Pretty solid overall, but it doesn't leave that much of an impression compared to other Metroid games, which I may partly attribute to the art direction, and the atmosphere was more on the level of Zero Mission than Fusion or Super, which isn't a good thing. The individual areas of the game often don't stick with you as they do in other games in the series.
The free aim made combat great, honestly, and I do not think the counter ruined it (i.e., get good). It's definitely not always the optimal thing to use, and I employed it less as the game progressed. I know combat isn't why people love Metroid-type games, but it's really a large part of why I dig Fusion and this game.
As far as remaking the original game goes, I find AM2R to be far more loyal. You could enjoy either more overall for different reasons, but I'm inclined to favor AM2R.
I'd love to see MercurySteam tackle a new Metroid game, now that they had a go at this.
EDIT: Yep. They did the thing.
The free aim made combat great, honestly, and I do not think the counter ruined it (
As far as remaking the original game goes, I find AM2R to be far more loyal. You could enjoy either more overall for different reasons, but I'm inclined to favor AM2R.
I'd love to see MercurySteam tackle a new Metroid game, now that they had a go at this.
EDIT: Yep. They did the thing.
Excellent remake of my precious Metroid 2, but still not quite as good. Does a ton of magic in terms of level design and puzzle solving. If Mercury Steam made an original Metroid game, it'd be the best on, easily.
Wins over AM2R purely because its actually canon and will affect the series going forward
Wins over AM2R purely because its actually canon and will affect the series going forward
A game probably too linear in a genre that has since become synonymous with open level design and sequence-breaking, it nevertheless is a good re-imagining of a game that sorely needed an update. Modernized controls make the action snappy and engaging, and while I believe the sense of dread it should have was desaturated too much to the point that it's almost unnoticeable (watch GMTK's Metroid 2 video for more on this perspective), it still is a highly playable game, and perhaps it was a sacrifice needed give a kickstart the franchise desperately needs.
I finally got around to playing Metroid: Samus Returns (despite having bought it when it was released in 2017), and for the most part, it’s exactly what I want from a Metroid game. I like the exploration and gaining new abilities that then unlock new areas and make Samus more powerful. The Metroid formula works, and while I have no idea why Nintendo treats one of their marquee titles like an afterthought (my working theory is that unlike Mario and Zelda, Metroid wasn’t created by Shigeru Miyamoto), but the franchise formula works whether it’s in 2D or 3D. Metroid is also a great title for the 3DS since you can always have your map screen ready to go and it doesn’t take up space on your gameplay screen.
The one part of the game I really don’t like are the boss fights. There are various qualms I have with the game overall–the different areas aren’t visually distinctive; the enemy types are repetitive, the mini-bosses get to be kind of tedious–but none of them are as bad as the boss fights. Near the end, you’ve got three really tough boss battles, and some people live for those kinds of challenges. Those are people who play Dark Souls and Bloodborne and I am not among them. I do not want a game to punish me. I do not want to work to get really good at a video game. I want the video game to make me feel empowered rather than banging my head against a wall as I struggle to succeed. I managed to fell all three bosses, but not before I finally had to resort to a strategy guide to figure out how exactly they needed to be defeated.
The boss battles didn’t ruin the game for me, but they did make it a bit more tedious and take me away from the parts I enjoyed the most. All that being said, Metroid is one of the best franchises Nintendo has ever made and it’s insane that we’re still waiting on Metroid Prime 4.
The one part of the game I really don’t like are the boss fights. There are various qualms I have with the game overall–the different areas aren’t visually distinctive; the enemy types are repetitive, the mini-bosses get to be kind of tedious–but none of them are as bad as the boss fights. Near the end, you’ve got three really tough boss battles, and some people live for those kinds of challenges. Those are people who play Dark Souls and Bloodborne and I am not among them. I do not want a game to punish me. I do not want to work to get really good at a video game. I want the video game to make me feel empowered rather than banging my head against a wall as I struggle to succeed. I managed to fell all three bosses, but not before I finally had to resort to a strategy guide to figure out how exactly they needed to be defeated.
The boss battles didn’t ruin the game for me, but they did make it a bit more tedious and take me away from the parts I enjoyed the most. All that being said, Metroid is one of the best franchises Nintendo has ever made and it’s insane that we’re still waiting on Metroid Prime 4.
Sistema de combate y exploración bien implementados, logra destacar en su apartado visual y se complementa con un desafió aceptable, llega a ser permisivo con algunos elementos dentro del sistema y sus herramientas, aunque con estas ultimas antepone la decisión del jugador, más allá de todo eso no logra rescatar gran parte del original y se siente aparte, pero logra ser lo suficientemente solido en un regreso de metroid.
Samus Returns is a game that should have been let down by repeated bosses and a slightly more linear world design with fewer truly hidden secrets, but which so thoroughly nails the core gameplay that I found myself obsessively plowing through it to completion over the span of a week or so. Is it objectively flawed? Sure. Is it a striking and absorbing return to form for a long-dormant series? Hell yes.
This game tries to give the Zero Mission treatment to the least Metroidvania 2D Metroid, consequently falling flat at both remaking Metroid II and transforming it into an actual Metroidvania. No better proof of this failure than the implementation of the teleport stations, brazenly forcing the issue, and I'm not even going into detail as to how bad they fucked up the original's atmosphere.
Complete 100% with all items.
an almost perfect game. One of greatest game design i've ever played. Good graphics especially using the 3D effect of 3DS. Amazing sound effects and musics that really gives mysterious vibe that this game is intended to be. Challenging exploration and combats. Bosses are challenging but not too difficult. Once you learned their patterns, weak points and samus's abilities, you can defeat them.
Only downsides are the repetitive bosses and one stupid game mechanic that you need to know if you want to complete 1005 this game. this game mechanics was not hinted nor explained, making your only option to know is solely by pure luck, accident or look up on internet. (hint: red spikes).
Otherwise, it's really a solid game. If you like 2D action shooter or metroidvania, this game cannot be missed.
an almost perfect game. One of greatest game design i've ever played. Good graphics especially using the 3D effect of 3DS. Amazing sound effects and musics that really gives mysterious vibe that this game is intended to be. Challenging exploration and combats. Bosses are challenging but not too difficult. Once you learned their patterns, weak points and samus's abilities, you can defeat them.
Only downsides are the repetitive bosses and one stupid game mechanic that you need to know if you want to complete 1005 this game. this game mechanics was not hinted nor explained, making your only option to know is solely by pure luck, accident or look up on internet. (hint: red spikes).
Otherwise, it's really a solid game. If you like 2D action shooter or metroidvania, this game cannot be missed.