for what we should expect in a genre. It’s up there with the Portal and The Witness in my book.
Pick this up if you like puzzle games. It is only 2D with several clever tricks, but at the same time, it shows how well-designed a puzzle game can be. Check this one out if you like what you’re seeing here, there’s a lot more in this game that I’m not showing.
If you want to see more from me: Check out my video on this month of Game Pass games: https://youtu.be/vUqrUn1HrwQ
The Pedestrian is just incredible. It’s a typical platformer, where you have to go around and collect objects to solve puzzles, but everything is extremely well polished. The level design is exceptional, and the gameplay gives the players a ton of freedom such as to rearrange the boards and connect the level up as they wish, but also hinting at the solution subtly. The game is beautiful with each puzzle being part of a three-dimensional world.
There are so many unique moments here, where the game expands beyond what a normal two-dimensional puzzle game would be able to do that I can’t recommend this game enough. And then there's the ending, the final section of the game was worth playing the entire game for. While the game only lasts about four hours, I still can’t believe how well designed this game is. This is one of those games that sets a new standard for what we should expect in a genre. It’s up there with the Portal and The Witness in my book.
Pick this up if you like puzzle games. It is only 2D with several clever tricks, but at the same time, it shows how well-designed a puzzle game can be. Check this one out if you like what you’re seeing here, there’s a lot more in this game that I’m not showing.
If you want to see more from me: Check out my video on this month of Game Pass games: https://youtu.be/vUqrUn1HrwQ
Puzzles exist on a continuum. On one end are puzzles that make you rearrange deck chairs; on the other are puzzles that make you rearrange the anatomical structure of your brain. The best puzzle games offer a mix of the two, providing the player with a sense of forward progression while throwing in the occasional brain-bender.
The Pedestrian mostly sticks with the former type of puzzle; see the pieces, move them around, get from point A to point B. These aren’t bad puzzles by any means – many of them are quite enjoyable, in fact – but rarely did they require any deep consideration or leaps of logic.
So if it’s not puzzles that sets The Pedestrian apart, what is it? It’s the presentation. I honestly think the environments are some of the most realistic and immersive I’ve seen in a game. The limited angles and skillful lighting help create the illusion that you’re looking at real construction sites and college campuses. I was always impressed as my little sign man moved from one gorgeous location to another. There are plenty of fun little Easter eggs hiding in the background, too.
I played this via Game Pass, and in that context The Pedestrian was a fun little experience. But if I’d paid full price for it I might feel differently, especially considering the lack of replay value. All told, it’s a pleasant diversion with lovely backdrops and a few hours of engaging puzzles. Approach with reasonable expectations and you’ll probably enjoy the experience.
The Pedestrian mostly sticks with the former type of puzzle; see the pieces, move them around, get from point A to point B. These aren’t bad puzzles by any means – many of them are quite enjoyable, in fact – but rarely did they require any deep consideration or leaps of logic.
So if it’s not puzzles that sets The Pedestrian apart, what is it? It’s the presentation. I honestly think the environments are some of the most realistic and immersive I’ve seen in a game. The limited angles and skillful lighting help create the illusion that you’re looking at real construction sites and college campuses. I was always impressed as my little sign man moved from one gorgeous location to another. There are plenty of fun little Easter eggs hiding in the background, too.
I played this via Game Pass, and in that context The Pedestrian was a fun little experience. But if I’d paid full price for it I might feel differently, especially considering the lack of replay value. All told, it’s a pleasant diversion with lovely backdrops and a few hours of engaging puzzles. Approach with reasonable expectations and you’ll probably enjoy the experience.
What a great little puzzle game! You're a stickman solving platformer puzzles to get from one puzzle to the next all for some mysterious purpose.
It's a straight forward game with almost no side puzzles or secrets or multiple endings.
The ending is a bit of a trip and an extremely clever idea, but it does leave a ton of open questions, none of which are answered. That's probably where it lost points for me, the ending sets up something amazing but then just sort of...ends. I wish there was more meat there at the end of the game.
Still, what a cute, wonderful game! 4/5
It's a straight forward game with almost no side puzzles or secrets or multiple endings.
The ending is a bit of a trip and an extremely clever idea, but it does leave a ton of open questions, none of which are answered. That's probably where it lost points for me, the ending sets up something amazing but then just sort of...ends. I wish there was more meat there at the end of the game.
Still, what a cute, wonderful game! 4/5
This was a cool little Indie game!
It's just a puzzle game with some fun mechanics to give your brain a little gymnastics. The gradual increment in difficulty was nice and felt finely tuned so as to not feel like you're walking off a cliff into the deep end, towards the end some of the puzzles really had me scratching my head though.
The game was complemented with some nice backgrounds and different scenery that the pedestrian you play as traverses. Also a nice little soundtrack to help mellow you out if you find yourself frustrated with the puzzles.
I really liked the final puzzle that takes place on the skyscrapers. I feel like you could have another whole 3 or 4 hour game with puzzles that utilise those mechanics.
It's just a puzzle game with some fun mechanics to give your brain a little gymnastics. The gradual increment in difficulty was nice and felt finely tuned so as to not feel like you're walking off a cliff into the deep end, towards the end some of the puzzles really had me scratching my head though.
The game was complemented with some nice backgrounds and different scenery that the pedestrian you play as traverses. Also a nice little soundtrack to help mellow you out if you find yourself frustrated with the puzzles.
I really liked the final puzzle that takes place on the skyscrapers. I feel like you could have another whole 3 or 4 hour game with puzzles that utilise those mechanics.
Very well paced, inventive puzzles, doesn't stretch the running time, very generous with art and music in ways that are a little surprising. It has the impeccable good sense to introduce new concepts continually, and throw them away before they become tiresome. There's an audacious sequence at the end that is worth the price of admission alone.
It's unfair to compare two games that are doing such different things, but I'm very surprised Unpacking got so much love while a game that I think is superior in every way was barely mentioned.
Also it's the real prequel to Myst.
It's unfair to compare two games that are doing such different things, but I'm very surprised Unpacking got so much love while a game that I think is superior in every way was barely mentioned.
Also it's the real prequel to Myst.
Its a perfectly servicable little puzzle platformer and its fun and short enough to keep things moving till the end but will I really remember much about this? Not really. Its cute, has some interesting puzzles but the lack of a proper plot or any sort of atmosphere makes the whole thing feel a little flat.