2017

Gorgeous world design plagued by mid-90s instincts and drifting narrative priorities.

Balletic movement and stunning setpiece escapes elevate an otherwise competent platformer.

Best enjoyed through a Woodkid scored CG trailer.

A self-indulgent Stephen King elegy, best when it leans into the absurdity of Wake carrying dozens of 6-volt batteries in his coat.

Thoroughly enjoyable branching stealth and Kool Aid-man wall busting. Absolutely co-opts civil rights imagery.

Irony poisoned indie darling before its time. Possibly the worst of Double Fine's attempts at a genre game.

Colonial fantasies in the Siberian wilderness. Incapable of imagining non-violent solutions and skills that don't kill.

Top shelf, farm-raised indie beef. Seasoned with western guitar and electric drums. Narrated by the voice of god. We must undo our hubris.

Overproduced, bloated, fan-serving retroism that takes the best lessons from early survival horror and a deep respect of Alien with no S.

Mistakes the contrast of hyper-cute pastels and graphic violence as inherently subversive. A decade late to Eversion's party.

Stunning platforming burdened by military machismo and the expectations of FPS campaigns.

Unmatched physicality. Every first-person platformer has taken the wrong lessons, including it's own sequel.

A mess of such ambition is demands to be noticed. The Dreamcast is where adventurous devs went to die.

No game better represents the destructive instincts of capitalism. Torn apart, farmed for micro-cash, never as good as when first passed by floppy disc and shareware downloads.

Embrace the chaos. Balance is for those caged by design handbooks and a palpable lack of imagination.