I should've liked this game. It's got a kooky concept and decent art direction but it just didn't click with me.

Absolute dog shit. Pour one out for all the kids whose parents got them this instead of Ocarina of Time.

The last mainline pokemon game I ever played. I really enjoyed it but by the time the next one came around I was done and ready for something with a bit more... I don't know progression?

I put 100 hours into this game because my friends on the playground said the SS Anne came back at 100 hours and had newer cooler pokemon to trade.

10/10

Way more oomph than you'd expect from a Gameboy Advance JRPG but still a lot of fun.

The Xbox 360 was not swimming in great JRPGs but this little gem about "what if Chopin fever dreamed an anime on his deathbed" really hit the spot for me in a long JRPG drought. The combat system wasn't much to write home about and I honestly couldn't name any of the characters off hand right now but boy howdy does the ending stick with me.

Mechs, a fighting game influenced combat system, a storyline that runs Sigmund Freud through the anime meat grinder and a mech combat gladiators mini game that was good enough to be a game in it's own right (they even had 2-player for it) puts this up their as a contender for GOAT Jrpg.

Between this and the (superior) Xenogears there was a bit of time where JRPGs and Fighting games almost came together. The ability to put in Street Fighter style combos one input at a time helped elevate the combat in this game to a point where it helped make up for the pretty abysmmal story. Something about evil fog and good trees or some shit. Cute polygons tho.

I bought that brick-ish 4-controller PS2 adapter just for this game.

Ooooooooh baby.

Who'd a thunk all the sequels after this would suck tho?

This game is fine tuned within an inch of perfection. The levels are inventive, the story is better than it has any right to be and the challenge is as brutal as you want it to be.

Also every track on the OST is a certified bop.

They say your first is the most special and this was my introduciton to the Civ series. What is there to say about the "just one more turn" addictive nature of these games. For my salt, I liked the AI more in IV and I liked unit stacking. This game also came with community mods baked right in and waiting for you which I thought was pretty neat.

Twin Stick rogue lite with enough weapon variety to keep things interesting on your runs. Sadly a run can be ruined by RNG simply by not getting the superior weapons you need to beat the bosses on the 4th floor but still a great time waster.

The mark of a quality rogue-lite is the ability to sustain a sense of discovery despite repeated play throughs and to keep a general barometer of fun in the moment to moment gameplay.

Dead Cells excels at the latter but stumbles in the first. I generally enjoyed the 2D-souls-lite combat but every run I found myself accidentally stumbling down the exact same path. I eventually went online and found out there were separate paths I could've been taking the whole time but they were so obtuse that even while knowing about them I never found them.

I got the "bad ending" a few times and have never put in the time to get the good ending.

Animal Crossing is a soothing balm that is also hair pullingly obtuse in some ways.