Reviews from

in the past


Recentemente, acabei de concluir o recém-chegado ao Game Pass, Chicory: A Colorful Tale. Este é um jogo de aventura e quebra-cabeças que se destaca desde o início por sua bela arte, narrativa e mecânica de pintura.

Apesar de ter uma história simples e cativante, o jogo se passa em um mundo onde uma pintora chamada Chicory é responsável por trazer cores e vida ao mundo usando um pincel mágico. No entanto, Chicory desaparece e cabe ao jogador assumir o papel de Pincel para restaurar as cores do mundo.

A mecânica de pintura é extremamente interessante. O jogador pode usar o pincel para pintar as paisagens, que basicamente falando é a tela do jogo em si, interagir com objetos e resolver quebra-cabeças. Ao pintar, o mundo ganha vida e os personagens reagem às cores e mudanças feitas pelo jogador, assim como o próprio cenário reage de maneiras únicas. Essa mecânica de pintura é simplesmente incrivel, proporcionando uma experiência de jogo "diferente" para qualquer um que jogue o game.

Além disso, Chicory, apesar de sua aparência simples, aborda questões de identidade, responsabilidade e o impacto que uma pessoa pode ter em seu ambiente. À medida que a história avança, o jogador é levado a explorar os desafios emocionais e altos e baixos da vida dos personagens.

Em resumo, Chicory: A Colorful Tale é um jogo belíssimo e oferece uma experiência única aos jogadores. Com sua arte Incrivelmente linda, mecânica de pintura igualmente incrivel e narrativa envolvente, este jogo é uma excelente escolha para aqueles que procuram uma experiência visualmente impressionante, assim como Planet of Lana, recentemente jogado por mim.

Prós:
- Estilo visual único.
- Narrativa.
- Mecânica de jogo inovadora.


Contras:
- Puzzles simples e repetitivos.
- Progressão lenta.

honestly a very comforting and sweet game, a bit grindy at times though

Chicory: A Colorful Tale has been a lovely experience for me. I probably used the word “cute” a lot in this review, but that’s because the game just oozes with cuteness! There’s a certain serenity to playing this game, just coloring places at your own pace. It set out to be a coloring book game of sorts, and I think it’s successful in that regard and then some! More people need to play this game, and frankly I think it’s criminal that this game doesn’t seem to be that well known! So go and play it!!!!

(full review https://doorplays.substack.com/p/door-reviews-chicory-a-colorful-tale)

What a masterpiece of a game underrated
Deep story meaningful uplifting talking about very serious subject
Lovable characters and world
Amazing ideas to play with
outstanding soundtrack with wonderful puzzle

You play as a small dog with a big personality, named whatever you want, but I'll call them Onigiri. So, Onigiri starts out as a janitor, cleaning up at the Wielder Tower, when all of the color disappears! They run off to find the Wielder, only to find their paintbrush, which they happily pick up and begin chaotically painting the world. From there, you follow Onigiri as they come to terms with their new responsibility and try to figure out what happened to the world, why Chicory gave up, and what they really want to do in life. AND there's an awesome bisexual coming out story! YES!!!

Chicory: A Colorful Tale touches on some really heavy themes including depression, imposter syndrome, and finding your passion. Or rather losing your passion because of outside pressures. Expectations and burnout. It's far deeper than I anticipated going in. Make sure to talk to every NPC, because most of them have interesting stories, or just something funny to say.

Visuals

Chicory: A Colorful Tale is absolutely adorable. It looks like a fresh coloring book, at least until you get The Brush on it. You're free to color it in however you want, within limitations. Each area has its own set of colors you can use, and you'll unlock new brush styles as you progress. There are characters who will make requests about how they want their homes to look, but for the most part, go wild! You absolutely do not need to be an artist to bring back color to Picnic.

The character designs are all super cute, but what do you expect from a cast of animal friends. The world feels super alive despite being devoid of color, because there are always NPCs to chat with. Some are outside, some are in their homes, some follow you from town to town. They're everywhere and adorable.

Do be aware of the flashing lights! The boss battles are on black screens with flashing colors.


Sound Effects + Music

I was not expecting to soundtrack here to go that hard. It's fantastic! You've got a mix of fun, quirky, upbeat tracks with some typical adventure sounds. The music in the swamp reminded me of Donkey Kong Country, which as we know, those games have some of the best soundtracks around. But the boss battles?! What is going on?! That second boss track was giving me Space Ex-boyfriend vibes. If you know, you know.

There's no voice acting, but it's really not needed. The written dialogue has enough personality without hearing the words out loud. Occasionally, there will be some generic squeaks and laughs or something, but nothing that sticks out too much. Although there is one special moment late in the game, but I won't spoil that. It's cute.

Gameplay + Controls

Chicory: A Colorful Tale is a puzzle adventure game with some unique mechanics. You move Onigiri around the world, just as you'd expect, but they can't jump. Instead you'll use the environment to get to higher or lower places, which is where The Brush comes into play. Some plants will grown when colored in, while others need to be blank. There are other small puzzles like that, so just play around to see what happens.

You can also find gifts along the way which will give Chicory new clothes, accessories, or brush styles. There are also some hidden kittens that need to be returned to their mother. Some characters will give you small tasks, but they're optional, and can often be stumbled upon during main quests. There's also litter strewn about that you can pick up, which is a nice thing to do.

It does have some Metroidvania elements. It's not overly complex and backtracking isn't excessive. But Onigiri gains new abilities with The Brush as you progress through the game, which lets you get into areas you may not have been able to explore previously. Then of course, there's the side quests, which you may not be able to complete at first, but can come back to later, once you've found something else. Onigiri does have a map which updates as you enter new areas, so you'll never be lost. Plus, you can see where you've been by the paint you've left behind.

The hint system is so cute! Yes, a hint system can be cute. Onigiri can call their mom for a vague hint, or they can ask to speak to Dad for a more long winded explanation. The puzzles aren't too hard, but if you get stuck, just head to a payphone.

There are also some great accessibility and difficulty options, which I didn't even know about until I was prompted during a boss fight. You can change how many hits Onigiri can withstand before "dying" or even make them untouchable. There's no penalty for dying, but it's good to have options. In fact, you can skip boss battles entirely!

I only faced one noticeable problem during my playthrough. For whatever reason, the game didn't save my progress and I had to redo a large chunk of Chapter 4 again. I don't know why, but it happened. It was frustrating, but I got over it.

Replayability

Chicory: A Colorful Tale has a lot of potential for multiple playthroughs. Yes, the story and puzzles will be exactly the same, but the moments where you're asked to get creative are open to infinite possibilities! At least, if that part of the game is what you want to replay.

Otherwise, this game is long enough and has enough content to keep you busy for awhile in just one playthrough. Obviously, it's not as huge as other Metroidvanias, but I think it's the right size for someone who wants extra content beyond the main campaign. For me, I'd be happy 100% completing it.

Overall

I can't believe I was going to quit this game before the first boss battle, because I wound up falling in love with it once I started it again! Chicory: A Colorful Tale is so much fun and has an amazing story! It's a interesting world populated with hilarious and relatable characters. The gameplay is a blast, and there's so much to do, no matter what kind of player you are.


it's great, please play it if you're an artist of any kind it makes you feel seen
also just running around the world making everything look pretty is a very calming pass time

What does it mean to be an artist? Is it to create for yourself? For others? Is it even about having talent whatsoever? And how can you still love art if it becomes your work?

These questions and more are what Chicory proposes through both its gameplay and narrative. It's a very quirky game by nature, putting you in the shoes of a total goober coloring a now colorless world while interacting with the, well, colorful world and the characters who inhabit it. I have next to zero competence when it comes to drawing, yet this game was extremely accessible to someone like me. The world is your coloring book and it is shockingly enjoyable to sit down on a random screen of the game and either doodle to my heart's desire to make things as pretty as possible, throw color everywhere haphazardly, or screw around and draw Amoguses everywhere. Even for people who aren't very creatively oriented, there's still a very enjoyable and engaging puzzle adventure to explore and piece together bit by bit. It's not hard at all but Chicory as a game does a very good job of mixing together it elements into a canvas anybody can have fun painting onto.

The narrative reminds me a lot of Kiki's Delivery Service in the sense that the primary themes revolve around a passion and losing that passion to work, perfectionism, or simple artist's exhaustion. Doing anything over and over again is exhausting, let alone something that you love now with heaps and loads of pressure on your back. That's not to say the game ever says having work you're passionate about is a BAD thing, but it does explore the woes of the career artist as well as the hobbyist. As someone who wants to work as a creative myself someday, this story hit me like a freight train. Chicory's writing does a great job of telling you things straight but having the characters have very complex motivations to the point where they could and do reasonably make different decisions in very similar situations. The protagonist (default named Pizza, but I called them Pumpkn Pie) and Chicory (the character) both exemplify this perfectly as both grow and cope with the hand they've been given in very different ways while serving as great foil to one another. Pizza has no innate talent but carries artistic drive, while Chicory violently burned out even though she's definitively the best artist in the whole game. The relationship that forms between these two characters is very believable in both how they interact with one another and how they influence each other for the better, thankfully so since this is the backbone of the entire narrative. (Between this game and Wandersong, I've learned this team is VERY good at making strong protag-deuterag relationships that really explore the themes of the game.) It certainly helps that the cast of side characters are all very charming as well and suitably goofy to break up how honest and raw the main story beats can be.

The other parts of this game are also great, from the art direction managing to hit very good even in monochrome to the absolutely stellar soundtrack by Lena Raine that I'm confident I'll listen to a lot outside the game. There's not a lot to say here since the art style generally speaks for itself, and if I wanted to gush about the soundtrack I'd probably lean a bit into spoiler territory so I'll hold off.

The only real gripe I have with this game is that it's kind of a hassle to go find every little collectible for 100%, but I've learned that games should be enjoyed however much you want to. It's okay if I do most things while leaving a little to rest or go back to later. They're more or less all extras anyway. I feel like I got everything I wanted from this game. Progression can feel a bit boring and repetitive but these levels are so short I barely care, if I really feel bored I can just go do something else since there's lots TO do in Chicory.

I heavily recommend this game. It's very cute, charming, and surprisingly intelligent. Though the game might be a bit trickier without a mouse to really make things precise for those who love to draw all detailed.

9.6/10
Chicória: Um Conto Colorido é um jogo indie que descobri por acaso no gamepass. A Xbox anunciou sua leva de jogos e eu bati o olho nele e na hora o interesse já veio.
É um jogo lindo que trata temas sensíveis com muita maestria. Vi várias reviews desse jogo reclamando da história que ela poderia ter sido um pouco a mais oque eu discordo profundamente. Por mim a história não deixou nada a desejar, achei que trataram os temas da depressão, aceitação, obrigação e responsabilidade muito bem. A Trama se desenrola muito naturalmente, os personagens que levam a obra são muito carismáticos e engraçados. Todo o arco de desenvolvimento do personagem principal e da Chicória me deixaram muito satisfeitos, e a relação entre os dois foi muito bem estabelecida e muito verdadeira, uma real relação de amizade foi criada ali.
Sobre a gameplay, fantástica. A forma que o jogo utiliza o pincel para construir puzzles, história e colorir o mundo é genial. Acho legal como o jogo consegue te entreter mesmo sem nenhum inimigo, além dos bosses, para você enfrentar. O Mundo da obra é vivo, cada personagem com sua personalidade totalmente individual e isso é uma raridade, todos são muito carismáticos. Uma sensação de obrigação cai sobre você durante o game, condizendo com a trama. Sua soundtrack é um bagulho FENOMENAL, oque esses sons te fazem sentir é assustadoramente gostoso. Áreas como Gororoba e a Cidade Grande (que esqueci o nome) tem musicas tão marcantes que te fazem relaxar por completo enquanto joga.
Portanto Chicória: Um conto colorido é um obra que tem um charme imensurável e entrega uma história com pontos muito fortes sobre temas sensíveis. Talvez eu busque o 100% visto que não é tão difícil.

This review contains spoilers

I played this for my birthday and finished it a few days later, I painted everything. I'm an artist for my job so this was really fun and I think I would have cried at the end of the game when it added the players name as an artist credit if I wasn't on a call with my friends, that little thing at the end where it thanked me for being an artist and me just wanting to paint everything anyways just made me so happy, lovely story and wonderful color pallets. I love this game💙

Holy shit, video games can be this joyful and fun while still engaging with an emotionally rich and at times genuinely devastating story?! Every new mechanic, every new scene and color and personality and exhilarating boss fight in this....metrovania coloring book (?) just rocked my socks off. Im in love. Im in love!

Difficulty: 2/10
My time: around 28 hours
Platinum N°: 139

Chicory is a rabbit who is the Wielder of the world of Picnic, passed down from generation to generation she is in charge of painting the world with a magic Brush. But something is happening, a darkness is eliminating the color and Chicory abandoned his work.

We as protagonists must pick up the Brush and try to help Chicory and stop this crisis while fighting insecurities, fears and what it means to find our path in life.

The game surprised me a lot, it is lovely to go painting the world and discovering different places and characters. The game has battles but they are very few and the main thing is to solve puzzles and let your creativity come out.

The trophies consist of getting all the costumes, all the brush styles, collecting all the litter, finishing the story, finishing all the academy classes, among others.

I highly recommend it, along with Toem, two stellar indie games 👍.

I really wasn't expecting this from a game that I mostly saw as the game equivalent of the trendy colour books for adults, which have never been something I was attracted to. However, contrary to my first impression, I now believe this is a top level mother-like. The character interactions are so memorable and the relationship between some is just incredible, truly a memorable game. Absolutely loved it.

Clever puzzles with a unique colouring mechanic at its core, it's basically a zelda without combat and some other game mechanics taken from "chill games" like Animal crossing (collecting clothes and house decoration). It all mixes well together. The level design is really tight and you just know it's good when the game asks you to find a random area from a picture and you can easily spot where it is, because every single area has its distinct features. It has much a simpler art style than many games but the fact you're taking part in it compensates plenty. And the soundtrack is also excellent.

Pensa num joguinho bonitinho com uma história fofissima!

Didn't hold me for too long, but painting stuff was pretty fun.

This game is a delight from its story on imposter syndrome and art to its fun puzzles and metrodvania world. The game has tons of options to play with and secrets to find. If you are looking for a cute puzzle game with great music and a story that most people can relate to, this game is for you.

Chicory is a beautiful and innovative experience of a game. The core gameplay mechanic of painting anything and everything (and every one) to your heart's content makes this such a fun experience. Especially when the options start opening up as you unlock more colour palettes and brush patterns & styles.

The story was far better than I expected. It really tackles feelings like imposter syndrome and self doubt in a relatable way. Even the journey of the world starting in black and white and gradually becoming more colourful as you progress makes you feel like you're having a real positive impact on this world.

Majority of the game is a great way to chill out and relax, although some of the bosses can be surprisingly fast paced and difficult in some cases.

Would love to play a sequel in the future.

eu posso confirmar que pintei 👍

Chicory is literally me frfr (mentally ill rizz)

A very enjoyable adventure game inspired by 2D zelda, with a twist. I will say I didn't expect it to have so much personality, between the sometimes dark plot points and the various characters.

Very pleasing OST and getting to paint in a blank screen however you choose is always satisfying, even for me as someone who doesn't enjoy art as a hobby.

Eu genuinamente me pergunto como o pessoal que adora jogos indies não falam mais desse jogo aqui, ainda mais pelo o quão incrivelmente sensacional ele é!

A gameplay é simplesmente perfeita, mas se eu fosse explicar mais aprofundadamente eu podia resumir como uma amálgama entre Zelda, Okami e Epic Mickey, o ponto principal do jogo são as mecânicas de colorir o mapa, e o jogo tira proveito total disso, já que o pincel é usado para desenhar pênis resolver puzzles e atravessar o mapa, algumas áreas usam o pincel de forma mais simples tipo colorir uma planta para tirar ela do caminho, ou colorir um cogumelo para pular para um lugar inalcançável normalmente (pelo menos por enquanto), mas conforme você avança, o jogo vai elevando cada vez mais os puzzles e as mecânicas de colorir no jogo, especialmente nas "dungeons" onde cada uma usa o pincel e os upgrades de forma interessantíssima, tipo pintar o chão para revelar a senha para avançar na dungeon ou mover algum objeto com ele para algum canto da TELA (bote ênfase nesse TELA por sinal), e isso que nem entrei no assunto dos upgrades do jogo que você libera no final de cada capítulo, que deixam a exploração pelo mapa extremamente divertida, tipo nadar pela água e escalar paredes desde que estejam coloridas, atravessar buracos pequenos enquanto nada pelo chão (ou água) colorido e entre outros upgrades, e meu amigo tem tanta coisa para explorar nesse mapa apesar do tamanho dele que você nem imagina, não só tem inúmeros colecionáveis para coletar (assim como dinheiro, ou nesse caso Sucata, para comprar decorações para as TELAS, e bote ênfase no decorações e no TELAS), mas também tem tanto conteúdo extra também, tipo side quests envolvendo entregar cartas, tirar fotos de áreas adivinha só? COLORIDAS, e fazer aulas de adivinha só também? DESENHAR, ah sim, eu já estava devendo falar disso, não só o pincel é usado para explorar o mapa mas também pra ficar desenhando coisas pelo mapa, e combinado com as decorações que você libera seja comprando com sucata ou fazendo side quests, você pode criar uns cenários bem bacanas, sendo o perfeito passatempo para enquanto não continuar a quest principal ou mesmo as side quests, e eu tinha citado desenhar antes, também tem certos momentos onde você tem que desenhar algo (tipo TODAS as aulas de arte em uma certa área do jogo), seja tentar imitar um outro desenho ou desenhar algums coisa para uma loja, e como é divertido demaid desenhar coisas nesses minigames, é quase como jogar um Mario Paint Lite, e ainda os personagens falarem bem dos seus desenhos mesmo ficando realisticamente horríveis é bem bacana. Só mais uma coisa que quero falar antes de ir pra história é falar das boss fights, SIM, apesar de não ter nenhum inimigo que você pode lutar contra diretamente, o jogo tem boss fights bem legais, especialmente as que envolvem doppelgangers de outros personagens, e também assim como todo resto do jogo usam muito bem as mecânicas de colorir e o pincel combinado com Bullet Hell meio Undertale por assim dizer. Enfim, deu para entender o quão excelente a gameplay é, e ela se conecta extremamente bem com os visuais e a história.

E falando no tal, a história é simplesmente fantástica, resumindo a premissa, você era faxineiro da Chicória (personagem que dá nome ao jogo) até por algum motivo todas as cores sumirem de Piquenique, aí o (ou a) protagonista pega o pincel e começa a fazer serviços envolvendo (É CLARO) colorir e desenhar pelo mapa, eu sinceramente eu acho que estou fazendo um desserviço resumindo a história desse jeito, mas é que eu não quero spoilar a história de jeito nenhum por causa que ela é simplesmente incrível, ela conta com temas meio sensíveis tipo depressão, síndrome do impostor e expectativas, ao mesmo tempo que brilhantemente balanceado a história com seus momentos de leveza bem humorados, e os personagens são muito carismáticos e memoráveis no geral, tipo a própria Chicória (uma das minhas favoritas do jogo inteiro sem sombra de dúvidas) e a sua ex-professora Amora, fora toda a backstory por trás do pincel e o templo dos pintores que é muito daora.

Visualmente o jogo é lindíssimo e complementa a gameplay e a história de forma muito boa, as TELAS são todas em preto e branco como se fosse um livro de colorir, reforçando as mecânicas de colorir do jogo, fora que no geral o jogo é lindo também, algum cenários são genuinamente fantásticos tipo o Templo dos Pintores no exterior, e quando combinado com o sistema de decoração de cenários e um certo item aí que não irei falar, você pode desenhar cenários ainda mais belos do que os já presentes no jogo, até quando você desenha o cenário e você acha que ficou uma porcaria ele ainda fica muito bonito, sem contar no design de cada um dos personagens sejam principais ou secundários que fazem deles ainda mais memoráveis do que já seriam só baseado em personalidade. A trilha sonora é muito, mas muito boa, o que faz sentido considerando que foi composta pela aclamada Lena Raine de Celeste (até a história do Chicory tu pode dizer que lembra Celeste, e olha que eu acho a história do Celeste meio superestimada hein), eu até prefiro bem mais a trilha sonora dela aqui do que em Celeste, a maioria das músicas aqui são muito boas tipo todas as músicas de todas as cidades do jogo, as músicas de certas dungeons tipo a da Ilha das Colheres e o Pico da Sobremesa (Celeste 2?!) são muito boas.

Para mim o melhor do jogo é como ele consegue integrar uma gameplay excelente com uma história tão excelente quanto, eu nunca imaginaria que o jogo seria tão bom quanto Hyper Light Drifter, um jogo inspirado em Zelda tão bom quanto, esse jogo merecia muito mais reconhecimento entre os fãs de jogos indie, se você não jogou esse jogo, eu só falo uma coisa... Jogue este jogo logo!

10/10!

It's a pretty great game. The story is nice, the gameplay is engaging enough for its runtime, and I really enjoyed all the characters. My main complaint is that I think the story could have done a little more, it was good, don't get me wrong, but it didn't feel too inventive. To me, it felt really similar to Wandersong, which is a good thing, I love that game, but it just didn't feel different enough, and it also wasn't quite as good. The gameplay, on the other hand, was leaps and bounds ahead of Wandersong. I think it's a really good title, and if it interests you, I'd recommend it.

genuinely such an adorable little game... my only real complaint is that i think the story could have done a little more. im definitely planning to go back and 100% it

DO NOT PLAY THIS GAME ON GAME PASS. IF YOU WANT ACCESS TO YOUR DRAWINGS I REALLY DONT THINK YOU CAN GRAB THEM BECAUSE MICROSOFT STORES FILES IN THE STUPIDEST WAY EVER. TRY SOMETHING THAT IS NOT THE MICROSOFT STORE.

Cool messages about stuff that doesn't really affect me too much because im not human. Never really done art stuff to feel those art struggles, but the art classes really do simulate some of that stuff and thats cool. Also probably ran on a little too long.

I did enjoy the drawing stuff at hand here, much like I enjoyed Drawn to Life.

The colour choices they give you for drawings can be super annoying. I think the point is just "play the cards your dealt and try your best," but fuck it can be really fucking annoying when you know what you want to draw and do not have the colours.


Me esperaba un juego súper cuqui y sencillo. Nada más lejos de la realidad. Osea, es cuqui pero es oscuro, inquietante y con una historia muy chachi. La música top.

(Game Pass) Played this in co-op with my wife and we had a great time. It's a exploration platform that reminds me of Link to the Past but with the mechanic of coloring the world to solve puzzles. The story and overall writing explores a lot of mental health troubles and shows how the characters overcome them with the help of their friends. A piece of art in both the literal sense and in its writing. So much to do and never overwhelming.

Great game by some powerhouse indie devs. Music is great. Add it to my mental list of games that use the BoTW formula.

I don't know how much I can say about Chicory that others haven't already said, so I'll keep it short.

Chicory is a warm, beautiful meditation on art, acceptance, and imposter syndrome all with a backdrop of a stunning OST and an immaculate art direction.

It never shies away from the heavier parts of its message, and it never makes the player feel guilty for taking as much time as they want to explore and color in the world.

I also have to note that it has a great deal of extremely heartwarming. considerate queer representation that brought tears to my eye more than once.

Please play Chicory. It deserves all of its praise.