The best game about games. It hates you. It is intoxicating. We do not know how to appreciate games like this.

A playable indie dramedy. Accessible and heartfelt, it is wish fulfillment but well intentioned.

Cosmic horror is spatial audio and an inner voice insisting "one more time."

A beautiful treatise on loneliness and the inescapable violence of "heroism."

A curiosity that cannot withstand modern criticism. The title theme defies time and space.

A terrifying 2 hours that is actually 10. Its clever approach to found footage is wasted on asylum tropes and kiting big dudes around while you hide in a cabinet.

Flat and unsophisticated. Cyberpunk as cultural black hole from which only the most unconfrontational and recognizable elements can escape.

Like all "good" Sonic games, Colors is perfectly fine. What it lacks is the gleeful ambition, the wild reach beyond what can be achieved. It's fine and nothing more.

What a chore it is to be an intellectual. Perhaps someday we will discover philosophy. Until then there are only audio diaries.

Understands DMC's juvenile chaos and matches it with equally puerile political satire. Big goofy fun.

Electrify the homeless. Drain the city. Resuscitate the person you just maimed to keep your karma in check. Life is just a gray box of super-anti-hero bad boys.

Embrace the chaos. Balance is for those caged by design handbooks and a palpable lack of imagination.

No game better represents the destructive instincts of capitalism. Torn apart, farmed for micro-cash, never as good as when first passed by floppy disc and shareware downloads.

A mess of such ambition is demands to be noticed. The Dreamcast is where adventurous devs went to die.

Unmatched physicality. Every first-person platformer has taken the wrong lessons, including it's own sequel.