- Good core concept! I'm a sucker for these (somewhat) inventive takes on sports, and while this is fundamentally still just air hockey, the MOBA character gimmick pulls enough of its weight that I almost immediately found myself spam queueing for games, trying to hone a strategy based on what went wrong in the last match.
- A lot of basic functionality missing at the moment. I didn't know that you could view champion abilities before entering a game, because the button to look at that information is one of the smallest on the main menu. Attempting to report a player opens a browser window - if you want players to actually report toxic behavior, you should do everything in your power to make it as easy as possible. The lack of communication makes it hard to grief your teammates, but it also means that you can't ping where you're sending the ball, you can't ask for a position swap, and attempting to strategize mostly looks like an attempt to induce Pavlovian conditioning in your teammates. The main menu has several dropdowns that don't look anything like dropdowns, meaning it's unclear how to change your character's passive abilities, what position you want to play, how to change the "default" character (the one selected automatically when starting a match), until you've clicked around enough to stumble across it. No dealbreakers here, the game is playable, but this is absolutely the time to make a good impression - once the streamer attention dries up, I'm wondering if this game's charm is strong enough to overcome the lack of QOL features.
- A lot of basic functionality missing at the moment. I didn't know that you could view champion abilities before entering a game, because the button to look at that information is one of the smallest on the main menu. Attempting to report a player opens a browser window - if you want players to actually report toxic behavior, you should do everything in your power to make it as easy as possible. The lack of communication makes it hard to grief your teammates, but it also means that you can't ping where you're sending the ball, you can't ask for a position swap, and attempting to strategize mostly looks like an attempt to induce Pavlovian conditioning in your teammates. The main menu has several dropdowns that don't look anything like dropdowns, meaning it's unclear how to change your character's passive abilities, what position you want to play, how to change the "default" character (the one selected automatically when starting a match), until you've clicked around enough to stumble across it. No dealbreakers here, the game is playable, but this is absolutely the time to make a good impression - once the streamer attention dries up, I'm wondering if this game's charm is strong enough to overcome the lack of QOL features.
Honestly a very solid game that you can easily hop on everyday and play a few matches and enjoy yourself.
Think Rocket league mixed with a top down hero based action game that is how I would very much describe and if that sounds fun to you I 100% recommend giving this game a shot because the best part is ITS FREE TO PLAY.
Hoping this game continues to succeed as they update it further down the line !
Think Rocket league mixed with a top down hero based action game that is how I would very much describe and if that sounds fun to you I 100% recommend giving this game a shot because the best part is ITS FREE TO PLAY.
Hoping this game continues to succeed as they update it further down the line !
Haxball trifft League of Legends. Die Formel geht auf und macht Spaß. Allerdings ist es auch ganz schön chaotisch und mir fällt es schwer einzuschätzen ob ich, wenn ich gewinne, besonders gut oder die Gegner besonders schlecht sind.
Diese "Standortbestimmung" ist für mich in kompetitiven Spielen sehr wichtig und wenn sie fehlt, dann motivieren mich solche Spiele deutlich weniger. Außerdem werde ich leicht frustriert, wenn ich verliere und kein Gefühl dafür habe woran das liegt. Das kommunizieren andere Spiele deutlich besser.
Insgesamt für ein paar Runden mit Freunden sehr spaßig, aber langfristig packt es mich nicht genug um mehr Zeit zu investieren.
Diese "Standortbestimmung" ist für mich in kompetitiven Spielen sehr wichtig und wenn sie fehlt, dann motivieren mich solche Spiele deutlich weniger. Außerdem werde ich leicht frustriert, wenn ich verliere und kein Gefühl dafür habe woran das liegt. Das kommunizieren andere Spiele deutlich besser.
Insgesamt für ein paar Runden mit Freunden sehr spaßig, aber langfristig packt es mich nicht genug um mehr Zeit zu investieren.
Permeated by the same GaaSy stench that all f2p games are, but here it's obnoxious even at the free level. I know it's uncomfortable to raise any silly little issue above insidious monetisation/retention tactics but if I see one more person spam their free Rich White Man Streamer emote after scoring a goal I'm going to fucking lose it
Game itself is quite fun, but with a few caveats. One is that soloq has somehow been far more frustrating than any moba I've played - being a sports game means that coordination with at least one of your guys is pretty much necessary to function and I'm sure it goes without saying why soloq isn't a very good avenue for that. The other is the stark difference between quickplay and "normals" - quickplay is first to 5, with passive items called "trainings" randomly assigned to everyone before the game starts; fast games, but your character is essentially better or worse every game at complete random. Normals are bo5 with each round being first to 3, and between-rounds are broken up with a messy draft-pick system where everyone picks... a random selection of trainings. In return for games lasting upwards of 3 times longer than in quickmatch, you don't even get to solve the main problem with it?
It's fine - good, even! - if you play it with friends, but not a game I can see myself playing without. Maybe it's time to stop looking for my replacement Battlerite.
Game itself is quite fun, but with a few caveats. One is that soloq has somehow been far more frustrating than any moba I've played - being a sports game means that coordination with at least one of your guys is pretty much necessary to function and I'm sure it goes without saying why soloq isn't a very good avenue for that. The other is the stark difference between quickplay and "normals" - quickplay is first to 5, with passive items called "trainings" randomly assigned to everyone before the game starts; fast games, but your character is essentially better or worse every game at complete random. Normals are bo5 with each round being first to 3, and between-rounds are broken up with a messy draft-pick system where everyone picks... a random selection of trainings. In return for games lasting upwards of 3 times longer than in quickmatch, you don't even get to solve the main problem with it?
It's fine - good, even! - if you play it with friends, but not a game I can see myself playing without. Maybe it's time to stop looking for my replacement Battlerite.
Pretty fun game, but I don't like a couple of things:
1. Uninspired, overly weeb-appealing character design.
2. God-awful voice acting (which you can thankfully mute in the settings).
3. Slow climbing in ranked - I feel like the "mid" ranks are a bit unnecessary, especially since the game doesn't do placement matches.
4. Not really a game issue, but most goalie players have no idea what they're doing
5. Lack of options for a toxic player. The best one I could find was to walk up to a player you want to flame after somebody scores a goal and spam the thumbs up emote. Unfortunately it doesn't always work - sometimes the player is not in the camera focus, sometimes other players are overly cheerful and spam emotes as well, and the cooldown on using emotes is very annoying. Fortunately this one is still fixable.
1. Uninspired, overly weeb-appealing character design.
2. God-awful voice acting (which you can thankfully mute in the settings).
3. Slow climbing in ranked - I feel like the "mid" ranks are a bit unnecessary, especially since the game doesn't do placement matches.
4. Not really a game issue, but most goalie players have no idea what they're doing
5. Lack of options for a toxic player. The best one I could find was to walk up to a player you want to flame after somebody scores a goal and spam the thumbs up emote. Unfortunately it doesn't always work - sometimes the player is not in the camera focus, sometimes other players are overly cheerful and spam emotes as well, and the cooldown on using emotes is very annoying. Fortunately this one is still fixable.
I have played like 8 matches in this game and it's pretty fun. The lack of option to ad friends via steam is kinda annoying but nothing awful. The lack of a training mode is very confusing and from what i can tell there is no way to test characters you don't own, making reading and hoping the only way to tell.