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Personal Ratings


Replay '14

Participated in the 2014 Replay Event


Voted for at least 3 features on the roadmap

GOTY '23

Participated in the 2023 Game of the Year Event


Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Clearin your Calendar

Journaled games at least 15 days a month over a year

Elite Gamer

Played 500+ games


Journaled games once a day for a month straight

Best Friends

Become mutual friends with at least 3 others

Busy Day

Journaled 5+ games in a single day

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

GOTY '20

Participated in the 2020 Game of the Year Event


Played 250+ games


Played 100+ games

Favorite Games

Baldur's Gate 3
Baldur's Gate 3
The Elder Scrolls V: Skyrim - Special Edition
The Elder Scrolls V: Skyrim - Special Edition
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
God of War Ragnarök
God of War Ragnarök
Horizon Forbidden West
Horizon Forbidden West


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Destiny 2
Destiny 2

May 14

Batman: Arkham Knight
Batman: Arkham Knight

May 12

Persona 3 Reload
Persona 3 Reload

May 07

Stray Gods: The Roleplaying Musical
Stray Gods: The Roleplaying Musical

May 04

Dear Esther: Landmark Edition
Dear Esther: Landmark Edition

Apr 28

Recently Reviewed See More

This review contains spoilers

(This review was played on the Switch with Nintendo Online)

As someone who started gaming with the Super Nintendo, going back to a game as early as Legend of Zelda is a bit odd. The game has suffused into the cultural zeitgeist and become so iconic that it seems like everyone, regardless of whether you had played the game, or even wether you were born when the game was new, has nostalgia for the intro for the game, hearing the classic 8-bit music start as Link appears in an open field, with a cave behind him where an old man gives him a sword to start his adventure. However, once you get past that, the cracks start to show as the aging design starts to rear its head in.
The combat is not terribly difficult, excluding some later enemies, but it can be a bit tough to line up sword swings with the four directional movement, but is made up for with the sword beam attack This allowing you to immediately attack at range, until you get hit by an attack that removes the beam, and you have to go back to getting uncomfortably close to enemies to attack. Having what feels like a core ability of Links be taken so easily was really tough to get used to, which led me to using the Switch’s rewind feature a lot to keep myself at full health.
Once I had the combat down, most of the game went fairly smoothly, exploring the map was fun, and finding all the overworld secrets kept me engaged. The dungeon designs were, understandably simple, but it was interesting to see where elements of the franchise got their start. My favorite thing was the fact that Death Mountain started as the Final Dungeon, but morphed over the years into the Goron’s homeland. The items were also neat to see which had survived to the modern day, and which ones were cut early.
My biggest negative may not even have been with the game itself, but the performance and controls. The switch controls were serviceable, however because of the placement of the analogue stick, I kept trying to use it to be more comfortable, and often that would lead to less precise movement due to the extra diagonal directions not translating properly, and causing Link to get hit. Another thing is the performance. I don’t know if this is a problem with the switch emulation, or if it was built into the design for whatever reason, but often when there was a lot happening on screen, the game would noticeably slowdown and then speed up to catch up, sometimes this would just mean the music sounds a bit weird for a second, but it also lead to a lot of unnecessary deaths in later dungeons, especially when fighting the darknuts (the most frustrating enemies in the game, even when it’s working properly).
The Legend of Zelda is an iconic game. However, like nearly all NES games, in my opinion, have reached a point where unless you have nostalgia for that system, or even just the franchise, there’s not really a reason to go back to play it. And if you do want to, I recommend following a guide, and not to be ashamed to use the built in save states and rewind feature In NSO, or your emulator of choice.

Vampire Survivor feels like a very well-made flash game. The gameplay loop was fun, but after I found a strategy that worked, it turned into something that was akin to an idle game that required a bit more babysitting. Without seemingly any story whatsoever, I got bored after beating a few levels.

The game is fun for a few rounds, but the charm wears off quickly if you are not playing with friends.