This is sort of puzzle games that hook me in right off the bat. I beat the game in 2 or 3 days because I just couldn't put it down. The design is top notch, how the progression of skills works and top on each other is excellent. One of the weak points is the boss battles, kinda off-putting with the game vibe that changes the genre so much, and switch the brain to an action game and that annoyed me in all the occasions.

Shooting games are not my jam, but I gave it a shot due to the huge success this game is. The whole game was quite disappointing to me, the gameplay is mediocre at best, with bad stealth mechanics. I played it through with the hope that the story would get strong towards the end and it never did.

Good fast paced combat. For someone who played Odin Sphere first, nothing so much new here. Sometimes it is just good to play something expected for the only sake of the fun. And there is a lot of fun to be had here.

As I pretty much dislike the Marvel movies, I was very reluctant to start it. I'm so glad I gave it a chance, the combat and exploration are great. Also enjoed quite much the bits when I had to kill all the enemies with Spider Man and it was a puzzle on how to kill everyone without being spotted.
Looking forward to the sequel coming out this year.

I loved the premise and the graphics. However the constant time limit, the clunky controls and the unspired puzzles holds the game back from being great.

Incredible that in less than one hour the game managed to make me feel sad, happy and worried. Very recommended if you would like to have a short cozy story based experience.

Amazing follow up of Trails from Zero. What I praised about Zero applies here also, since it is basically the continuation of it. The only reason why I can not rate it 5 stars is because the repetition of the same dungeons and monsters drags a bit the pace of the game - the game lacks of surprise in that sense.

That's my favorite Trails so far (at this point I've played Sky and Crossbell arcs). The game uses everything that worked well in Sky gameplay-wise and focus on a smaller cast of characters and shorter map. The fact that the party is reduced and most of the action takes place in Crossbell made create a stronger bond with the city and the characters.

Great remake with very fun combat. Some bosses were really nasty but the game is fair with the difficulty.
One aspect I really loved is that there are many towns with shops to upgrade the gear and I perceived a constant sense of progression which is quite important in a RPG.
The story is dated obviously but what attracted me was the gameplay and in that regard, it delivers.

The biggest criticism of FFII is definitely the leveling up system. However, once you know how it works, it becomes quite fun to exploit it and then it's up to you to define the difficulty that you want to set.
What really pisses me off are the dungeons with tons of dead ends and room traps with monsters and no treasure chests. That's a jerk move that appears throughout the entire game. Why?!!
I guess it gets more hate than it deserves.

The more I think about this game, the less I like it. The gameplay is great, exploring the map, doing side quests, killing the challenging monsters. However the story has a huge problem, mainly from the half point. It comes up with a very convoluted solution, especially towards the end, that I almost stop playing. Final dungeon basically killed the game both in the gameplay a d story. That's a game I was really enjoying and unfortunately and I couldn't enjoy more.

For anyone who played SMT game before will be familiarized with the demon fusion, weakness, press turn etc. For me the implementation as SRPG didn't work that well, the missions were very repetitive (even more for the excruciating amount of escort missions).
Towards the end the game gets very grindy and it's a chore to do it for the final missions, although I enjoyed the challenge of them.

Great indie rpg! I don't understand the low rate. The battle system in special got my attention right from the beginning. It's super fun to get a new party member and experiment the different abilities, so the gameplay never gets boring.
Apart of it, the game short duration is perfect, quite rare for the subgenre of turn-based RPGs. Great representation for the indie retro style RPGs.

I really enjoy how the difficulty slowly progresses and it never feels unfair, because when the game introduces a new mechanic or a new trick, they do it in a very easy level to get acquainted to it. Still the game is quite challenging and keeps the interest in the story too, which is a bit uncommon for this genre, I always wanted to check how the computer would interact with me, or what the narrator would say in a new level.
Amazing experience overall.

It's fun to play with your partner and solve the puzzles.
However, the game controllers are poorly designed, jumping can be a hell many times (quite a factor for a platform game). Also the angles sometimes to solve the puzzles are infuriating on how they want us get it. I played it on switch and there was some crashes and bugs like being stuck in a part that I had to restart the game.

The first and second worlds of the castle were quite fun (the bridge and the explosion) but the third was a pain in the ass.
The game animation is not the best, looks like a cellphone game most of it and the narration is annoying and corny.

Apart of the negative sides, the puzzles are clever and it worth to play in local co-op.