Cetus
2015
Story takes a long time to get going into anything resembling something decent, and gameplay is a bit basic unless you look deeper into some features.
Really isn't recommended to play, just due to how much of a slog it is and how you'd probably be better off just watching the story on youtube for the parts that are good.
Really isn't recommended to play, just due to how much of a slog it is and how you'd probably be better off just watching the story on youtube for the parts that are good.
Graphics are nice enough and the late game surfing sections feel faster to travel through than they did in the originals. Delta episode has sloppy writing, but overall the main story isn't horrible. The game throwing Latios/Latias at you before the 6th badge and letting you fly everywhere is awkward as hell for pacing, and the legendary hunting late and post game felt really weird. It could have been a lot better as a remake, a far cry from how good the gen 1 and 2 remakes were, but passable at least on content.
2006
2005
The good in this game is everything not involving gameplay. The bad is everything else. If you try to power grind levels, the final boss can kill you easier because its own power scales exponentially with your level. The auto-targeting on attacks is also bogus. I wish the exact aesthetic for this game was used for something else, but unfortunately it got strapped to this awkward mess.
2012
2013
You remember when you were 11 and you got an ant farm because you thought it'd be interesting, and then once it was set up you realized how the only interaction you got with it was dropping things into the colony and watching what the ants would do with it? Tomodachi Life is kind of like that.
You can make your miis and put as many as you want into the game, and watch the game take over by randomly giving them little quirks and having events happen with them, but nothing ever substantial goes on. The most you get to do almost always is just drag and drop new things into your mii apartments and watch them react. There's almost no game to this game. It's funny for a little bit, but with no substance you'll quickly get bored, and just like that ant farm you'll set it in the corner to be forgotten until it all disappears from your mind.
You can make your miis and put as many as you want into the game, and watch the game take over by randomly giving them little quirks and having events happen with them, but nothing ever substantial goes on. The most you get to do almost always is just drag and drop new things into your mii apartments and watch them react. There's almost no game to this game. It's funny for a little bit, but with no substance you'll quickly get bored, and just like that ant farm you'll set it in the corner to be forgotten until it all disappears from your mind.
2005
You play as a little robot going around trying to make a 1950s suburban family happy by cleaning up and doing chores. There's also a bunch of toys that come to life and give you more of a cast of characters to enjoy. Gameplay is surprisingly fun and addictive as you try to improve your in-game global rank and unravel the story of the house's inhabitants.
The game doesn't seem like on paper it'd be so fun, but it really is fantastically made.
The game doesn't seem like on paper it'd be so fun, but it really is fantastically made.
2007
Tons of grinding, as is tradition by this point in Digimon. Having to constantly evolve and devolve to level 1 to raise a stat for your level cap is rough, and doing it for a whole team of around 6 digimon is rougher unless you do everyone at once. Even once you can get to 99 on everyone, having to continue to re-raise your team to get their stats to be higher makes everything feel so much more padded.
There's a lot of going around maps that don't feel easy to navigate, but by the time you go through a few areas once or twice everything starts to feel easier on that end. A ton of popular digimon are also only accessible through now defunct multiplayer, making things awkward.
Story is mid, but honestly it's not a big deal it feels like.
There's a lot of going around maps that don't feel easy to navigate, but by the time you go through a few areas once or twice everything starts to feel easier on that end. A ton of popular digimon are also only accessible through now defunct multiplayer, making things awkward.
Story is mid, but honestly it's not a big deal it feels like.
The gameplay and writing are fun, and it's nice to see Luigi take more of a central role in the game. That said the game having tutorials even close to the end turned me off from wanting to try the hard mode for a second playthrough. Nintendo really needed to give the option to turn off tutorials, then again all games need that as an option.
2003
2015
Just spam low level monsters while having a baby dragon guard you from the only open square in front of you, and you can trash everyone in this game. For such a fun concept it's not really executed well, which is something you can say for any of Konami's attempts to expand Yugioh past the card game.