This game has a very strong case of "first game syndrome" in my opinion. Pretty much all of what Paper Mario does was improved in the upcoming games. The combat system? More in-depth in Thousand Year Door. The characters & story? wackier in Super Paper Mario. The writing? Funnier in basically every later entry.

As I see it, there isn't really a reson to come back to this game these days, since it's just so basic in comparison to its sequels. It's alright, but doesn't ever get more enjyoable than "alright".

Man I love the Splatoon franchise. It's so rare these days that Nintendo attmps to establish a new IP. And this one is just so refreshing (pun intended). The world of Splatoon is so weird and intriguing, I just want to see more of it.

Splatoon 1 is a nice first entry in the series. Yes, the online was (and still is) very flawed, but this game features my favourite maps in the entire franchise. And the atmosphere and style is so unique, even if compared to Splatoon 1 & 2. I just love the entire style of Splatoon, the aesthetic, the soundtrack, everything!!!

A fun couch co-op game. The gameplay of Unrailed strikes just the right balance of hectic and planned. You really have to think on feet, but it also never gets overwhelming.

Sometimes, the procedural map generation can completely screw you over, which feels a bit cheap. It also needs to be played with the right group of people. This kind of game doesn't work with everybody, you gotta be able to laugh about mistakes and not take it too seriously, but you also need to be capable of communicating and coordinating actions with your group. If played with an unfitting group, Unrailed can get frustrating very quickly. But if played with just the right group of people, it's an absolute blast!

The first Zelda game I ever played from start to finish. To this day, Wind Waker remains one of the most charming games in the franchise. The ocean is exciting to explore and the entire game is refreshingly lighthearted and goofy, but it also knows when it needs to strike a serious tone.

The only sections of Wind Waker that I enjoy less than other Zelda games are the dungeons. They are a bit too straightforward and simple for my liking and end up boring me (except for the last main dungeon, that one's a banger). But even then, an argument can be made that the game's simpler dungeons lead to Wind Waker being perhaps the best Zelda game to start with.

I feel like I should like this game more than I do. For some reason, I just think that it's alright, but as a concept, it seems so amazing. Slowly finding out more about Edith's family was nice and I enjoyed the creative ways of how the memories were presented. But after I've finished it, I just stopped thinking about it. Idk, it seems as if this would be a game that I'd keep thinking about for weeks. But I just didn't. Playing it simultaneously with my best friend was a lot of fun though!

I really like this game's weirdness and charm. It has a unique style and aesthetic, which is why I'd say that it aged pretty well. There are so many creative levels in this game, because the devs could go all out, due to the unique premise of entering people's minds.

However, the controls feel a bit clunky at times, depth perception is surprisingly difficult and pretty much all boss battles are very lackluster imo. Some level objectives are also not really clear. What is more, the game's upgrade system seems super enganging at first, but I realised pretty quickly that the upgrades just aren't really worthwhile. This game could have used some more time, because it feels a bit rough around the edges.

A fun ROM hack with a lot of love and care and nice levels. I enjoyed it!

Persona 5 Royal changed me. Its themes of identity made me reflect on myself so intensely that I legitimately feel like this game helped me grow as a person.

Its art direction is so beautiful and its characters are so lovingly crafted, I couldn't help but actually feel like these fictional people are my friends. It's a bit scary to be honest.

Yes, it takes a lot of time, yes, it's sometimes very repetitive and yes, sometimes I just wanted it to end, but playing through Persona 5 Royal was truly worth it. It just goes on for a bit too long in my opinion. But the amazing soundtrack you'll hear through these countless hours really make up for it.

I remember the insane hype all over the SM64 community when this hack came out. It seemed like the most ambitious Mario 64 ROM Hack yet. And clearly, a lot of love was poured into this one. It really is that ambitious.

But idk, it never felt fun to play to me. There are a lot of weird glitches and it all comes off as very awkward and unnatural. The hack has some very weird difficulty spikes as well. It seems like despite all of the time that Kaze spent on this one, there is a severe lack of polish. The hack did not live up to the expectations in my opinion.

This is my favourite Mario 64 ROM Hack. An oldie, but a goodie. The level design still holds up today and it's just fun to see all of the game's wacky worlds.

I probably like this one the most, because it doesn't deviate a lot from the normal Mario 64 experience. No crazy gimmicks or anything. Just a lot of fun new stars to collect.

I love the modern Rayman games so god damn much, wow. Rayman Legends has not aged a single day in the last ten years. It still looks absolutely stunning and its controls are the most satisfying out of any 2D platformer I have ever played.

And the levels, my GOD THE LEVELS. Rayman Legends goes absolutely bonkers with all of its ideas and I love it. As a result, it's both fun in single- and multiplayer. Usually, platformers can get really annoying in multiplayer (looking at you, NSMB), but Legends is fun no matter how you play it.

Possibly the only gripe I have with Rayman Legends and the reason as to why I prefer Origins by just a tiny bit is that it kind of doesn't feel like an adventure and more like a level pack. The whole thing of the hub world being a gallery and level themes being all over the place with little cohesion makes it feel a bit artificial. Idk, I prefer the epic adventure vibe of Origins. But that's a tiny nitpick, Rayman Legends is still one of the best 2D platformers ever made in my opinion.

Viewtuful Joe has a nice gameplay concept. Slowing down and speeding up time, zooming in as well as the fact that the game takes place inside a movie has insane potential. But other than the nice art direction, the game doesn't really take advantage of this.

The puzzles are often frustratingly cryptic, which makes the game very unsatisfying to play. I constantly had to look up how to progress, because the game did NOT make it obvious what to do at times.

The combat is alright, but it sometimes feels a bit clunky and annoying to fight. Kind of like you are fighting both the enemies and the controls.

The game is pretty challenging as well, which I appreciated though.

If you want to play a billiards game on the PS2, I highly recommend Cool Shot over Cue Academy. Cue Academy just feels wrong and the balls don't hit hard enough, which makes it feel very unsatisfying to me. I really didn't enjoy this one.

I do really appreciate all of the ideas that HAL tried out with this game. So many experiments and ideas in one single game, it's great. And it also feels so polished. I much prefer this artstyle over the one from Dream Land 3.

However, Super Star is the game that made me realise that I hate how Kirby games feel to control. It just all feels very stiff to me. Controling Kirby gives me no sense of flow, in fact it makes me feel very annoyed. Sorry Kirby.

Idk, at this point I'm really tired of Kirby games, the Dream Land trilogy is just a bit too boring for me.