There's something charming about the original Luigi's Mansion. It's gushing with character and personality, it's pretty much where everything we associate with Luigi originated. It really says a lot about what kinds of games Nintendo was willing to make in the GameCube era. Yes, the 3DS port had to make some compromises in terms of controls and visuals, but it's still a lot of fun. Exploring the mansion, especially in October, creates such a strong atmosphere.

WarioWare is always a blast! And this one features so many minigames, it's almost addicting with the amount of content - or so I thought. See, I played through it, but never felt like coming back. I really don't know why. Maybe it's missing some of the retro charm of WarioWare Inc.. I've had my fun nonetheless tho.

A pretty simple 2D platformer. Basically like bread, it's completely fine, there's nothing wrong with it, but it's just bread.

Super Mario Galaxy is a special game to me. It may have started the trend of linear 3D Mario design that everyone seemed to despise in the first half of the 2010s, but the level design is all the more creative because of it. Seriously, every Galaxy feels different, unique and equally fun to explore.

And the ATMOSPHERE, oh my god!!!

This game has a fantastic soundtrack that never fails to give me goosebumps while I play it. The space setting just hits different. Super Mario Galaxy made me fall in love with the 3D Mario games.

Wario Land II feels like an inbetween of Wario Land 1 & 3. It features the linear structure of Wario Land 1, so you progress through levels on a linear (but branching) path. But its themes and level designs are super weird and wacky, like in Wario Land 3. Absolutely servicable, but it doesn't really stand out to me, which is fine, I guess.

Metroid: Samus Returns crawled, so that Metroid Dread could run. You can see that many of Dread's elements were tested here. I really enjoyed the modernised controls, but unfortunately, Samus Returns is held back by the structure of the original Metroid II. The overall progression is super linear, meaning that there is no reason to backtrack, except for finding upgrades which the game withheld from you, because you simply didn't have the right upgrade yet. This just feels artificial and arbitrary. However, I really enjoyed how Mercury Steam expanded the areas of Metroid II. Now, every sub-area of Samus Returns is kind of like a mini-Metroidvania in its own right. That was also true for the original, sure, but there, the areas were far too small to actually get lost in.

Metroid Dread proves that Metroid deserves a place in contemporary gaming culture. For far too long, people were only able to look into the distant past to find out, how Metroid defined a genre. Now, Metroid is back and while I still think the formula could be improved (I would appreciate a less rigid order of upgrades like in Hollow Knight), Mercury Steam managed to create a Metroid game that feels modern. Gone are the clunky controls of the past games, Samus finally feels way less clunky to control.

I was a bit scared that the E.M.M.M.I. sections would kill the game, because I usually strongly dislike stealth sections in games, but they are always short enough to be challenging without being frustrating. Speaking of which, Metroid Dread absolutely nails its difficulty. I also really liked how the game tries its best to prevent you from getting too lost, without explicitly telling you where to go. You still need to explore the map yourself, but there are far less of these moments, where you are searching for that ONE spot in the world that the game now expects you to visit.

One of the thre games that actually tried to integrate the Wii U gamepad into its gameplay - I can respect that. Affordable Space Adventures is solid fun, it has the right difficulty, feels satisfying to control and ended exactly when I wanted it to end. I wouldn't call it a revolutionary game for its utilisation of the Wii U gamepad, because it's fairly simple stuff, but the novelty is nice nonetheless.

Wario Land 3 oozes with creativity. Such a wacky, weird and different platformer. I also really enjoyed that you can only lose time (and technically money, I guess) in this game, it made it more fun and less stressful to play through. Some puzzles were a bit too obscure for me though.

A very solid 2D platformer. Kirby Planet Robobot features enjoyable theming and music, as well as generally pleasant gameplay.

It's simple fun - no more and no less, basically exactly what you'd expect a Kirby game to be like

BANGER SOUNDTRACK, OH MY GOD!!! What a god damn jam.

Oh and the game itself is nice too xD
I loved the movement and the crisp pixel graphics. The Messenger also features stellar writing that actually made me care about dialogue boxes in a 2D platformer - how crazy is that?! I really enjoyed the first traditional platformer half of the game, but the linear nature of most of the game's areas are also a reason as to why I am a bit split on the Metroidvania part of the Messenger. Long linear paths just don't synergise well with an open Metroidvania progression. That's why I feel like there should be more quicktravel portals, as it got pretty annoying by the end to go through the same linear paths over and over again.

God I loved this game when I could still play it... I've had so much fun with all of the different characters and maps, even though I usually never play MOBAs. It was pure and simple fun to me. The presentation was top-notch as well, Gigantic looked and sounded amazing! Life was good, when Gigantic came out...

It's really weird that we live in a time where games like these can just... die out... Even if you payed for it, it's gone now. There may just be a lesson to be learned here about the fleeting nature of time and... things.

No one can play Gigantic anymore and it makes me so sad.

I mean, it's Puyo Puyo, you really can't go wrong with that.

However, there isn't really anything to do here, besides playing Puyo Puyo.

This game is filled to the brim with JoJo characters, it's actually insane how many they were able to put in here. If you are a JoJo fan, you'll enjoy this game just because of how much it respects its source material. Nevertheless, I think they could have chosen better stages as the choices made seem a bit questionable to me.

However, it's still a pretty normal fighting game in its core, which is alright if you're into that. But personally, that kind of Street-Fighter-esque gameplay was never something I enjoyed a lot. Sure, I'll give it a go with friends, but I am never really getting into it, the gameplay just feels a bit stiff to me and I never quite get the hang of it. To me, these types of games are always "fine" - no more and no less.

I really thought I'd like Environmental Station Alpha. The graphics and gameplay looked simple, yet intriguing. A metroidvania that focuses on the essentials of the genre, it seemed exactly like the kind of game I needed.

But playing it myself just felt exhausting. I got lost constantly and while I enjoyed the challenging enemies and gameplay, I never felt as if the game actually rewarded me enough for the struggles it made me go through. I've had my fun for the first two hours but after that, the frustration outgrew the enjoyment.