Reviews from

in the past


have you ever wanted roleplay as one of those losers from your high school who skipped class to go smoke at the edge of the property? me neither.

if for some reason you do tho I guess there's this game

the friends of ringo ishikawa (2018) is more of a novel than any AAA game many times its size and made with many more times its budget

Es emocionante pensar que se trata de un juego similar a la franquicia de Persona, con mecánicas de Beat'em up/RPG (como River City Ransom de NES), sin embargo no lo es. Se trata más bien de una experiencia contemplativa en donde se acentúa la soledad y las inseguridades de una edad vulnerable como lo es la adolescencia.

One of the greatest games I have ever played. Period.


Atmosphere: The Game. As a plaything, a toy, this is just so-so. The combat is engaging-ish, and it's fun walking around town and exploring, but that fun goes by pretty quickly and in my playthrough I ran out of stuff to do long before the story beats actually started kicking in. I just sorta passed time to get to the cut scenes, which is in fact kinda the point, so it's certainly good at nailing its themes. It's well worth the experience, and I definitely loved its highs.

Original review: This game gets one very important aspect right: it knows what it means to be a delinquent. Everything else follows. Ringo doesn’t have constraints on how he spends his time, but he also doesn’t have much in the way of direction. You can fuck up relationships, get a job and lose it, spend your time getting better at pool or fighting. Ultimately, the plot revolves around Ringo’s titular friends. Slightly unlike it’s semi-namesake in The Friends of Eddie Coyle, Ringo does actually seems to have real friends. The trouble is, he doesn’t know how to embrace them, fit them into his life, or move on together with them. All the same, when the plot moves, it’s because Ringo and his friends are involved in the world. Ringo reacts in his limited capacity, leading to a lonely end.

Replay: An interesting game to replay. Knowing my way around the town, as Ringo already would but players do not the first time out, made a huge difference. By the end of the replay, I had maximum health and Ringo's full moveset, which seemed like the apex of the game mechanically. I could finally understand some of Yeo's frustration that his combat isn't particularly well regarded, but, well, it is locked behind hours of working in Ringo's open schedule. Even at their best, though, collision in fights and multiple object interaction doesn't work terrifically well. It does lend to a chaotic feel, but that's almost incidental. There's a ton that I like about the game aside from that, from the art to the choice of royalty-free chill beats to beat faces to, and Yeo's writing works for an overly-dramatic teenager whose friends get into real trouble. The ending lines up very well with the title and Yeo's various inspirations. As I've said elsewhere, this is more Night in the Woods than Persona 3-4-5, and it's the better game for it.

Los amigos de Ringo Ishikawa juega al despiste constantemente con las expectativas. Tras su apariencia de beatem up clásico se esconde un relato íntimo y existencialista sobre un grupo de adolescentes que no sabe qué hacer con su vida una vez que lleguen a ser adultos.

Y lo hace con una filosofía de diseño de mínimos y con mecánicas que nunca se molesta en presentar que nos deja descubrir, experimentar y combinar por nuestra cuenta. ¡Y que satisfactorio es cuando eso pasa!

Es el anti videojuego en el mejor sentido de la expresión. Uno en el que puedes estar minutos pulsando un botón para que tu protagonista esté leyendo un libro, mientras pasan las horas del día y que, tras terminar, tras haber perdido tu valioso tiempo, la recompensa sea… ninguna. Y parece una decisión de diseño horrible pero no lo es, porque Ringo Ishikawa es una de esas experiencias que no pueden ser definidas por palabras, si no que tienen que ser vivida. Porque a veces está bien perder 6 horas de tu vida en jugar a un simple videojuego.

This review contains spoilers

I spent so much time studying, going to classes, completing essays... I like to think Ringo eventually turned his life around and went to college. Still, you can see he's attached to his meaningless, directionless habits while trying to deny reality (like when he tries morally justify stealing from people he knocked out as if it was part of some honorable code of war. He's glorifying this empty way of life). It's hard to become a new person if you're stuck trying to pursue a fake, idealized world. There was a bug during the last sequence that made the soundtrack completely silent, but I think it helped emphasize just how empty his entire existence has become. He's an empty man, abandoned after everyone around him grew out of an outdated mindset.

Good game but the dev is a douchebag so don't have too high expectations from him. Just look at the twitter and you'll see what I mean.

This will either completely alienate you, or be right up your alley. I fall into the former.

Absolutely not for me, though I respect the game for doing some interesting, uncommon stuff. I thought it was going to be a beat 'em up inspired by River City Ransom but nope. I was actually enjoying the vibes, and vibing particularly hard with the music, but naaaaaah... shame.

You can Put your hands in your pockets and let a cigarette hang from your mouth

ideia boa, execução daora
palmas em especial pras músicas e pro visual em pixel art, mt bom mesmo, ambos
gameplay não é ruim mas tbm não é ótima, dá pra tankar
a história parece ser meio paradona, leve, contemplativa, isso não é ruim, parece ser justamente a proposta do jogo

n to na vibe agora mas um dia com certeza vou zerar, enquanto isso, fica a recomendação pra quem curte jogo de não fazer muita coisa ala stardew valley (sim, senti semelhança K), japão e seus deliquentes, e pixel art bem feita :)

This is the most authentic game I've ever played. The way it sets up all of the characters through casual dialogue, introduces the player to the open world by showing Ringo making his way through the different screens in short cutscenes and then leaving the player to explore, the way it lets you do so many things while not forcing you to do anything... it's much more of an experience to live through than a game to beat.

I wasted my first run having Ringo sit in his room and study all day — I would not advise you to do this. Instead, explore; Have some fun. Go and have Ringo read a book, watch a cool movie, learn a new fighting style. Get into the feel of living out the last days of high school before graduation. With your best friends.

a true live your boring crap simulator 2020

Cuando los Yankees gobernaban Japon.....

This game is a gift that keeps on giving. The plot and characters are mostly pretty simple, but the variety of things you can do is, for me personally, the best part. I am on my second playthrough right now, and I keep on finding new activities you can do in this game. My only problem is that some combat skills you can learn are sometimes worse than what you already can do by default, but maybe I am just using them wrong.

Had to drop this, unfortunately. I can see why people would like it but it's just not for me.

The best hunkerin you'll find outside of a goblin bunker. If you want to play this game you better be ready to chill and you better be ready for shockingly good writing. Be ready to slap, be ready to explore. Be ready to not be sure what you're doing a lot of the time. Thus is the life of Ringo Ishikawa.

Quotidianly beautiful, a small-scale tragedy. Could stand to be a couple hours shorter, but its combination of brawling, life simulation, mood, and charming (if sometimes roughly translated) character writing is highly effective.

As a guy who loves Crows and Kyou Kara Ore Wa, and who hates Tokyo Revengers, I can safely say this game was good.

While I kind of wanted a little more to it (like perhaps the ability to join the basketball team or something, idk), I understand that the scope of a game like this has to be relatively small. It's a game where everything is inevitable.

The only thing I would probably change is the music that plays when you enter the school, and the fight music interrupting that beautiful guitar on the west-side of town.

A gorgeous and deeply intimate game about growing up in a small suburban japanese town. Some people complain that it is boring… And I mean, it is, but it’s one of those games were that’s intended, and as purposely numbs you through its gameplay it transports you to the banality of its characters lives, with nothing really important to do and not much more on the horizon, seemingly trapped in this monotonous existence forever.

I think the story just works well with the mechanics, your day to day being occasionally interrupted by a couple handcrafted events that don’t really change anything but it kinda give you new perspectives of Ringo’s friends and acquaintances. Again, is not much, but is not meant to be much.

And as you fight your way through meaningless opponents, and discuss the books you read in class (you can read James Joyce’s Ulysses!) I was reminded of the uber famous first page of Blood Meridian “and in him broods already a taste for mindless violence”, and it just clicked with me in a way I wasn’t expecting, it became a more vivid experience. Also, McCarthy’s also commonly criticized for being boring, granted in part in the sheer brutality of what he depicts but also because even his elaborated, epic, almost biblical prose tends to get repetitive, but, as with this game, that’s also by design. Hell, The Road is, in my opinion, an extensive exercise on repetitiveness.

Any way, even if it can be dull, I really think thad adds to the experience, and the writing and visuals are good enough to justify it.

I'm really really glad that in my lifetime video games have evolved to a place where when I say "I don't get it," I can talk about pace, theming, tone, story... all sorts of actual interpretive tasks beyond baseline interaction and aesthetic. The dude who makes these games is my analog to a director who I respect the hell out of and don't think I'm ever going to like anything he's made. Maybe one day it'll click. I'm not going to try and force that.

Picked up this game when it came out on a whim, and it took me around three and a half years to stop getting filtered by the mechanics - But when I did I found something truly special. The mechanics are still kinda ass but their obfuscation and how you have to make your own little schedules and keep track of stuff work wonders for immersion, and definitely strengthen the idea of how you spend your time the game goes for.

Play it if you want something poignant and unique. It'll take a bit of getting used to, but it's worth it long term.


only played maybe 45 mins before giving up because it’s so sucks. shit designed to make waspy chuds pog out and plays like a flash game, I will never finish no more heroes bc it’s the exact same fucking vibe as this lol

It matters not how you play, this game will give you a lot to think about. Regardless of your monitor, you will feel yourself reflected on it.

Super charming game that doesn't have enough of it's charm to fill out it's gameplay, I like what's there, but a lot of what's there is repeated. Super charming art.

Picked it up because I thought it’d be just a fun beat ‘em up. This shit broke me Beautiful game if not a little slow.