I like when RPG going for unique setting like Jade Empire going for Wuxia setting.
The story is pretty good. The combat is unique because its a beat-em up in an rpg game although its pretty repetitive and sometimes too easy to cheese or even unfair.

Still has issues that didn't aged enough but it was the first of its kind. Thief is a pioneer of the first person stealth game with its interesting mechanic and pretty gripping plot.

A game that would become the staple and template for immersive sims to come.

Improving and learned a lesson from ME1. ME2 has many QoL improvement. The combat more action-y, the plot and world expanding, really interesting characters. The idea of importing save from ME1 to ME2 also great especiall for building its own canon.

Not without its flaw though. ME2 suffers from many weird design choice like the controls also many plotholes and lazy writing, especially on the DLC characters. No more mako though.

ah yes the infamous 3 button ending and more action direction. Mass effect 3 suffers like most RPG games in the 2010s. They became more action oriented. Although there is a choice where you can play the game : Action, role-playing, and story. But that doesnt really feel like it.

Its still really enjoyable especially if you are fan of the previous entries. Its an awkward consclusion to an epic trilogy

I dont have to explain anything for this game.

"Checked the internet lately?"

4 kids goes to kill an eldritch horror

"Is a man not entitled to his borgar?"

Its one of those games you only played once....

haha goofy voice acting and polygon