Reviews from

in the past


Juegazo absoluto. A nivel mecánico es completamente un Commandos 2.0 (es decir, muy bien), pero su ambientación me resulta incluso más llamativa y, a diferencia de aquel, este se esfuerza por crear una historia y dotar de personalidad a sus personajes, aunque todo de forma muy simple.

Pocos juegos cuya fuerza no reside en la trama me han enganchado tanto, y pocos juegos (en general) recuerdo con tanto cariño. Sencillamente me lo pasé genial con él.

8/10 - ❤️❤️❤️🖤
+
Gameplay ciselé
Level-design d'excellence
Difficulté bien dosée
La grande liberté d'action
Chouette accompagnement musical
Sound-design de qualité
Écriture soignée
Le doublage japonais
-
Le maniement de la caméra pas toujours évident


namoral, esse jogo te obriga a pensar de uma maneira tao unica e incrivel q n tem mt como explicar

cada situação é um obstaculo a ser passado, uma nova estrategia a ser bolada, e cada nivel é unico nas formas como as estrategias funcionam

eu sinceramente n sei comoq passam dos niveis em menos de 20 minutos, eu demoro pelo menos 1 hora por fase, mas achoq é aí q ta toda a graça do jogo

This is probably one of the best stealth games ever made, at least mechanically. I do think it's a little too difficult at times, but it only felt unfair once or twice so I can't judge it too harshly. I didn't care for the story or characters, but I will admit that I was just not in the mood for that type of story while playing the game, so it could have a lot to do with that. Other than that, I think the game's almost perfect, and I don't say that lightly.

I also played it on console and while the controls felt fine, the game was very much meant to be played with KB/M. Not everything translated well, I feel.

(BacklogBeat’s Game Club - Q2 2021 Nomination)


Die Missionen können recht viel Zeit beanspruchen, weshalb ich häufig etwas gezögert habe, bevor ich eine neue startete. Wenn man allerdings dann im Spiel ist fesselt einen die Herausforderung. Gut gemacht sind auch die Regeln, wann die Charaktere für Wachen sichtbar sind. Diese werden auch unmissverständlich an den Spieler kommuniziert. Viele Missionen haben besondere Mechaniken, wie zum Beispiel Schnee, welcher sichtbare Spuren hinterlässt. Weitere Herausforderungen sorgen auch dafür, dass es sich lohnt die Missionen erneut zu spielen.

Ele é muito bom, mas foi melhorado no Desperados 3 claramente, ter jogado desperados 3 antes prejudicou um pouco a minha experiência porque senti falta de várias melhorias. Mas ainda assim, um jogão

Atmosphere is brilliant, music is slow and melodic, the game is very methodical and strategy heavy on harder modes, don't watch any speedruns or you'l feel miserable at your skills

Found this from the same developer after falling in love with Desperados III. Same great feel with a great ninja flavor, but Desperados was an improvement in virtually every way. The experience was sadly slightly jaded because I played it second. Still no less of a great game tho.

Shadow Tactics: Blades of the Shogun is a squad based real time strategy game focused on stealth. The squad itself is pretty good, all of the characters have some use and their skills compliment each other very well. You can also cue different actions to trigger simultaneously which comes in handy for the most complex maneuvers.
The missions often include some kind of environmental factor to mix things up, as an example, guards will follow the player's footsteps in snowy levels which can get you spotted, but can also be used to lead enemies into an ambush. There are also challenges for each level, but I find that stuff kinda tedious and there's plenty of content in a regular playthrough as it is, in my opinion.
To conclude, I believe Shadow Tactics is an excellent game and I'd have no trouble recommending it to pretty much anyone. I wanna lead people into their deaths with a trained racoon and Shadow Tactics makes that dream come true.
Also, this is completely unrelated, but the developer's logo is awful, children crying is something that triggers fixed action patterns on people and who in their right mind thinks "children crying = fun game"? What an odd choice.

Playing this reminded me how much I miss commandos.

So you have a squad of three dudes, two dudettes and one bloodthirsty tanuki. The story begins with your three boys trying to blow up the castle in Osaka to help your beloved shogun win the war. Everything goes well, your sniper loses a leg and a new threat in the face of mysterious Kage-sama starts looming above your shogun-chan. That's how you'll be spending your days from now on - you really want to make your shogun happy and his enemy unhappy. Story itself is pretty generic, but some scenes in the end make if worth not dozing off while listening.

All characters have their own gimmicks bringing some variety on the table. You have your typical sniper, spy, trapper, big guy who can bring down other big guys and ordinary guy with a stone in hand. This game, of course, was not designed for your reflexes and requires you to utilize that shiny smooth brain you have. And developers really know their stuff. They actually understand that plan go well = brain give feel good chemicals. That's why, to enhance that jolt of good, they gave you a way with one button to simultaneously start your great plan that you built for ten minutes and which for sure will not backfire in a second.

Level design is extremely cool. Locations are colourful, we have some seasonal change which affect gameplay and it's just pleasant to look and traverse. I just wish we could enter building with their own little screens like in aforementioned commandos.

I'll also speak a little about Aiko's choice because I'm too lazy to write another entry just for a DLC. It's basically more of the same. But a lot more. Yeah, there are just three levels but every one of them is at least two hours long and in a new location all of which look stunning.

My only issue with this game is that this is not commandos 2 and I'm not a ten year old boy playing it deep into the night.

Ear raping developer logo screen when starting the game will forever haunt me though.

Amazing game. As an XCOM super fan, I thought this might be something I would enjoy. It's not turned based, but still shares a lot of what I like about that game series. It took me a while to warm up to it, but once it clicked I played straight through to the end. It was really fun coordinating attacks with multiple characters, trying to kill enemies silently and hide the bodies without raising alarms. I also thought the story was well done, I was really invested in the characters by the end. Highly recommended.

Un juego de estrategias en tiempo real con énfasis en el sigilo que fue una de esas muy agradables experiencias que conocí gracias a GOG. La historia un tanto papa sin sal, pero los 5 personajes tienen su carisma, es bastante divertido jugar con sus habilidades específicas y el planear tácticas en equipo es un subidón.

Como lo dicen otros usuarios, hay ciertos tramos donde el juego te presiona a tomar ciertos caminos, pero el diseño de niveles es excelente, las dinámicas muy bien implementadas y balanceadas, pone un buen reto, cada misión es bastante larga pero el gameplay es adictivo y divertido, con amplia libertad de escoger varias estrategias para alcanzar los objetivos que da valor de rejugabilidad y cada misión es bastante variada en objetivos y condiciones.

Las gráficas nada del otro mundo pero desarrollan bien la atmósfera del Japón feudal y la banda sonora, aunque un tanto genérica.

When I was a kid I played the first levels of Pyro Studios Commandos and of course Spellbounds Desperados up and down. I don't know if I only had demos or was just a stupid kid, but I had time and it was exciting. I never finished them, but I was always fascinated. Then came Shadow Tactics in 2016 and my mind was blown. I love it when forgotten genres reappear out of nowhere. So I played the demo here too and... didn't find it that great. It seemed like the old games only prettier. So I put it aside and played the terrific Desperados 3 in 2020. "That's how it is down!", I thought. Lots of cool ideas that bring the genre forward. A pausable tactics mode, cool characters and a really great idea with the summary at the end. Yes, Mimimi Games have really perfected this. So why not try Shadow Tactics again? I did and this time it clicked. Although I initially missed the pause in tactics mode, I somehow found it to be an additional challenge to time the execution perfectly. With this mode, you can give all the characters - and there are five of them - orders that they hold back until I give them the go. For example, Aiko can throw her powder so that an enemy sees less for a moment, only to have Hayato and Yuki dash through the now unobserved area and stab an enemy and take out an elevated enemy with a blow dart. Each of these moments made me feel insanely cool and crafty. And if it doesn't work, you are wonderfully prepared with the two buttons for quick save and quick load. And most of us will probably use these frequently. The locations for our missions are wonderfully detailed and range from markets at night to fortresses and temples, hidden in the forest. Together with the really likeable and nice characters and their very different abilities, the game exudes this wonderful Japan and ninja flair. Something that Mimimi managed to bring to our screens just 4 years later in the form of the Wild West. The only drawback, in my opinion, is the very sparse and really predictable story. It really only serves to shoo us from one map to the next. Don't expect great writing here and at one of the big "twists", I was like: "Oh no, really? How unexpected... 🙄" Instead, it is the interactions between our characters that exude a very special charm. Be it the general togetherness or even during the mission when you send several to the same area and they have a short chat. Really everyone has grown on me. So I unjustly put the game aside in 2016. Shadow Tactics is a wonderful kickstart back into the long-forgotten days of stealth real-time tactics games which Mimimi continues with Desperados 3 and the upcoming Shadow Gambit (this time with pirates!!!).

Comecei gostando muito do game, pois é bem diferente de qualquer jogo de stealth que já joguei, por misturar o gênero tático com stealth.

Você tem 5 personagens com habilidades diferentes, de modo que um completa o que falta no outro, deixando o jogo bem estratégico.

A história é bem ok, tem seus pontos bacanas, mas não é nada que te prende. O velho do tanuki foi meu personagem favorito, mas pelas mecânicas que ele possui.

Agora falando dos problemas...

Me peguei várias vezes, tendo que isolar muitos inimigos, um por vez nas fases. O que deixa a experiência extremamente cansativa, considerando que tem inimigos demais, principalmente nas fases do meio, pro final do game.

Outra coisa, é que, também é permitido salvar a todo momento, o que por um lado é bom e por outro ruim. O medo de ter que isolar e matar vários inimigos de novo, me fazia salvar toda hora. Parecia que eu estava jogando um jogo todo picotado.

Conclusão: o jogo deu uma estragada e se estendeu demais depois disso, fazendo com que eu demorasse meses pra zerar, mas pode ser que outra pessoa, mais stealthzera (alguém muito bom nisso) se de melhor e ame o jogo.


Jogo tático muito bonito graficamente

Esta revisión de los dos primeros juegos de la saga Commandos (se eliminan cosas del segundo, al que se asemeja más en general, para que sea casi tan directo como el primero) quizá se antoje demasiado familiar para quien, como yo, haya jugado los originales. Aquellos títulos, estupendos, eran irregulares y problemáticos a nivel técnico. Había que tolerar, pero se hacía porque la experiencia propuesta era única y estaba muy conseguida. Y lo que viene a hacer Shadow Tactics es ofrecer esa misma experiencia sin aristas, sin puntos flojos, todo más redondo y aprovechando años de aprendizaje en diseño de nivel y otras disciplinas videojueguiles. Muy derivativo, ¿no? Por suerte, hay más.

Shadow Tactics posee dos elementos diferenciadores respecto a Commandos: las "Shadow Tactics" que dan nombre al juego, y el enfoque personal que cobra la narración. Lo primero es un sistema que permite almacenar las acciones a realizar de distintos personajes por separado para después ejecutarlas al mismo tiempo, y lo segundo una manera de conectar las misiones mediante sucesos que involucrarán emocionalmente a los personajes. El primer añadido debería ser gigantesco (por las posibilidades tácticas que abre) pero termina por ser mediano o pequeño, pues su empleo no suele ser necesario, pero el segundo, en teoría menos importante, cambia la manera en que procesamos nuestros actos, que terminarán por volverse cuestión personal, generando ese "efecto viaje" tan presente en videojuegos de aventura y que uno nunca esperaría en una propuesta así.

Shadow Tactics Blades of the Shogun will play in a very similar way to people who have played the Commandos series or Desperados Wanted Dead or Alive. It's a top down stealth based game that allows you to control five different characters, each with different passive and active abilities. Each of the 13 missions will have you controlling anywhere from 2-5 of the game's characters allowing them the ability to design missions around certain characters strengths or allowing each to contribute in different sections. Every mission has nine activities you can complete to earn a badge and three different difficulty settings, these don't unlock any new gameplay features but can give you a reason to try out certain missions with different playstyles or cause you to limit yourself to make the game more challenging. The game has good production values with some nice looking maps, good voice acting, a good soundtrack, and I only ran into a bug twice (one that caused a patrol to get stuck and one that prevented a badge from unlocking). There is more of a story to the game than Commandos offers, more like Desperados with the characters having more personality. The character personalities are shown more in the actual gameplay as well with them having different lines of dialogue based on the situation, time of day, or weather. One of the only negatives is that three of the characters have the same passive skills, one just has less passive skills, each has their primary weapon as an ability, and all of them share two of their five abilities (a gun with limited ammo and a healing item). Though each character only has three unique abilities they might have more options available, four of the characters can change their melee attack to be nonlethal, two abilities allow you to have new actions once used, and a grenade weapon one character uses can be switched between explosive or a non lethal gas.

One of my favorite games of 2016 and one fans of the games it is based on or fans of stealth games should play.

Fantastic game, reminds me of the old days of Desperados. Fun, the atmosphere is stratospheric and the game is genuinely hard at times but never punishing. There are way more ways to finish a map than it looks at first.

wonderful core gameplay with nice mission variety in both settings and mission objectives. loved the cast of characters and all of their varied skills/abilities, there was truly a use for everyone in most stages. the game didn't make the greatest first impression for me with the first few missions but by the time i had reached the fourth, i was all in.

wasn't so wild about the complexity of the controls (the sheer amount of bindings) and camera itself. i'm not sure what i'd suggest differently in terms of the controls/bindings as most of the abilities as seen here are essential and would be missed without but it was all a bit much at times. trying to juggle everything while doing precision movements with shadow mode later in the game using at times all 5 characters was a bit nightmarish to pull off. hopefully it all feels better in future efforts.

will be perched for the expansion for sure.

Still the most perfect game I have ever played, scratched my stealth itch so hard I was bleeding. Perfect little diorama-puzzles with multiple creative solutions. The only bad thing about it is the generic-sounding title.

Japanese culture + tactic = 8/10

Прикольная игра, закос под командос с современными удобствами. Но время таких игр ушло (ну или мне такое не заходит уже), хотя в командос кайфовал в детстве

If you loved playing Commandos as a kid like I did, then you shouldn't be reading this review. You should be playing this game.

If you like strategy, stealth and Japan, then again, you should be playing this game.

Shadow Tactics fully embraces the real-time tactics genre, with a particular emphasis on stealth, that was popularised by the Commandos saga. The plot is set in Japan and fictionally continues the events of the Summer Siege of Osaka (1615). The core of the title invites the cooperation of several characters, with different skills, to cross levels. In particular, the strength of the game lies in the satisfaction you get from setting up complex tactics with three or four actions. Some small passages require you to have worked on your mouse skills, but the experience is all the more rewarding. Thus, it is always pleasant to go on an adventure with our different protagonists to put an end to Kage-sama's rebellion: no character seems useless and it does not necessarily come to mind to try to complete the objectives with only one character, but the title has the merit of leaving this possibility open, thanks to its emergent gameplay. One regret could be the length of some levels. Learning the last four levels is quite long, requiring almost two hours to complete one of them: I would have appreciated the existence of checkpoints, especially to redo and experiment only certain sections. Some ergonomic options would have been appreciated – a stronger zoom, the possibility to select enemies through the scenery, an automatic save. Some players may be put off by the spiking difficulty of the final third, but that is the nature of the shadow life. Ultimately, Shadow Tactics is a thoroughly enjoyable title in Edo Japan.


A very good stealth tactics game. Its puzzles are fairly scripted but open to multiple solutions. The whole game is admirably flexible, and the toyboxes of its five protagonists are fun to play with. I had some issues with the repetition of NPC voice lines, the camera, and one memorable problem finding an essential environmental prompt, but these are minor nitpicks. Altogether, the story was surprisingly decent and well told, and the game is just fun to play. Plus, it features a tanuki!

The reveal of Shadow Gambit reminded me that I had the studio's previous title in my Epic Games Library and I thought I'd revisit it. It was a game I had glossed over initially because it wasn't what I expected and found it obtuse to control. Now more veteran in the typical RTS control format, the game is absolutely superb. It has much of what I enjoy in Hitman but at a different angle, both literally and design wise. Highly recommend if videos on it intrigue you, though I must warn if you have no experience with this format of control schemes you will have to learn.

A really fun and unique indie game! Requires a ton of trial and error along with thinking and trying different things to solve the issues each level presents.