I've poured dozens if not hundreds of hours into this game's multiplayer modes with friends over the years, and everything about it just strikes at a primordial vein of nostalgia for me. That said, Goldeneye may be the best example of an all-time great game becoming outclassed by its contemporaries in a bafflingly short time. When you compare it to the likes of Halo 1, TimeSplitters, or even its own spiritual successor Perfect Dark - all of which came a scant 3-4 years afterward - you can see why people say Goldeneye has aged a bit poorly. Still, it's a landmark game in its own right, and it's fun to revisit every now and then. I recommend sticking to the multiplayer, however.
Goldeneye 007 has been hailed as a classic for a multitude of reasons, and while I agree with a lot of them, there are still quite a few nagging issues that really affected my enjoyment of the game. Weirdly enough, GoldenEye 007 was my introduction to the James Bond series, as I’ve never actually seen a James Bond movie before, and while I’m pretty sure that James Bond doesn’t spend every scene in his movies shooting Russians and accidentally blowing up random crates and chairs, I’d say that this was a pretty good introduction. The levels are almost all nonlinear and have multiple objectives to complete, like many shooters of the time, and while I will get into why this has a downside to it later on in this review, I still like the concept, as it gives each of the level’s rooms and sections more meaning and it also increases the game’s replay value. While the controls feel weird on a keyboard, the shooting itself feels great and satisfying, and the gadgets that Bond uses in certain levels gives the game its spy theme, which makes the game more distinguishable from its early FPS counterparts.
A lot of my problems with GoldenEye 007 come from how some of the game’s parts haven’t aged very well. While I did appreciate the concept of nonlinear levels, there were a lot of cases where I wandered around the level endlessly around the level, having no idea what I had to do until I gave up and looked the objective up on Google. The draw distance is also really low, and while that isn’t so bad in most of the levels, the few outdoor levels in the game are a nightmare because of this draw distance, as you end up getting killed by enemies that you couldn’t even see. The aim mode is nearly unusable, as the red sight is always snaps back to the center of the screen instead of letting you aim wherever you want, and this makes shooting at something specific incredibly frustrating.
While it hasn’t fully aged well, GoldenEye 007 is a great and influential game that still deserves to be played, and although I haven’t gotten a chance to try out the iconic multiplayer mode due to the fact that I played this on an emulator, I still think that I had a great time with this game.
A lot of my problems with GoldenEye 007 come from how some of the game’s parts haven’t aged very well. While I did appreciate the concept of nonlinear levels, there were a lot of cases where I wandered around the level endlessly around the level, having no idea what I had to do until I gave up and looked the objective up on Google. The draw distance is also really low, and while that isn’t so bad in most of the levels, the few outdoor levels in the game are a nightmare because of this draw distance, as you end up getting killed by enemies that you couldn’t even see. The aim mode is nearly unusable, as the red sight is always snaps back to the center of the screen instead of letting you aim wherever you want, and this makes shooting at something specific incredibly frustrating.
While it hasn’t fully aged well, GoldenEye 007 is a great and influential game that still deserves to be played, and although I haven’t gotten a chance to try out the iconic multiplayer mode due to the fact that I played this on an emulator, I still think that I had a great time with this game.
Some games are allowed not to age well. The happiness provided by this beautiful game in my childhood made me both an FPS player and a James Bond fan. In 2021, it's not amazing, but in 1998, pick up some Pizza Hut and grab the gang because we're turning on Remote Mines on Complex for a good five hours straight.
Veredito: nostalgia pura, e mais nada.
Não dá pra recomendar GoldenEye pra quase ninguém que não cresceu com ele. O gráfico é feio, o controle é travado e quase tudo que acontece é arbitrário: você perde porque sim, o tempo todo.
Agora, se cresceu com ele, meu amigo... Vem reencontrar seu eu criança. Tu vai pular de alegria nas mesmas horas que pulava antes, vai passar as mesmas raivas e vai ter injeções de nostalgia a cada 5 minutos. Sem contar os cheats delícia destraváveis pra quem lembra e gosta (paintball + DK mode é o que há), e o modo multi maravilhoso (as melhores partidas são com Proximity Mines na Facility e com Granade Launcher na Temple, e quem discorda tá errado) que infelizmente não pude rejogar por causa da pandemia.
Se não cresceu com ele, bom, GoldenEye é um pedaço importantíssimo da história do Videogame. Sem ele, os FPSs nunca teriam evoluído pra onde evoluíram, seja no solo ou seja no multi. Mas fora a curiosidade histórica, não tem por que jogar.
Não dá pra recomendar GoldenEye pra quase ninguém que não cresceu com ele. O gráfico é feio, o controle é travado e quase tudo que acontece é arbitrário: você perde porque sim, o tempo todo.
Agora, se cresceu com ele, meu amigo... Vem reencontrar seu eu criança. Tu vai pular de alegria nas mesmas horas que pulava antes, vai passar as mesmas raivas e vai ter injeções de nostalgia a cada 5 minutos. Sem contar os cheats delícia destraváveis pra quem lembra e gosta (paintball + DK mode é o que há), e o modo multi maravilhoso (as melhores partidas são com Proximity Mines na Facility e com Granade Launcher na Temple, e quem discorda tá errado) que infelizmente não pude rejogar por causa da pandemia.
Se não cresceu com ele, bom, GoldenEye é um pedaço importantíssimo da história do Videogame. Sem ele, os FPSs nunca teriam evoluído pra onde evoluíram, seja no solo ou seja no multi. Mas fora a curiosidade histórica, não tem por que jogar.
Where as DOOM was a huge evolution for single player FPS, this was the true spark for FPS Multiplayer. Everyone has memories of getting the Golden Gun and hating whoever had the nerve to pick Oddjob.
As a single player venture it's okay, there are parts with a lot of walking and the N64 controller isn't ideal (there are Keyboard+Mouse mods nowadays though), and it's a little hard to see certain key things due to the N64's low resolution, but everything gets the job done, Mr. Bond.
As a single player venture it's okay, there are parts with a lot of walking and the N64 controller isn't ideal (there are Keyboard+Mouse mods nowadays though), and it's a little hard to see certain key things due to the N64's low resolution, but everything gets the job done, Mr. Bond.
This is a very functional shooter and something where there is the distinct Rareware charm to it, although it's awfully primitive and I think one of its biggest flaws is just how so much of it feels rote now and the gameplay has been expanded on in better titles such as Perfect Dark and Timesplitters 2, and also the control scheme which worked for the time but would probably alienate people just picking this up for the first time. It was and very much feels like a group of people trying to make a low-rent videogame version of the movie Goldeneye (1995) and its kind of charming in that respect - and the objective based approach is simple and straight forward, so much of this game is just centred around being a pure FPS game without much slack towards it - even if it can be confusing at points.
Would still very much recommend this game though, although I think that a lot of people wind up remembering much more about their late 90s era nostalgic memories much more than the actual game - although the multiplayer portion is probably the most fun part of this game, just with how much it allowed you to mess around with friends. It's also enjoyable purely on the basis to see an early example of where certain mechanics (namely location based damage, quassi-stealth segments, and the cinematic approach to videogame storytelling) come from. This was great for its time, still fun - but not exactly the best shooter game in the world.
Would still very much recommend this game though, although I think that a lot of people wind up remembering much more about their late 90s era nostalgic memories much more than the actual game - although the multiplayer portion is probably the most fun part of this game, just with how much it allowed you to mess around with friends. It's also enjoyable purely on the basis to see an early example of where certain mechanics (namely location based damage, quassi-stealth segments, and the cinematic approach to videogame storytelling) come from. This was great for its time, still fun - but not exactly the best shooter game in the world.
The missions in this game are great, but most people remember playing this game with their friends when they were growing up.
The controls are basically unplayable now compared to what they were back in the day, but let's be honest, First Person Shooters before dual analog was always a crapshoot.
It's a relic of the past, but the campaign is still pretty good. That said, it's an old shooter. This is not going to replace any modern shooter, beyond old levels people remember fondly.
The controls are basically unplayable now compared to what they were back in the day, but let's be honest, First Person Shooters before dual analog was always a crapshoot.
It's a relic of the past, but the campaign is still pretty good. That said, it's an old shooter. This is not going to replace any modern shooter, beyond old levels people remember fondly.