Reviews from

in the past


O sol de verão brilha forte por entre as copas das árvores e as formações rochosas das montanhas no horizonte, neste mundo você é um herói, um que usa chapéu pontudo, um graveto como espada e sente saudade de brincar com sua irmã universitária.

Lil Gator Game é uma linda homenagem aos antigos jogos de aventura, mas principalmente uma celebração da infância e do brincar, enquanto ao mesmo tempo tira graça das convenções de como games funcionam.

A premissa de "reunir amigos para criar um RPG gigante que impressione sua irmã mais velha e faça ela brincar contigo" é simples, charmosa e, sobretudo, poderosa. A escrita do jogo é simpática e divertida, a forma como a história é contada também é divertida e não se leva tão a sério assim, mas sabe capitalizar seus momentos mais emocionalmente potentes.

Relativamente curto, visual muito charmoso, polido e feito com um amor aparente, Lil Gator game é principalmente um jogo sobre nós que fomos crianças e que se recusam a simplemente virar um adulto que só faz coisas chatas de adulto. Celebrem a infância e protejam os sonhos e o amor que ela carrega consigo.

Crítica completa: https://www.gamedesignhub.com.br/post/lil-gator-sobre-como-nos-tornamos-adultos-chatos-critica

Jogar Lil Gator sendo um adulto é como assistir a um dos bons filmes da Disney que dialogam tão bem com qualquer faixa etária, como Divertidamente, por exemplo.

Estamos falando de um jogo extremamente fofo e casual, em que controlamos um jacarézinho chamado Lil Gator, que tenta captar a atenção de sua irmã mais velha, que tanto se esforçava para diverti-lo com brincadeiras extremamente criativas quando era um bebê.

Acontece que alguns anos se passaram e a "irmãzona" agora está na faculdade, com muitos trabalhos e projetos que drenam a sua atenção. O pequeno jacaré então bola um plano com seus amigos de construir uma aventura épica pra chamar a atenção de sua irmãzona, e assim começa a aventura de Lil Gator.

Com um trope simples da "Lenda do Herói", extremamente parafraseada do herói Link, de The Legend of Zelda, Lil Gator não mede esforços na criatividade para contar uma história sobre valorizar a nossa criança interior. O pequeno jacaré é enérgico, capaz de enxergar papelões e punhados de confete como inimigos, espadas, escudos e projéteis.

Mas a obra também é assertiva em nos mostrar que, com a vida adulta, os sonhos de infância vão se perdendo, e que isso não significa necessariamente um amadurecimento.

Inclusive, o próprio amadurecimento é controverso, já que um dos seus "sintomas" reflete em deixarmos a contemplação e o lúdico de lado. Não existe mais pausa, não existe calma, é sempre a próxima tarefa, a próxima graduação, o próximo objetivo. A vida que sentíamos, que sonhávamos é descartada. Estar presente e perceber o que acontece à nossa volta vira sinônimo de perda de tempo.

Em uma discussão com amigos recentemente, sobre burnout e neurodivergências como o TDAH, levantamos algumas questões sobre como a mecanicidade do mundo, a exigência da fragmentação e especialização da vida como um todo, acaba nos rotulando e nos afastando ainda mais do que é considerado como ideal socialmente falando.

Se não cumprimos uma tarefa X em tempo Y, se não ganhamos o salário Z, todas essas questões vão se acumulando e nos tornando escravos de um sistema que nos desgasta à força, tentando nos transformar em uma engrenagem "funcional".

E esse, pra mim, é um dos motivos que nos faz abandonar a cosmovisão lúdica da vida, em que até parar para brincar com seus filhos deve ser terceirizado a fim de que você não perca tempo em alcançar os seus "objetivos".

O renomado médico húngaro Gabor Maté, especialista em desenvolvimento infantil, em um podcast recente, disse que se ele tivesse a chance de voltar atrás na vida ele a teria vivido de forma diferente, e a obra que ele citou como catalisadora desse sentimento de arrependimento por ter abandonado a contemplatividade da vida foi nada mais, nada menos, do que o livro que deu origem à história do Ursinho Pooh.

Segundo ele, o último trecho do livro citado foi responsável por lhe arrancar lágrimas durante anos.

"Onde quer que vão e aconteça o que acontecer pelo caminho, naquele lugar encantado no topo da floresta, um menino e seu Urso estarão sempre brincando."

Lil Gator é simplesmente isso, uma obra que nos faz refletir sobre o momento em que paramos de brincar, e como isso nos torna seres humanos chatos, insípidos e sem cor.

It reminded me that life can be magical and not everything needs to be complex. It can be simple and loving, like this game.
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Me lembrou que a vida pode ser mágica e nem tudo precisa ser complexo. Pode ser simples e com carinho, que nem esse jogo.

Played this with my sons and my youngest got really sad that the Big Sis didn't have time to play, which in turn made us all sad!

Such a fun, cute little game. Takes alot of inspiration of Zelda. It's just so cozy and fun. Love this game.


No words I am capable of writing can describe the joyful feelings this game gives me. A surprisingly heartfelt reminder of the importance of games.
It is an incredibly heartfelt, colorful, and creative adventure supported by an amazing soundtrack and simple, yet fun mechanics. It is not genre defining or innovative, and it doesn't have to be to deserve all the praises of the world.
Genuinely surprised by how much I ended up adoring this title.

Super chill and fun. Definitely inspired by various Zelda games but without any punishment. I finished it with all achievements in a couple of sessions, perfect length for this type of game tbh.

As others have stated, this is basically what you get when you combine elements from Breath of the Wild and A Short Hike and its just absolutely a big charm-fest in every single way thanks to a rather touching story, cute characters that ooze sillyness and a pretty fun core mechanic of searching, smashing cardboard cutouts and helping others.

The only real issue I have is the map can sometimes be a little too easy to get lost in. While this isnt too much of an issue as the map isnt 'that' big, it can make finding and hunting down specific items and characters a bit of a pain in the behind, something thats alleviated a bit with end-game content but its not something I feel I should 'have' to do to stand a chance of clearing the game.

Still, a cute happy little time all around.

...

Im totally the kid who wanted to make pretend restaurants.

Lil Gator Game is basically what you would get if you took A Short Hike (short and cute hazard-free 3D platformer on an island with anthropomorphic animals, Breath of the Wild’s climbing mechanics, an optional pixelated graphics filter, and an ending that wants to tug at your heartstrings a lil bit) and added like 20% more BOTW to it in the form of a sword and shield (though the “enemies” are all harmless cardboard standees), shield-surfing (complete with front-flip animation), a “glider”, and theming the game as a bunch of kids’ attempt to play make-believe Zelda in real life. Thankfully, I really liked A Short Hike, so even though this was mostly just more of that (albeit from a different developer), I had a great time playing this to completion in one sitting.

This is a really fun little cozy 3d platformer with a wholesome story. Enjoy an afternoon with little gator as he builds an army of friends at the playground while he tries to figure out why his older sister doesn't want to play with him much anymore.

The overall gameplay loop is a ton of fun as you hop around the islands, talk to friends and do quests for them to convince them to join you at the playground. You'll destroy cardboard monsters and collect paper to craft new hats and weapons to help you on your journey. But you'll also do unique things like starting water pumps, catch a bug, take our ninjas and help friend talk to each other to solve their issues.

The game can be a bit wordy with no voice acting but most of the writing is very fun and silly. But there were times I was just cycling through the dialog to move on and keep playing.

I also wish there was more in the way of navigation help, like a map or waypoints. There are little boards with the island posted around but it's not super helpful. Luckily it's not a huge space to explore and the game isn't very long so it's not a huge issue. If the island was any bigger though, I could see it being a problem.

If you like cute, 3d platformers, then I think you'll find a lot to like about this one. If you don't, you may still like the overall wholesome feel of this game. It's a great palette cleanser from a darker game.

Actually a decent amount of fun for what it is, it isn't going to win any awards but I had fun for the 4 hours it took me to beat it.

Leshoid gives it a: fucking banger
Beaten on the 6/04/23

This review contains spoilers

Lil Gator Game? More like AWESOME Gator Game!

Play this! I love pretty much everything in this game...wow what a great experience! It's definitely my favorite in the genre. {that is the genre of wholesome adventure games where you wander around a cute world and make friends with everybody you meet (by helping them)}
Every part of Lil Gator Game commits to being wonderfully playful, it's all is overflowing with creativity and charm.

First, we should appreciate how this lil gator moves around. Those movement animations are adorable. The breath of the wild impression here is excellent (it's great to inhabit a world where paragliding is a standard mechanic). The whole setup of the game makes these homage mechanics feel like the children's tradition of stealing (rather than the game design tradition of stealing).

Uniquely among BOTW descendants that I've played, Lil Gator Game also takes shield surfing. I'm completely on board for that- especially since Lil Gator Game makes it even cooler. The "shields" are less fragile, more bouncy and incredibly expressive.
They've also introduced an ESSENTIAL innovation to the formula: the ability to embrace Ragdoll physics on command. This was absolutely hilarious the first time- and it stayed funny throughout the whole game. I can't believe that I actually let crumpling become a natural part of my traversal. I love it so much.

Shoutout to Rowan's placebo bracelets LMAO. I happened to play most of the game with only 1 bracelet, since I didn't see Rowan when I initially went to the great tree and water fountain. {add this to the stack of evidence that gamers don't look up}. Eventually unlocking infinite stamina is an excellent gag and appreciated quality of life for my final hour with the game.

Then of course, there's the delightful world. The nature goes hard- there's great use of elevation and trees, the water looks very nice, and I adore the autumn aesthetic. Even better than all that is the cardboard props that are destined to be consumed by the relentless destructive force of a certain heroic gator. These work very well, both thematically and as a good way to fill the world. The scrap currency is used effectively, and importantly it never feels like something you are forced to gather more of. The visceral joy of smashing props and neat customization unlocks stay exciting for the whole game.

My favorite part of the park is the playground you and your friends develop over the course of the game. It's quite satisfying to see the transformations and amusing to imagine the untold logistical feat of this construction. I'm quite fond of the idea of spending friends for each command center project- it's a solid way to reify your accumulation of playmates. It feels very fitting that the other children you recruit are only actually interested in helping with one project. One of my favorite touches is the way most of the completed NPCS exists in a quantum superposition where they are both in their island location and have joined you in the park. You get to experience making the hub area more lively without compromising the liveliness of the island.

The tasks and interactions with NPCS are definitely the highlight of the game. Dialog is frequently funny, absurdity is used to great effect, and they packed a whole lot of distinct characters into this island. The humor hits pretty consistently and there's some parts that I'm still laughing with as I write this review. I also love the nature of the things you're doing here. It's cool to get such a wide tour of takes on play. Furthermore, I have a deep respect for how much this game advocates simply talking things out with people. Shoutout to Duke and the Saint Hogarth trio {I'm especially fond of how their summer projects are actually just expressions of passions.}

Every time the gator pulls out their phone is gold. My favorite scene in the game is the group chat trying to get enough combined money to buy ice cream.

It's funny how i didn't suspect that I had started on this game's equivalent of the great plateau, the adventure actually starting with tom's text message somehow caught me off guard. Speaking of surprises, I was expecting this to be a short 2 hour game and got a nice solid 5 hours instead. Sweet!

I love the narrative arc with lil gator and big sis. The core conflict is well executed, and the reveal that she is studying to be a game developer is superb. The still-life memories scattered across the island are quite effective. The flashback traversal is a much more interesting finale than i was expecting.

I have a strong appreciation for what they set out to do here. The name Lil Gator Game is quite clever, it's very marketable but also a cheeky way for the game to wear its intent on its sleeve. I really like the way the entire scenario is framed as a game that characters are actively roleplaying.

There are two things that specifically elevate Lil Gator Game for me. {Leaving me with more than just "wow that was a great experience"}
1. The focus on play, games and what it means for people to breathe life into them. {Specifically resonant because I'm a game developer}
2. The division caused by how Lil Gator and Big Sis fundamentally have a different relationship with time.

It's quite easy for me to relate to not being able to make time for things. Even before I existed in the "world of adults", I've been acutely aware of the opportunity cost inherent to any way I choose to spend my time. I'm quite lucky that my present state as a college student leaves me with a lot of free-time. [I don't need to study and can pretty effectively complete my work in sporadic sprints, so long as I'm not suffering from a bout of executive disfunction. {The kicker is that I'm always drowning in executive disfunction. In fact, I played Lil Gator Game while in a pretty low point of depression related to not being able to get my school-work done.}]

I can also relate to the experience of watching a treasured relationship with an older sibling disintegrates as they struggle to make time for you. I moved to my current city precisely so that I could live with my older brother. Even existing in the same apartment as him wasn't enough to create any consistent bubbles of time where we could interact. We both desperately wanted to spend time with each other, but there was nothing I could do about the stressful job and relationships he was burdened with. Now he's half a country away and I somehow allowed myself to accept the reality where he's not part of my life.

Peak.
It has an idea of what it is and perfectly executes it. The writing is charming, running around feels tight, and its quite nice to look at.

see now THIS is a nice cute comfort game

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Muy lindo juego y muy pacifico, es pura exploracion sin un conflicto real de por medio.
Es es mi tipo de juego pq es demasiado tranquilo xd pero puede que muchos si les guste pq es muy lindo y es muy casual, se le pueden dar unas cuantas horas explorando para obtener a todos los amigos necesario para crear tu castillo y recuperar la felicidad de tu hermana por jugar como en su infacia.

I would not have thought to ask the question "what if A Short Hike were about a child running around pretending to be Link in Breath of the Wild?", but I'm sure glad the developers of Lil Gator Game did. An unbelievably charming small-scale open-world exploration game with BOTW-inspired traversal mechanics (climbing on any surface with an upgradeable stamina meter, a glider, a shield you can surf downhill on), writing that's genuinely endearing in its depiction of childhood and growing up without coming across as overly affected, and an open world that's just the right size and density for it to be fun to explore without much in the way of navigational aids. The only reason I didn't give this a perfect rating is that I occasionally wished for more mechanically involving quest design (they usually don't involve much more than talking to one character or easily collecting/smashing a nearby item) or more bespoke platforming or puzzle challenges to make full use of the traversal toolset, but those are ultimately fairly minor complaints given how delightfully compact an experience the rest of the game is.

é tão simples que é só honestamente bom
não tem uma história mega profunda, é relaxante, bonitinho, simples, cheio de piadinhas e bobeirinhas.
recomendo

A Short Hike + Sword = Lil Gator Game

That's basically what this one comes down to. What's interesting to me is that I definitely enjoyed this more than A Short Hike. Why? It all comes down to expectations.

By the time I got around to playing A Short Hike, it was already a bonafide indie darling -- one that, judging from its review scores, could be considered one of the greatest indie games of all time. So when I played it and found that it was just a short, pleasant (albeit well-executed) platformer, I couldn't help but feel a bit disappointed.

Before playing Lil Gator Game, on the other hand, I had zero expectations. And because of this it was a lot easier for me to just accept it for what it is -- a pleasant, short game inspired by A Short Hike, Wind Waker, and Breath of the Wild.

Running around an island and slashing cardboard enemies is mindless, yes, but not every game needs to be Battletoads or Mega Man 2. The writing is a bit too self-aware and the story didn't hit me in the feels like I suspect it hoped to, but the gameplay was engaging enough to keep me invested until the end. Is it a masterpiece? Not by any means. But if you subscribe to Game Pass and three hours to kill, you could do a lot worse than spending them on this game.

Juego entretenido y bien distinto a lo usual. Me recuerda al A Short Hike. Recomendado

Bite-sized, cute, and fun. Great lil game you can beat in a few hours. Movement is really enjoyable too.

This review contains spoilers

Lil Gator Game is a wonderful and imaginative experience. You play as a gator and his Big Sis as they make adventures on an island as they wait for the videogame that inspired their adventures to release.

Across the island are cardboard monsters to destroy and friends to help with quests to fulfill your Hero's Journey. The story is touching as the now older gator doesn't get to play with it's sister anymore as they are focused on school and tries to get her to join the adventure once more.

There are lots of references to games (mostly Zelda) and great humor to the story. The art style is super cute and feels like the adventure that we all wanted as kids.

The movement is really fun with controller. Too bad the game itself didn't hold my attention.


Very charming game, it is exactly what you get out of mixing A Short Hike and some of the funnest BotW mechanics such as climbing every surface, gliding and shield-surfing. The story is nothing to write home about but is serviceable and cute. The whole thing would fall apart if they hadn't nailed the controls but they did. Nice breezy afternoon game.

peak, one of the greatest experiences of all time

Lil Gator Game is wonderful. It exudes so much charm, has a cute art style, presents fun mechanics & gameplay and tells a heartfelt little story that, honestly, brought me to tears by the end of it. I don't want to spoil much beyond that, but believe me when I say that it's worth your time. A lot of passion went into this game, I can tell.

cute, funny, inclusive, and it made me tear up just a bit. sometimes kids media just knows how to get to you, you know? wish i had this game as a kid, i would have loved it