I didn't have any previous experience with this aside from knowing that it is pretty well-regarded. It's certainly capable! But I feel like this level of quality should really be the bare minimum expectation for a platformer, even in the early 16-bit days. Good difficulty curve, solid mechanics, polished look. Nothing particularly inspired going on, though.
You can see touches of some of Sega's other Genesis games like GHOSTBUSTERS and SONIC in here, but this doesn't really touch those at all, let alone any of the other big boys from this period.
Mickey does have an all-timer of a walk cycle in this though, gotta say.
You can see touches of some of Sega's other Genesis games like GHOSTBUSTERS and SONIC in here, but this doesn't really touch those at all, let alone any of the other big boys from this period.
Mickey does have an all-timer of a walk cycle in this though, gotta say.
I've had alot of strange childhood memories about this one, even though I've never played it nor owned a Genesis. From the playthroughs I saw back then, something always felt so mystical about this game, I dunno it was just my strange child mind resonating with it alot. It's not as mystical now to me as it was back then but finally getting to play it was a neat experience. It's a pretty harmless platformer, all things considered. It's pretty fun all around but it's also rather short too.
The library stage is still my favorite even after all these years, I really like the theming and the whole tea and milk sub-areas. (It's also probably where I got most of those mystical feelings as a kid)
The library stage is still my favorite even after all these years, I really like the theming and the whole tea and milk sub-areas. (It's also probably where I got most of those mystical feelings as a kid)
+the controls are much more natural than most platformers of the day: mickey has enough weight so that he doesn't stop on a dime, but still feels very controllable with animations that convey his jump arc well a la the modern dkc games
+I like the muted atmosphere to this game. you can definitely tell this is in the very early days of licensed disney games, as virtually nothing about this game has anything to do with disney beyond mickey, minnie, and the design of the villainous witch who traps minnie. as such, the game feels almost like a wholly original sega platformer reskinned to have a license, and the levels of the castle feel surreal and unsettling in an odd way. the excellent use of parallax and the cool colors create this effect for sure
+mickey is pretty much invulnerable when he's bouncing (a bit like scrooge mcduck's walking stick) and you get a lot of height when bouncing off an enemy. the levels are laid out in such a way that it becomes easy to bounce off multiple in a row to get to secret areas and alternate paths
+this is a little more aimed at kids so the difficulty is more reasonable today than many of the more "hardcore" games of this era. still not an easy game but much more approachable than other '90 action titles
+really great animation here. the designs are a little off compared to later disney titles, but once it's in motion it feels very disney, very expressive
-instadeath pits in later levels, usually hidden off-screen in such a way that you may not realize you're about to fall in one
-level variety is a little lacking, partially because the game is so short. also a little odd that there's 7 gems but only 5 levels, would not be surprised if cuts had to be made. I'd also say the themes in general feel a little generic; not all the time, but for some of the rooms there's not much going on
-the gameplay is def solid but there's not really a lot going on, since all mickey can do is bounce and throw projectiles a la shinobi. wouldn't say the stage gimmicks are particularly interesting either
-there's a swinging mechanic and the way it scrolls the screen is incredibly choppy. just unpolished I suppose
very solid action platformer for the genesis, and an early title that won people over to the genesis pre-sonic and price cut. this probably would've been a game I loved as a kid thanks to its simplicity and tight controls.
+I like the muted atmosphere to this game. you can definitely tell this is in the very early days of licensed disney games, as virtually nothing about this game has anything to do with disney beyond mickey, minnie, and the design of the villainous witch who traps minnie. as such, the game feels almost like a wholly original sega platformer reskinned to have a license, and the levels of the castle feel surreal and unsettling in an odd way. the excellent use of parallax and the cool colors create this effect for sure
+mickey is pretty much invulnerable when he's bouncing (a bit like scrooge mcduck's walking stick) and you get a lot of height when bouncing off an enemy. the levels are laid out in such a way that it becomes easy to bounce off multiple in a row to get to secret areas and alternate paths
+this is a little more aimed at kids so the difficulty is more reasonable today than many of the more "hardcore" games of this era. still not an easy game but much more approachable than other '90 action titles
+really great animation here. the designs are a little off compared to later disney titles, but once it's in motion it feels very disney, very expressive
-instadeath pits in later levels, usually hidden off-screen in such a way that you may not realize you're about to fall in one
-level variety is a little lacking, partially because the game is so short. also a little odd that there's 7 gems but only 5 levels, would not be surprised if cuts had to be made. I'd also say the themes in general feel a little generic; not all the time, but for some of the rooms there's not much going on
-the gameplay is def solid but there's not really a lot going on, since all mickey can do is bounce and throw projectiles a la shinobi. wouldn't say the stage gimmicks are particularly interesting either
-there's a swinging mechanic and the way it scrolls the screen is incredibly choppy. just unpolished I suppose
very solid action platformer for the genesis, and an early title that won people over to the genesis pre-sonic and price cut. this probably would've been a game I loved as a kid thanks to its simplicity and tight controls.
A very short but also very enjoyable platformer. All the sprite work is well done and the each level has a distinct setting. The game-play is well done typical platforming but sometimes hit detection can be a bit off. Enemies are however a bit repetitive up until the last level. My only gripe is that I wish the game would have been longer. There's no reason not to try this game, unless you think you're too old for Mickey Mouse.
Sega, in 1990, accidentally created the best Mickey Mouse design. Mickey is ever-so-slightly off-model in this game with more rounded features and smaller proportions and it's honestly the friendliest he's ever looked. I can trust this Mickey Mouse. A+, would purchase product from this corporate brand.
As for the rest of the game, it's alright. I can definitely see why it's still remembered today but I'm also not really wowed by it either. I imagine I'd be more impressed with this game if I actually grew up with it, but unfortunately my childhood game was World of Illusion, the sequel, and therefore my overall takeaway from this game is "wow this game is neat but I remember when World of Illusion did it better".
I did, however, appreciate the fact that the Castle-themed portion of the game has a clock tower level where Mickey Mouse platforms across some gears while traveling vertically and dodging bats. Mickeyvania.
As for the rest of the game, it's alright. I can definitely see why it's still remembered today but I'm also not really wowed by it either. I imagine I'd be more impressed with this game if I actually grew up with it, but unfortunately my childhood game was World of Illusion, the sequel, and therefore my overall takeaway from this game is "wow this game is neat but I remember when World of Illusion did it better".
I did, however, appreciate the fact that the Castle-themed portion of the game has a clock tower level where Mickey Mouse platforms across some gears while traveling vertically and dodging bats. Mickeyvania.
Definitely overrated but perfectly harmless. You walk and jump and throw apples sometimes. Mickey is there. The setting is appealing.
I like World of Illusion more - I know it gets flak for having hardly any platforming, but given that both games sell themselves on the vibe and engagement towards the world, I like that game's aesthetic and spritework a lot better.
I like World of Illusion more - I know it gets flak for having hardly any platforming, but given that both games sell themselves on the vibe and engagement towards the world, I like that game's aesthetic and spritework a lot better.