17 reviews liked by ChillValentine


Fun and largely intuitive gameplay, and it can get pretty challenging (but if one fails a segment of a track a few times, the game will let one skip past that segment). This game sure has (super queer) vibes! It's extremely flashy, though. It was kinda hard for me to look at, and my partner couldn't tolerate looking at it for more than a couple of minutes. Sound sensitive and photosensitive players are likely to have a bad time here.
I would like to learn other players' interpretations of Little Death... I didn't really know what to make of that part.

It's ...alright. It's got smooth and fun gameplay and feels good to play overall, but it kinda gets very repetitive. I feel the Drill based gameplay never evolves in new ways enough to keep it fresh. Stuff like the grapple hook feels underused and some mechanics like the gun feel very meh overall. The bosses range from pretty fun to very annoying.

The enemies have ass hitboxes though, I feel like sometimes you get hit by something you wouldn't get hit by any other time you play.

It's a very short game but I've never really felt that's a problem if its replayable and I think it has that going for it overall.

Still it's a good time to be had, just kinda forgettable.

There is a lot of influence from the Pikmin series as you play a shrunken human on an unknown world (someone's house) that is trying to return home via a ship made of various parts from around this world (household items). To help you traverse the planet and overcome obstacles, you use the help of small creatures called Tinykins.

There are five types of Tinykins, the strong purple, the explosive red, the climbable green, the electric blue, and the bridge building yellow. Over the course of 6 levels, you will obtain a finite amount of these creatures and find them in batches, making it to where you will revisit sections of a level when you get what you need to get higher or move past a destructible wall (for example). While you explore, you gather pollen to help one of the various insect peoples create tonics for you to gain the ability to hover across distances with bubbles. Each level provides opportunity to gain more and use them in further and further distances. You also gain a "soapboard" which is a small bar of soap that you can skate on to move around quicker and grind on silkworm strings as you unlock them.

So really, this feels like a Honey, I Shrunk the Kids style concept but with the Pikman assistance and a Paper Mario style design (3D worlds and 2D characters). I enjoyed playing but lost interest in the story after a while. However, I would play a sequel.

I should've believed you guys when you praised this game for years, as it holds up 10 years after the release.

I played SotFS back in February when I did my binge of the Souls series. Going straight into it from DS1 was one of the most disappointing and frustrating experiences in my life, making for one of my least favorite games I've ever played. Going back a couple days ago from this log, I had a few videos pop up on my YouTube feed of people going back and enjoying DS2 after they started with SotFS so I decided "why not" and went for the experience myself. In the end, it was highly worth it because this version of DS2 was very fun and felt like a natural progression of DS1.

The enemy placement in SotFS feels like a kaizo game compared to vanilla, it feels like every single room has three times the enemies it should and so many places have added enemies when they shouldn't have. Vanilla felt perfectly balanced in its encounters, there weren't any locations that felt overly hard for their place in the progression of the game. The difficulty curve feels way more balanced in vanilla as well. I remember dying a lot in the Forest of Fallen Giants in SotFS since every encounter had between six and ten enemies to take care of at once. Meanwhile in vanilla, it felt much more inline with Undead Burg from DS1. This pattern continues for every single area, feeling similar in progression to areas like DS1 would be. The biggest example is Iron Keep, which in SotFS gave me more deaths than every single death in DS1 and DS3 combined. Meanwhile on this playthrough of vanilla, everything up to Smelter Demon took me one try and the run up to Iron King took me only a handful. Straight up this version of DS2 is so much better than SotFS and I think I'll actually get some replays of this game over time.

This is one of those games where if I was better at it, my score would definitely be higher. I had a really good time with Bayonetta though, I was terrible when I started and the big difficulty kick around chapter 6 really forced me to get good quick. Once I finally got that feel the game went a lot smoother but the last few chapters still managed to completely kick my ass. The only big gripes I have with the game are the numerous amount of "die if you fail" QTEs or segments and the minigame-style sequences later in the game, both of those got me pretty frustrated or bored since they killed the flow for me. Overall, quite fun even if you aren't good at this kind of game.

probably my second favorite game of all time. the music, the gameplay, the setting, and the character/ monster designs all feel so exceptional. it super nails what makes metroidvanias so enjoyable to me: exploration that you're excited to backtrack for. the sheer number of paths you can take through this game and the vast wealth of upgrades through charms and even some skills you don't need for basic endings make it extremely replayable (and also incredibly ripe for randomizer). the progression is so delightfully horizontal; you almost never kill a boss or discover a hidden area and "just get a minor little damage up," but instead always get something cool and new you can do, like a new attack or spell or equipment.

everytime I think about this game, I wish i could play it for the first time again. beyond hyped for silksong.

Twilight Princess is one of those games that I know is probably not as amazing and spectacular and beautiful as I feel like it is, but I still can't help but get a huge rush of serotonin everytime I think about it. Writing this is probably going to either ruin or strengthen that, but a friend requested I review this game and so review it is what I will do. It probably won't be as in-depth as my other reviews though. Twilight Princess is simply a quintessential Legend of Zelda game and an awesome experience beginning to end... for the most part.

Gameplay:
I sometimes hear people describe this game as a "remake of Ocarina of Time" and it's honestly kind of accurate. Twilight Princess definitely does a lot of its own things, but it certainly borrows a lot from OoT's gameplay style and structure. You run around Hyrule, talk to memorable NPCs, explore some great dungeons, and solve some puzzles along the way. Twilight Princess totally knocks its core gameplay out of the park. The world feels good to explore and is packed with tons of optional yet worthwhile tasks that help you become stronger. The dungeons are well designed with interesting puzzles and unique items. Combat is simple but has enough depth to remain fun and interesting. Link's transformation into a wolf adds a nice extra layer to the gameplay that doesn't stray far from the core. These elements are all tied together by the mostly well-paced story that drives them forward. There are a few iffy moments that keep me from calling the experience absolutely perfect though. The drawn out opening to the game can be a drag, especially your first time through when you don't know what it's building up to. The segments where you collect tears of light can feel quite drab and repetitive. The part where you gotta do that escort mission on horseback is nightmare on a first playthrough. Most of the problems lie in the first half of the game. The second half is pretty consistently awesome.

Story and Characters:
I freaking LOVE Twilight Princess's story. Say what you want about to long opening, but the way it sets up the world and makes you care about the characters makes the eventual moment where it all falls apart feel all the more impactful. The way the story sets up the conflict with the Twilight is freaking awesome, and it gives Link (and the player by extension) all the motivation and then some to go on this epic adventure with your initially mysterious new companion, Midna. For most of the story, you save ladies, unravel mysteries, and fight evil, all in the name of freeing Hyrule from the clutches of the Twilight, and it is awesome the entire time. Though, to be more specific than saying "awesome" over and over again (without giving away any of the juicy plot details), I'd say the story's biggest strength overall is its setups and payoffs. I don't think there is a single thing that gets set up in the story that doesn't have an incredible payoff. There's just so many cool moments that feel really deserved, and it just makes the story so satisfying to follow. The characters are great too. Midna is incredible and I love her personality and character arc. Zant is super menacing and serves his role in the story quite well. Link pushes the power of silent protagonists to the maximum in this game. The side characters can be quite charming too, though some unfortunately fall to the unmemorable side.

Sound and visuals:
Music's good. Sound design's good. That's basically all I have go say on that front. It's a Legend of Zelda game. I do have one complaint, and it's that the battle music interrupts all other music, which can ruin some important moments.

The visuals are one of Twilight Princess's many strengths. The environments look quite nice, and the dungeons specifically are absolutely epic. The Legend of Zelda series love its wacky character designs, and this game delivers them in droves, even despite its darker vibe. My favorite part of the art style is without a doubt the enemy designs. A lot of the enemies look totally awesome and menacing, especially the creatures from the Twilight. The art direction as a whole feels a lot like Majora's Mask's but if you made it listen to experimental 90's rock music for an hour.

Conclusion:
Twilight Princess is an incredible game all-around. It's got a good story, cool art style, and great gameplay. If you're a Legend of Zelda fan or just someone who likes these type of games then I'd definitely recommend this game. It is, dare I say, awesome. Twilight Princess will probably remain one of my top 10 favorite games until the end of time.





And yes, I will acknowledge the humor in me reviewing this game right after Sonic Unleashed.

Actually a really solid game!

The gameplay loop is quite simple, but still so much fun. I like how the unlocks motivate you to try different levels with different characters, so you can't just cheese everything with whoever your favorite is. Speaking of unlocks, this game is heaven if you're an achievement hunter and I'll most certainly be going for the rest of those, since I've just got about half before the credits rolled. (Also there are many easter eggs and they're great!)

In the end I've had way more fun with Vampire Survivors than with several AAA games and you honestly can't go wrong with the entry price of just five bucks. If you're uncertain, I recommend checking out the mobile version - it's free and all ads are optional.

the video game equivalent of crack

it's lowest-common-denominator "number go up" nonsense but man, does it feel good unlocking the right upgrades and mowing down everything your path