Caidren
1998
1996
2013
2013
1992
1993
2001
I think the combat system is really unique and fun to play. Timing your hits just right feels great. I like exploring the ship, it does the RE style of finding items and unlocking new areas pretty well.
It has a lot of questionable design choices though, and the game almost feels like it wants you to savescum the hell out of it and play it like it's metal gear solid because holyshittheressomanyzombies. Encounters are draining and the best option is oftentimes just tanking hits hard, making the resource management feel not nearly as satisfying as the console titles it's trying to emulate.
Overall it's pretty okay as the novelty it is, but I see why many got fed up with it.
It has a lot of questionable design choices though, and the game almost feels like it wants you to savescum the hell out of it and play it like it's metal gear solid because holyshittheressomanyzombies. Encounters are draining and the best option is oftentimes just tanking hits hard, making the resource management feel not nearly as satisfying as the console titles it's trying to emulate.
Overall it's pretty okay as the novelty it is, but I see why many got fed up with it.
not a ton of people have played minish cap relative to most of the other "big" games but whenever i hear from someone who has they almost always laud it as one of if not the best 2d zelda.
and uhhh i don't really see it lol
i think the bosses were pretty neat by 2d standards, and it is beautiful and one of the best looking GBA games. the size shifting mechanic is cool. but a good bit of it kinda sucks
the overworld is way too cramped and is not enjoyable to traverse--it feels like there's hardly any room to explore. and when you DO explore, you just get kinstones a good 90% of the time.
kinstones are not a fun mechanic. you get so fucking many of them just to find somewhere you can fuse them and THEN you get to actually do the minimal side content the game has to offer.
the game is also absurdly easy and one of the shorter games in the series. idk man it's like a 6/10 idk what yall are smoking
and uhhh i don't really see it lol
i think the bosses were pretty neat by 2d standards, and it is beautiful and one of the best looking GBA games. the size shifting mechanic is cool. but a good bit of it kinda sucks
the overworld is way too cramped and is not enjoyable to traverse--it feels like there's hardly any room to explore. and when you DO explore, you just get kinstones a good 90% of the time.
kinstones are not a fun mechanic. you get so fucking many of them just to find somewhere you can fuse them and THEN you get to actually do the minimal side content the game has to offer.
the game is also absurdly easy and one of the shorter games in the series. idk man it's like a 6/10 idk what yall are smoking
1989