Reviews from

in the past


Ken Gao is magic to me, but don't play this unless To The Moon and Finding Paradise leave you wanting more of the same vibe.

La descripción en steam de "A bird story" nos dice todo lo que necesitamos saber antes de comprar la obra: corto experimental, animación interactiva de 1 hora y sin diálogos.

El sello de Freebird Games es inconfundible: estéticamente es muy sencillo pero bonito (y por encima de la mayoría de juegos basados en RPG Maker), melodías que acompañan a las mil maravillas y jugabilidad extremadamente escasa.

La historia que cuenta Kan Gao, no está mal, aunque donde destaca es cómo lo cuenta: el uso que hace de elementos visuales para narrar sin palabras.

Es por eso que no la recomendaría salvo a aquellos que ya hayan probado (y les haya gustado) este tipo de experiencias jugables. Quién quiera probar un juego de este estilo mejor que empiece con "To the moon".

Y aquellos que se hayan quedado con ganas de más que no olviden ir a la web de Freebird games y acercarse a "Do you remember my lullaby?".

Much like To The Moon, it’s very narrative based with even less interaction as a whole. Despite the similarities both in the narrative and how it plays, it’s the method of storytelling that is different. A Bird Story has ZERO dialogue. Everything plays out almost like a silent movie with certain instructions being given using arrows and prompts from the controls. When the game needs to direct you to a certain item, a speech bubble with a picture of what is needed or where you need to go will pop up. I can see many people disliking this approach, but the story still comes across very well.

A Bird Story won’t keep you busy for long. Clocking in at under an hour and a half, it’s a quick experience of emotion. It balances many of those emotions quite well though. The moments of whimsy don’t outweigh the humor and charm and there’s a touch of sadness in there as well. Being able to convey all of these without the use of voice or text, especially in a video game, is an achievement that the team at Freebird Games should be applauded for.

The actual plot is relatively simple and benign. A Bird Story is about a boy who seemingly has no friends. He is unhappy and lonely until he befriends an injured bird. The game is simply their friendship together while coming to terms with inevitable decisions he has to make. It isn’t groundbreaking in any fashion, but it is a sweet story that has me wondering how this feeds into Finding Paradise as the ending teases you for that game.

If you want a game to make you feel something emotionally, A Bird Story will do just that. There isn’t much to it as a whole, but its “show, don’t tell” approach works remarkably well and has me eager to see what the follow-up has in store for the main character.

A short, cute and charming story about a young boy and a bird. It's kinda emotional but that's it, it's servisable.
If you came here after To the Moon don't expect something similar in quality, if you are checking on what game by Freebird Games to play just play To the Moon.

It reminded me of what it was like to be a kid again


A wholesome short story by the ever so great Kan Gao. A good experience for those experienced with Freebird and/or the To the Moon series.

It may have only lasted an hourish but it was a positive use of my time and always good to support such a creative developer.

Amo o mundo que a Freebird Games criou, sempre desce a lágrima no final de cada jogo dessa sequência

Meu Deus, que sonífero. Mesmo durando só uma horinha, tive que dar uma pausa na metade para tomar uma água e pegar um ar porque eu estava caindo de sono. Tem alguma coisa muito errada que não está certa num jogo de uma hora não consegue prender sua atenção pela mísera hora que dura.

This review contains spoilers

Could've been longer, but incredibly imaginative and a great edition to the To the Moon series.

pretty good, really interpretive in places

Even with no dialogue this shit's so GOOD

It's a simple hour long story with some symbolism and themes that you might enjoy. Lovely music. No gameplay worth speaking of. Worth it for a dollar or so. Wish there were graphical options though

Demasiado corto y a día de hoy parece más que una demo de Finding Paradise que un juego independiente, aun así está muy bien

This game is too adorable. Loved it. I wish it was longer though.

A cute little story. Nothing much going on in terms of gameplay.

A charming prequel to Finding Paradise which truly conveys the power of games as a storytelling medium. Without using a single word, it crafts a touching story.

geil geschriebene Dialoge.. hätten dem Spiel geholfen..

Importante para Finding Paradise,e é curtin

mtmtmtmtmtmtmtmtmtmt bonitinho

A cute little prologue to the sequel to To the Moon.

Jogo muito bom, mas bem curto

Honestly mandatory for loving Finding Paradise more.

Tal y como me pasó con To the moon, la sensiblería pseudo obligada de esta compañía, no va conmigo.
En este caso el sufrimiento duró poco. Una horita de un pixel art precioso y una banda sonora decente, en la que nos cuentan la historia de un niño solitario, con su pajarito. Y repito nos cuentan, porque más de 50 minutos de esa hora que dura, estarás mirando la pantalla sin hacer prácticamente NADA.

Su creador lo ha definido como una experiencia visual. Y en eso, lamentablemente se queda. A penas es un juego, no es un walking simulator o una experiencia narrativa como The Longest Road on Earth. Es una “peli” pixelada en la que en un par de ocasiones haces algo o interaccionas con el juego.

Por otra parte, su historia es bonita, el niño pasa la mayor parte del día solo, sus padres trabajan muchas horas y el niño a penas tiene amigos en el cole. Es soñador y aventurero, y su pasión es volar.
Un día salva a un pajarito de ser la comida de un perro, pero el pajarito tiene un ala rota y el niño se convierte en su enfermera 24h y su amigo.

Como va todos lados con el pajarito, el niño se vuelve muy popular en el cole, todos los conocen y quieren jugar con él. Hasta que llega “el girito” de la historia, y las cosas empiezan a complicarse y a ser predecibles.

Como digo, una peli de tarde, pixelada y que de juego no tiene nada. Una pena.

Cute prequel to Finding Paradise!


Slow, contemplative short story.

This game serves as a prologue to Finding Paradise (which I haven't played yet.) It's a simple story about a boy and his bird. There's no dialogue and there's not much gameplay at all. It felt more like a long cutscene with occasional interactive elements. I felt like they should have just bundled this with Finding Paradise since on its own there's not much to it.

If this didn't tie into Finding Paradise I probably would have forgotten about it 3 hours after playing. Just not for me, frankly.

No está mal. Es muy simple, pero me emocionó un poco.