Didn't think much of it at first, but a replay defo made me like it more than before.
For one, the story is pretty great and so are the characters.
Second, its pretty easy, but introducing branching classes really helped replayability, specially with trainees, and with how easy it is, breaking it is so fun, even more with the ability to grind.
Its not the best cause enemy phased centered FE my hated, but its still a great time.

First Touhou game and prob my favorite, all levels are fun, 4 playable teams is a great way of replay value, even with the secret level.
Its just really fun and charming.

When I first heard about it, I thought it was gonna be a good game that wouldn't leave that much of an impact, something really good maybe, but not that impactful.
I was far more excited to play Nocturne and the Raidou games.
I played it first because Nocturne didn't click much and seemed people prefered this over Raidou.
By the time I was done with this game, I didn't know what to say or even think, even being the first part of a story, this game left such an impact on what was building, and what it achieved at that point, between its combat, dungeon exploration, customization, characters, story, atmosphere, looks, OST, everything just came in to make what is the first half of my favorite game of all time, and a work of art that helped me so much at one of the worst points of my life.
Serph, Argilla, Heat, Gale, Cielo and Sera are all an incredible cast with so much development and amazing dynamics, even with the low amount of time they have for cutscenes, they make the most out of it, and flesh them out so well.
The antagonists all do their job so well, be it characters like Harley who just serve to introduce the conflict, Bat, Mik and Varin who are very antagonistic, and Jinana & Lupa who are tragic in contrast, every character is treated so well and do their job superbly, even with not that much screentime.
The set up of the mysteries of this game are superb, a lot of stuff sticks, and I love how its only on the halfway point here where it starts to really set in just how much is off on it, and the hooks for DDS2 show (specially with Angel).
This is a PS2 game, and it has aged incredibly well.
Out of all the PS2 atlus games, this one is the best looking one, and its not even close, SPECIALLY on the animation and direction of the cutscenes, they nailed it so well with the motion and direction, its absolutely insane.
Shoji Meguro brought his SSS game for the composition of this game, seriously, alongside DDS 2, this is my favorite OST for any game ever.
The dungeon design is masterful, so many great gimmicks and no dungeon is annoying or frustrating, every single one has memorable moments and compelling puzzles when they do.
And omg the combat.
3 party members that have the abilities of the protag AND ALL NEED TO DIE FOR A GAME OVER is SO good I love it.
It adds tension while also feeling fair, and imo reduces chances of bullshit killing you.
The mantra system allows for so much customization as long as you have money.
Literally slap any skill on any character however you want, its top tier.
And the difficulty is just right, its not too hard, but you gotta think to get through it.
This is pure gushing cause this game means so much to me.
It is a complete masterpiece and nothing has impacted me so much like this and its sequel.
Absolutely masterful experience, and deserves to be experienced at least once.
Trust me, this game goes a lot of places, and does so many incredible things.
Its a must play.

The more I think about this one, the worse it gets honestly.
I don't think something this calm should've been the start for such a long running series as Trails, specially when people will become interested via other later games.
Nice begginings can be good, but the problem with this one is how long it takes to have any ounce of interesting things happen.
Estelle and Joshua banter alone can't make the convos funny, and story is a snorefest for a while.
Olivier helps remediate it when he joins, but leaving as soon as the chapter is done is HORRIBLE, specially with Schera too, as the game shoots itself on the foot by removing the 2 characters that were fun to hear until story picked up more.
And the first half of CH2 is horribly painful in how boring it is.
Half of it is boring and barely feels engaging.
And its gaameplay isn't much better.
Level scaling at first is a MESS.
You don't have 4 party members much, which sucks for a game designed for 4 of these characters.
The ending IS very exciting and leaves a mark, and the second half is engaging, but getting there is such a struggle.
And people say this is actually amazing?
Yeah, I just don't see it.
Maybe if this was the start of another arc other than the very first, it would'be been better as a way to calm after lots of shit happened.
But a beggining so boring for a long series like this is prone to bite it in the ass more than help, specially when its not even engaging in any way for such a long time.

This fuckass game hates you in every single way.
Drops enemies all the times that'll kill you.
Hazards gallore.
Water wraith.
And its the funniest thing ever on how you have to survive it.
Pikmin at its core is really good, and hard to mess up, so making kind of an official kaizo game was a fun idea, even if it left 12 Y/O me scarred for life with difficulty in games lmao.

I don't think I have to be the 100th person to say this game is a masterpiece, but it is.

Pretty great time all around.
As a metroidvania its prob not that good, but I don't like them except for Metroid, so this ended up being a great time for me.
Very simple for one, but that's what Kirby's about so it lands, and the ability to call 3 other ones at any time works really well.

This game fucks.
Pretty intuitive for exploration except for one part.
The chozo statues telling you where to go helps a ton for my linearity and easy to get lost brain, while not detracting from the exploration sense, adding power ups like the speed boost to it and making it fit so well with the level design is awesome.
While bosses are a thing that shall not be mentioned, the rest of it is so good, and the OST also is very good.
Slightly prefer Fusion, but omg, this game's so awesome.

Janky as FUCK, but in a very funny way, this is one of those where the code is held by sticks and glue, but its so funny that I don't mind.
Also final boss is incredible.

Very short and sweet.
The 5th stage boss is annoying, but otherwise this is very fun to go through, and pretty easy, so can work very well as a begginer game.

So, this worked well as a transition to 3D, and still to this day I can say its good or great.
However half of the game is amazing, 1/3 is good or works, and 1/6 is garbage.
Sonic, Knuckles and Gamma's campaigns are really good in gameplay and very fun to traverse, and story wise, they're charming enough, except Gamma's, which is surprisingly great, and doing it last was a really great experience, glad these 3 came back on Adventure 2.
Now Tails is just speedrun with flying, but it feels boring normally because it boils down to the same as before, and in general it doesn't change things for the better much.
Big's the big meme that it SUCKS AND ITS SO GARBAGE, but it was fine.
For a fishing type game, this is OK, like its not interesting, but its not bad, it works well enough.
Now Amy's campaign I have beef with, slow character, chased down, level design isn't great, so yeah, this one's the worst.
That final story tho, Perfect Chaos is an amazing final boss and good reward for getting to the end.
Its a good game overall, just defo has aged.

This game rules.
Huge improvement over the first game, making weapon ranks bearable, level design and bosses are overall better, relacing the spear for the chain rod was a great choice, and making it NOT MISSABLE even better.
Some room for improvement, but that'll be tackled by the sequel, but this one's for the ages, amazing game overall.

People hyped this game as one of, if not the best FE game.
This is mid.
Map design for the first half of Eliwood / Hector mode is not good at all, and Lyn mode being unskippable tutorial as ass garbage, the characters are charming, and the story works well enough, but GOOD LUCK GETTING THOSE CHARACTER INTERACTIONS ON THE GBA SUPPORT SYSTEM, 3 convos per map if you UBER turtle, did not get fixed from Binding Blade, so on a game with worse map design you need better writing to make up for it, but its gotta be hidden, also 5 convos per character lol, lmao.
This is one of those cases of hype backfiring, and its not the worst one for me, but still, it has great maps after CH 21 or so, and and the like, so its not bad, just medriocre.

The fact 2 of the best Metroid games came out on the same day is INSANE.
I got spoiled on every SA-X location except one, and that one part REALLY left a mark, yeah this game knows how to give you dread (there's no better word, sorry), and creep you out.
As someone who loves linearity, this game's incesant efforts to make you go 1 path are much to my liking, and really stuck the landing.
One of those must play.