One of the better 3rd versions in the franchise. A few of the pokemon are shifted around so you can get some stuff a bit earlier. Some more story is added than regular Gold or Silver, and a couple new features. It still carries issues found in gen 2 such as several Johto pokemon not being in Johto, and the map opening up too much past the 3rd gym to give a better level curve. That aside is pretty fun.

A good story, but not too long. Starting in the high 20s for leveling made the game feel much shorter to go through unless you grinded Mt Battle.

Gameplay and missions are okay but the chunky graphics make things look mediocre. This game is really just a vehicle to tell you how things were for Roxas in between KH1 and KH2, which is does well.

Doesn't matter if there are better racing games or even better Mario Kart titles, this one let's you play with up to 7 friends who don't have their own copies for DS.

You remember when you were 11 and you got an ant farm because you thought it'd be interesting, and then once it was set up you realized how the only interaction you got with it was dropping things into the colony and watching what the ants would do with it? Tomodachi Life is kind of like that.

You can make your miis and put as many as you want into the game, and watch the game take over by randomly giving them little quirks and having events happen with them, but nothing ever substantial goes on. The most you get to do almost always is just drag and drop new things into your mii apartments and watch them react. There's almost no game to this game. It's funny for a little bit, but with no substance you'll quickly get bored, and just like that ant farm you'll set it in the corner to be forgotten until it all disappears from your mind.

Just spam low level monsters while having a baby dragon guard you from the only open square in front of you, and you can trash everyone in this game. For such a fun concept it's not really executed well, which is something you can say for any of Konami's attempts to expand Yugioh past the card game.

The good in this game is everything not involving gameplay. The bad is everything else. If you try to power grind levels, the final boss can kill you easier because its own power scales exponentially with your level. The auto-targeting on attacks is also bogus. I wish the exact aesthetic for this game was used for something else, but unfortunately it got strapped to this awkward mess.

Writing and gameplay are immaculate, so long as you play on DS.

Character variety is fun to work with, although the final stage requires Mario. The mini games are fun to hunt down and a nice little piece of side content. This doesn't revolutionize the game, but it can be fun to go through the stages with different characters.

If the third act wasn't so tedious the game would be much better for it. The characters and writing are charming, and it has a lot of good ideas for gameplay I wish other turn-based RPGs would adapt such as fast combat and adjustable encounter rate and difficulty from the menu at any time. The padding in the late sections of the game are atrocious though, and only worth looking at fully for the challenges it offers to test how well you've mastered the game.

Fantastic platformer but very difficult in some parts. The good ending can be worth aiming for just to see the characters be okay, and the art, music, and writing are all enjoyable.

Great story, though somewhat contrived in parts. Everything about the atmosphere and visuals is great, and the gameplay itself is alright.

You play as a little robot going around trying to make a 1950s suburban family happy by cleaning up and doing chores. There's also a bunch of toys that come to life and give you more of a cast of characters to enjoy. Gameplay is surprisingly fun and addictive as you try to improve your in-game global rank and unravel the story of the house's inhabitants.

The game doesn't seem like on paper it'd be so fun, but it really is fantastically made.

Honestly one of the better titles. It's standalone and the 2 different routes give some incentive to replay and see what you missed before. Seth is by far the greatest and strongest unit to ever exist in these games, so use him as a crutch when you can. That aside it's just all around very well built as a game.