Such a fantastic game, it has absolutely beautiful set pieces in the Star Wars world and great action moments. The ending left me hanging a bit and I think there couldve been a few more planets but I can appreciate the existing variety in environments for it being the first game. The combat is challenging (on jedi master) but it definitely isnt the best, animations not completing or frame delays while trying to block lead to some frustrating moments. The levels also are quite confusing when returning to, this being a metroidvania esque leads to a lot of paths connecting to each other. It's quite easy to get lost and the large map doesn't help too much. It's still a decent one to play through with some genuinely cool moments. Great addition to the sw lore and can't wait for more.

The combat may be just alright, without encouraging me to use too many gadgets even on a higher difficulty but the swinging more than makes up for it. It's just so....fun to play a game. I can appreciate the story for trying some new stuff and mixing stuff up of lore that is so well known. Overall, it's a good one if you want sit back and just relax.

This was my first real stealth game as I'd soon find out and boy did it make you go as stealthily as possible. Now the score is purely based on how it was for me. As you can imagine, not well for someone who barely plays any real stealth games. In the end, I somehow half assed it and was disappointed in myself in not being more patient. I can still appreciate the immensely clever level design, extremely intelligent AI and really cool gameplay features. This was only a demo and thus short so I'd suggest you only get this if you think you can be stealthy and patient. I hope to play the main game and have a better experience there because I've seen the videos of all the really cool things u can do there and also how it opens up a bit more and doesn't force stealth as much and is more complete overall. Can't wait to give phantom pain a go!

This one significantly expands on the first game and adds so much new stuff. The story gets deeply more complex and the set pieces change drastically and some new gameplay mechanics really change things up. Absolutely loved it and one of the best endings ever! Must play.

The game mechanic is super fun to mess around with it and I had so much fun doing my own shit and trying to test the limits. The levels themselves are super neat and challenging too. The story seems really basic but has a surprising amount of depth to it. Play it.

Such a unique game. Must play and its surprisingly challenging at times and cool game mechanic as well. The ending surprised me quite a bit cuz I was expecting something completely different but I enjoyed it. Good game

What a vibe! Super relaxing and dig the pixel style.

This is actually a really good game. The gameplay is super fun and they added some really cool new stuff like being on the ground after bullet time and just shooting around you. The story is really good too, holds up pretty well to the others, great characters and great soundtrack. A major problem I have is the mini cutscenes. These play like after every shooting encounter just to show him walking or opening a door and whatnot and it really irritates me as it interrupts the flow. They could just keep whatever dialogue they want to during the shootout or while walking. Why does it have to play a goddamn cutscene for everything? The most irritating part about this is I loved to jump through doors with bullet time and shoot down without them ever realising I came in but since so many doors don't open without playing a stupid cutscene and then giving me back control on the other side, I never got to do that. The shootouts are actually pretty challenging and AI is pretty clever as well even on normal. The cover system needs slight work like being able to move to opposite cover without getting up or being able to snap more easily but it's manageable. This game has an insane amount of small details and I loved that he carried all his weapons with him and held his assault rifle in his hand if you equipped cuz most games just make your character's weapons disappear and you can carry a hundred of them that was really cool. That's bout it tbh, reduce the mini cutscenes and stop holding my hand so much and let me shoot more bad guys you got a really solid game.

Another walking sim so if you're not into those, not sure if you'd like it but I would suggest to try it out as the genre has some pretty good ones. The plot of gone home is starts out really interesting and I think it does a very good job of making you think something horrible is going on and....not going to spoil whether something is actually going on or not but it works really well. The house is really well made and I swear to god this could easily be a horror game with its atmosphere. Small twitch sounds or sudden lightning strikes outside the house make you feel like something isn't right and you keep thinking you heard something. It's pretty light on the narrative side and short as well so worth a try.

Such a bizarre and interesting experience, only about an hour long so can't talk a lot about it but it's worth checking out, it's atmosphere is really creepy and you are very desolate as messages to you start normal but get weirder and weirder. Don't know what to make of it tbh. Also heard the creator passed away after suicide, so rest in peace :/ I can only imagine what thoughts were going through his head while making this. Worth checking out since it's only about an hour long, very strange experience indeed.

It's actually a pretty decent game. Story is pretty eh, just some generic stuff and padding out to throw in extra heroes or villians for no reason but having them there was pretty cool. Now the being able to change between normal suit and black suit at any time even during fighting to chain combos or use abilities only the black suit has in tandem with the normal suit was really cool. Swinging was pretty bad when it came to webs attaching to buildings but it was still extremely fun. This game had lots of stuff that spider man games these days just dont have like the wall combat was super fun and just chaining web strikes in the air was really cool. The choices system was also enjoyable although a lot of the main missions were just repeat side content which was irritating. Summary : Combat and swinging was fun but the story and missions were eh. Symbiote variants of each villians and their henchmen was kinda cool ngl and the ally system was too. Pretty decent for its time tbh and I had a fun time with it.

Easily one of the best COD campaigns ever. Finally freshens up the formula a little bit and I really enjoyed it. Takes to the futuristic setting very well and things like hacking devices or seeker bots are extremely fun to use. The wallrunning was completely unnecesary and isn't even implemented into the game's levels so why even introduce it lol. The cutscenes are really amazing and the acting was top notch as well. Dialogue for this game is very well written and the characters are very memorable (except the villian who barely shows up). Some of these missions are so cool like there's one that was really unique where you were on an asteroid that has a super short day night cycle and these killer robots switch on and off every few seconds as the asteroid rotates, felt horror akin and really enjoyed it. The setpieces are gorgeous to look at and it does really take the space setting seriously and we get missions on planets across the solar system. Enjoyed doing side missions as well and the spaceship combat is surprisingly well done and super fun for something I thought was going to be a one off thing. Ending was great, man such great characters :'). Definitely play the campaign.

This one had a lot of potential but fell short for me. It's still pretty fun, that is in the first half. The mechanic is really cool and the story seems pretty interesting at first but slowly I felt myself become more frustrated because the later part of the game requires you do to very specific things if you want to progress and it's super hard figuring it out yourself, you just gotta trial and error every dialogue option. This being a time loop game imo should have several different endings which it does but they are very specific and are more towards the end of the game. It wouldve been extremely cool to have several different endings spread out across the length of the story and you could get any one of them based on your playthrough. But in the end repeating several times to find the exact words to finish the game was irritating even though the plot was intriguing and left to player interpretation which is always enjoyable. Overall pretty decent and starts off really strong with a good concept but falters and ends pretty eh

This one was a big disappointment. The previous game was one of my favourite games ever and set a very high standard but this just did not live up to it. The story did not feel interesting at all and was mostly a chore to get through and was only held up by occasional character appearances from previous games. The choices themselves didn't feel as big and meaningful as before and honestly the whole game feels pretty stretched out. Without the cool power mechanic from before, you couldn't see the outcomes of both choices which was a big downfall for me. This one just didn't do it for me and it was just ok, not all that fun. Better off watching a video if you want the plot

Another amazing narrative experience. What remains of edith finch is a walking sim so if you're not into that stuff you might not like it but I still highly suggest you try it out since it's done extremely well and is very short. It's only about 2 hours and it's such a blast to go through. Can't talk too much about it since it's so short but aside from the story which is very well told, the environments and the atmosphere is really cool. The story itself is told very creatively through several mediums and some of them just had me gaping. Beautiful story with a wonderful ending and definitely worth a play