This game may have the single best combat system in any game. Fixing smirking and integrating it more naturally into the game helps inprove the experience. The bosses were more memorable than in IV too. While its story and characters overall are a step back, it doesn't mean all of them are bad. Navarre, Gaston, Halleluya, Krishna and specially Dagda are great characters with what's given in the game.
There's no game with better gameplay I have played. Apocalypse is fun from start to finish, even if multiple bosses on rounds can be annoying.

This game's writting is incredible.
The way it builds its world is really engaging, and its story really inmerses one. For the most part, its characters are there, and work to enrich the world, but the 3 alignment representants: Jonathan, Walter and Isabeau, are incredible characters that fit among the best ones in gaming for me. Its gamneplay its also really good. The press turn system is really fun, and giving you the feel of "kill or be killed". Its bosses are great for the most part, with those exceptions being the Minotaur and Medusa, which are the best ones and really make you understand how this game works.
SMT IV nails gameplay and narrative, and its for that reason its one of the best games ever made, among the likes of Metroid Prime, Bayonetta 2 and Tales of Berseria.
Edit: While I no longer feel its that good, its still an incredible experience and very worth going through it.

While this game doesn't reach the heights other games do with how they're degined. This game is devoid of bad moments and its a completely enjoyable experience from start to finish. Its just fun all the way around, alone or with friends. Its a game that can be picked up anytime, and be played, and be an enjoyable experience

This game is flawed, but at the same time, it reaches incredible heights other games wish they could even come close to. Its story and world building is amazing, and has one of the best cast of characters in any game. Its combat is only surpassed by the likes of SMT IV: Apocalypse and Torna The Golden Country. While it can be rough at the start, going through it is worth it, its an incredible experience, and can really influence one in a great way. Its really hated for the tropes it can have, despite people exagerating them.
Give it a chance, it can end up being one of the best gaming experiences you've ever had.

The best FE game. New Mystery is the best designed game in the series from a gameplay standpoint. All of its maps are memorable, it turns hated tropes like dessert maps into amazing maps (Anri's way), and has such a customizable cast of units. Reclassing is vital in this game and is so fun to mess around, and the stat boosters really help make any unit you like into a great one. Hard is the perfect difficulty, and the ones above can be great challenges. While its story is not great, the characters are fun, and some of them are amazing, like Minerva, Michalis, Katarina and Xane for example in terms of writting.

For some reason, this really connected with me.
I played the OG Burst first and thought it had surprisingly good writing for what it was, but the gameplay was ok.
This remake keeps the surprisingly good writing and adds a better and more refined version of Estival's gameplay, which makes this game really damn good.
Despite the look of the series, this game's writing is super good when it wants to be.
While the story is OK for the Hanzo side, and just good for the Hebijo side, the characters are so damn great, and dare I say, in some cases, even amazing.
Of course, some of them can have some uh, quirks that really suck (looking at you Katsuragi), but even with them, they have pretty good character arcs and relationships with their rivals and peers. The game can get dark when it wants to, and its shocking how its well handled.
The game play is hella fun at that. Its button mashy, but having to block and parry, as well as the 10 different styles to play, help keep the variety in the gameplay, plus chaining aerial raves to beat the shit out of enemies is hella fun. The adition of enemies telegraphing their attacks by the game showing where they're gonna hit, with the sheer amount of them, does help a lot with this, as now parrying becomes manageable with how many enemies there are at times.
Of course, it is a fanservice type game, so there's gonna be those types of scenes, and I fucking hate them when they happen. So I'd only recomend this game if you can stand that type of thing.
But overall, this game's fun, veyr fun.
Has a good enough story, really damn great characters, pretty fun gameplay loop, and it was a biig surprise as to how good it is.
And hell, it gave me my favorite character ever in Homura, so for that alone its special to me at least.
If you got morbid curiosity for the series, do try this game, its a fun time all things considered, with characters that are really good.

This is the worst case of first game syndrome I've come across so far.
The latter games really improved the formula, cause oh god does this feel like ass.

Kinda unbelievable how well this has aged for what it is.
So many games later, so much stuff missing added later on.
And yet its really fun to revisit for the hour or so it lasts.

Now THIS is a sequel that improves the original in every way.
Spindash alone makes this 100 times better than the first one, but the level design for most of it is so good, thank god the first game spawned this sequel.

This one also aged very well, albeit, it has its issues more noticeable.
Like seriously, the goddamn enemy spam at times is annoying, but Idc, at its core is so fun and charming, and it works very well.
Shoutouts to it for having a final boss that's still better than over 70% of the ones from games that came after it.
Even 30 years ago HAL nailed final bosses.

Yes, Mega Man X is as good as people make it out to be.
This game is over 30 years old now, and its still a masterpiece.

I'm not a fan of Metroidvanias in general, and yet Metroid is one of my favorite series ever.
So of course, the least linear one isn't gonna land on me too much.
But that being said, its clear why this game is so special and held on such high standar. The amount of freedom and thoughtful design here to acomdate for it is amazing, the atmosphere on it, as wel as the music helps elevate this game so much, and it has some very great moments as well.
Its one of those games you gotta play at least once, even if its not my kind of thing that much.

I don't like how I get sent back so much on this game, specially with some parts that get really annoying like the desert zone.
But its still a very fun game at its core, and you can't really go wrong with it at all.
Sonic still feels very good to control, level design is still good overall, and wow, a final boss that's actually good finally?
I don't see why this one's the fan favorite of the 2D ones, but its still very fun and can recomend.

Well well well, if it isn't first game syndrome.
I think some people maybe has said it looks ugly now.
But it looks ugly in a charming kind of way.
3D model type sprites on a SNES is wild, and with solid enough level design and great flow of momentum, you have a very fun game on your hands.
Now if they didn't make those stupid orangutans maybe this would've been a 10/10.
I hate them sm.