I was trying to get the In Water ending again, but somehow got the Maria ending. Well, now I've got to all 5 of them.

I was not expecting to be done with this game so quickly. I got in and out of it in like 2 hours, and even then the credits remain as uplifting as always. Sorry, but I will never get tired of emphasizing how amazing Stil Alive is.

Do you know how long I've been procrastinating my first playthrough of this game? It has been nearly a year now! You see, I REALLY like the first half of this game. It amazingly evokes the creepiness of this franchise in ways it's never been done before. I would've loved to see Team Silent making more games outside of Silent Hill, because there were clearly more stories they wanted to tell.
However, once the game reaches its midpoint, it becomes practically unplayable for me. Escort missions are fun for what they are but it doesn't belong in a game like this, especially when an unkillable dude starts chasing you with a gun. The titular room getting destroyed makes the game unendingly dreadful with barely a moment to breathe. Being able to escape from the nightmares gave the atmosphere a melancholic vibe, kind of like going to the merchant's store in Resident Evil 4, and you can't have a horror game without that calming inbetween. But you know what? I can take these problems to some degree if I wasn't forced to go through the same areas all over again! It makes all my previous progression seem wasted, the puzzles become infinitely less fun to solve, and it destroys the rising action!

I feel that all of this has something to do with Konami's intervention to turn this from an original IP into a Silent Hill game. It's like they were on the verge of sticking with what they already had in the first half, but then had to take the story in a completely different direction halfway through to make it more in-line with the franchise without the time or budget to create new environments and monster designs.

Overall, a game that had so much potential to become an all-time favorite of mine but destroyed itself with a shockingly unnecessary tonal shift.

If the logic of this game applied to the real world, then you would drop dead the second you get as much as a mosquito bite.

I've come to grips with the fact that the story is kind of garbage. The real elements of worth here are the characters and the gameplay, excluding the combat and boss fights miraculously being worse than ever. If it had stuck to its tone in the first half, I could've considered it an easy 5 stars.

2001

Maybe I'll rate this 5 stars when I play it on a system that doesn't stop me from running whenever I use the analog stick.

On this playthrough, I let Barry and Chris die, and it was the most hilarious anticlimax I have ever seen.

Alan Wake is one of the greatest comedies in all of gaming!


Wait, it's a horror game?

This is the most fun I've had with a game in a year! Beautiful art direction, kick-ass combat and relentlessness gore and violence that you don't see anymore.

It's not a game that I necessarily recommend to anyone because it is hard as steel! Dying so much and constantly repeating boss fights is definitely a big flaw in the game's difficulty scaling but it's just a case of learning through trial and error. Now that the hard part is out of the way, I feel that I'm only going to enjoy this game more on my second playthrough.

I had some speculation that I was going to like this but I didn't anticipate it to become one of my favorite action adventure games! I'm planning to play most of this franchise for the first time and I already can't picture it getting any better than this.

It should be considered a crime for a hack 'n slash to be this boring.

Did S.S. Rajamouli make these cutscenes?!

As much as this entry proudly stands above the mediocrity of later Lego games, it doesn't reach anywhere near the levels of The Complete Saga or even Lego Batman 1. There are occasional great moments that pay tribute to the films, like the catharsis of instantly drinking from the right cup in the knight's chamber, but the level design is really lacking at times and doesn't warrant a lot of replay value. In fact, it often feels like the game is coming up with great ideas for levels during cutscenes but then forgets to put them in. I mean, why are there no vehicle levels?

The Raiders of the Lost Ark levels are fine
The Temple of Doom segments are a ton of fun
The Last Crusade segments are an absolute chore to get through.

I find it weird to rank this higher than the original BioShock, because that game was far more interesting in the setting and the story. I just had a better time with Infinite because I was actually able to finish it without problems. The gunplay is much better and the story is easier to follow within gameplay.

That aside, it's great to see a sequel that can do something unique rather than just doing more of the same thing. It's still easily one of the best games of the last 15 years.

DO NOT BUY THE STEAM VERSION! It is egregious to the point of being downright broken.