Ignoring the fact that the puzzles are awful, if I'm going to play a horror game where the core gameplay is backtracking, I rahter NOT be in the same goddamn house for almost the entire playtime. Is the idea of having some tension really too much to ask for?

Play Silent Hill or Resident Evil 2 remake instead.

I did it! I beat this game 10 times!!!
It's just that type of game that NEVER gets old.

The most unironic fun I’ve ever had with an objectively unfinished product.

God, I hate Ubisoft.

The brilliance of how it builds its own world and story out of what is nothing more than a tech demo. It's the kind of thing that video games were made for.

1993

Influence aside, this game is absolutely nothing special.

Happy 10th anniversary, Spec Ops!

The Just Cause franchise is like a hamburger without cheese, sause or vegetables. It's edible but it has none of the ingredients necessary to make it a worthy meal.

This review contains spoilers

This would've been 5 stars if Wheatley's turn to the dark side didn't come out of nowhere like it did. Otherwise, amazing puzzles, gorgeous environments, and a phenomenal climax! This is the textbook example of how you do a sequel that expands on the original!

I'm trying so hard to get into through the first section, but the fact that you lose ALL your currency when you die makes it so goddamn tedious. Is there something I'm missing here? Am I not playing it right? Someone please tell me, or just give me some advice to get through it. I want to know what all the fuss is about.

This is the kind of shit that horror games get stereotyped as being like.

I'm 100% willing to bet that the Duffer Brothers stole the concept of this game for Stranger Things. Don't get me wrong though, that would be one of the few cases where the ripoff was infinitely better than the original.

I was about to give it 4.5, or maybe even 5 stars...
Then the third act dragged it down to a 4 with all the pointless action sequences, tedius enemy encounters and these stupid-ass robots that you have to shoot with missiles that miss half the time.
Things seemed to get back on track with the climax building up to something great, but that part also took down a point with how terrible and underdeveloped the villain is.
AND THEN the game just suddenly ends without conclusion. It's not even a cliffhanger, it's just an arbupt stop to the emotional highpoint of the story.

Genuinely as dissapointing as a game has ever gotten.

I'm keeping this review neutral because I want to make a blanket statement about the upcoming remake:
I support the idea of it becoming something completely different!

The original is my favorite game of all time, and the fact that the remakes of the previous 2 got the treatment of 4's gameplay style was a warranted edition. I found the idea of remaking the game that basically set the stone for that exact gameplay to be a weird idea, but I see lots of interesting new directions they can take with the story. The original was a action-centered, campy, adventure with horror elements in it, and that was perfect for what it was, but I nonetheless felt intrigued by its earlier shapes and forms before it became what we know it as now. The idea of using this story to set a whole new tone and reinvent what it could've been sounds wonderful to me, like we get a chance to play the modern equivalent of the Hookman version. Something really spooky, more subtle, and just overall more serious.

But my biggest reason for it to be this way is because I don't want the remake to be compared with the original. There are lots of people in this world who are unwilling to get used to the controls, and I'm scared that if the remake serves as a substitute, it will be their only excuse for claiming it to be better. If this ends up happening, then we are going to forget what made the original what it is, which to me is the peak of all gaming. I prefer to have it be a widely different experience not only because it makes it so much more exciting and unpredictable, but so we can see it more as a reimagining than a remake, because that's what the creators always had in mind. We just assumed them to be remakes and now that's what we have definitively decided to call them. Would I have prefered it if this new version didn't end up happening in the first place? Admittedly yes, but I think there is still hope left so we can finally have this be a good final note of this remake legacy. Capcom may be a hard company to work with, but they're not the type to take the lazy way out.