Steet Fighter 4 will live forever, at least for me. It was a game that occupied my thoughts when I woke up for school, and when I went to bed that same night, and even now, 5 years after those sleepless nights, it crosses my mind regularly. Whether it be the gameplay, the iconic matches, the constant weekend lobby battles with my friend that I talk to, to this every day. Street Fighter 4 is one of those games that may feel impossible to put into words, but I might as well try.

Before I was even born, I was diagnosed with Attention deficit hyper disorder (ADHD), I would hyper-fixate on things, jump from one interest to the other, and never stick with an interest for very long, but something about fighting games just stuck, and it all started with Street Fighter 4.

In June of 2014 the Xbox Live Gold membership promised 2 free games, an edgy beat-em-up with middling reviews known as Charlie Murder, and Street Fighter 4 Arcade Edition. I would always keep up with this “games with gold” program. I would know everything about the upcoming free games weeks before they dropped and would tend to hype myself up on a lot of them to a decent degree, and this was no different this month. I remember being so enthralled by the game’s simple yet effective character design, and I ended up watching many lore videos on character backstories and the series’ overarching plot before I even knew what a combo was, or had heard the name Daigo Umehara, and it was around that time that I got the game.

To put it simply, I had no idea what I was doing, I almost exclusively played Dudley because Rocky was my favorite movie at the time, and he was a cool suave boxer. Despite loving the character, I had no idea the kind of combo and mix-up potential he had. The name Smug (Street Fighter 4’s most famous Dudley) existed only in passing references when I googled the character, I threw out his big normal moves, and face rolled my controller until he did his special moves and Ultra attacks. Despite my lack of knowledge, I was beginning to fall in love with the genre of fighting games. [1 these bracketed numbers reference little extra anecdotes at the bottom of the review] That simplicity of 2 characters sharing screen, doing everything within their ability to prove that they are the better competitor, well, it spoke to me, and I began playing just about everything I could find for a reasonable price, or on the right console. It was around this time that I met Andy.

Andy is still my friend to this day, and a lot of that started when he saw me playing the terrible port of Marvel vs Capcom 2 for the iPad. That’s right, my longest lasting friendship can be attributed to Capcom’s half assed attempt to get their beloved arcade classic on to the app store. Of course, without any comprehensive knowledge of what a quality feeling fighting game even was, I was none the wiser to this port’s faults, and did my best to unlock and play as every character in that game. [2]. We began sharing our love and experiences with fighting games, and he ended up joining me and my Xbox 360 friends from middle school in endless weekend lobbies of Super Street Fighter 4 Arcade Edition, and that was around the time that I learned a new version of this game I had become obsessed with, came out, and it was called Ultra Street Fighter 4.

Ultra Street Fighter 4 was a patch, it was a new version, it was a rerelease, it was a lot of things, but it was also deeply influential as to how I went on to view fighting games. Throughout the summer of 2014 I dove headfirst into the genre, I picked up both Street Fighter 2 and 3’s HD editions on my 360, began watching actual people play the game casually (RIP Super Best Friends and Excellent Adventures) and even began seeing what Street Fighter played at the highest level looked like. My previous love for Dudley led me to becoming a massive PIE Smug fan [3] and I saw him do things that blew my mind with that character. The very first legitimate combo I learned was Dudley’s standing Heavy Kick, cancelled into his EX Machine-Gun Blow, linked into his ducking uppercut. It’s incredibly simple for even intermediate fighting game players, but when it came to that cancel, my hands have never had to move that quickly for a video game in my life (I was playing on pad at the time [4]), but I eventually nailed it consistently and felt my eyes open to what fighting games were and could be.

Goofy weekend lobbies, filled with mashing buttons and wake up ultras. ended up becoming avenues to try new combos, test out new characters, and find out if there was a true main for me.[5]. I ended up entering tournaments, both local weekly affairs and annual regional events, and as the high school years flew by, Ultra Street Fighter 4 remained the only constant. 2014 and 2015 were both unbelievably fun years to track the tournaments for that game, due to the Capcom pro tour, wherein Capcom would grant points to people who placed highly in major and supermajor Ultra tournaments, with the highest scoring players being slotted into the Capcom Cup at the very end of the year. It was an amazing journey, that encompassed everything I loved about Ultra’s competitive scene, and then Street Fighter 5 ended up coming out.

I tried so hard to love Street Fighter 5, and for an entire calendar year I convinced myself that I did. I knew the game was a fresh start, and I was on a relatively clean slate when it came to tournaments, so I tried to take that fresh start, and do what I never could in Street Fighter 4: Not go 0-2 in a tournament. At this point however, cracks began to form. I had temperament/anger issues, even during my Street Fighter 4 days, but something about 5 just had me angrier and angrier every day, and I think a big reason for that is that I was mostly alone in that game. Whereas I had a large group of friends to play with and learn from in 4, most of those same friends ended up buying an Xbox One instead of a PS4, and even though Andy bought the game, it was on PC, so it became more difficult to even play with him. The relaxation and debauchery I could fall back on was gone before I realized it, so for every online loss I took, ended with me sitting alone, stewing in my anger, trying to convince myself that I still liked this game.

I may not have referenced it earlier, but Street Fighter 4 came into my life at a very dark time for me, I was beginning to give up on myself, and doing anything to gain attention and validation from a group of friends that never seemed to have the time for me. But Street Fighter 4 started a shift. I had more things to talk about, with people who seemed enthusiastic about talking about them. Life was starting to become worth living again for a reason outside of anything I tried to fabricate. The passion was real, and new interests started growing outside of fighting games. I’m not going to say that Street Fighter 4 saved my life, but it certainly made me care more about it, and I think that’s why 5 ended up disappointing me so badly. I can get into plenty of gameplay reasoning, but at the end of the day, Street Fighter 5 just wasn’t fun for me, and that’s what should matter the most.
Ultra Street Fighter 4 was a game that I ended up taking very seriously, but despite that seriousness, fun never left the equation, and I could talk for ages about the crazy stories I have playing, watching, and reading about Capcom’s masterpiece. It is an incredibly important game that I still play to this very day, because, at least for me, Street Fighter 4 will live forever.



Extra bits: 1: [Around the summer of 2014, I went to a catholic summer camp, that I frequently went to for years, at that point, and I vividly remember nonstop talking about street fighter 4 lore, specifically Dudley. I also remember making up a ton of information too, because my ADHD brain loved to fill in blanks when it came to lore, this bit wasn’t interesting enough for a whole paragraph, but yea, I was mega obsessed with this game, even when I knew little to nothing about it]

2. [The reason for my investment with Marvel vs Capcom began when I found out that Phoenix Wright was playable in Ultimate Marvel vs Capcom 3, and Ace Attorney had been my hyperfixation throughout the chunk of 2014 before I downloaded Street Fighter 4, so by extension, I loved the MVC series, and I downloaded the only edition of this newfound series on the only mobile platform I had.
Upon further research, my timeline may be a little mixed up, it may have gone Ace Attorney -> UMVC3 -> MVC2 -> Andy -> Street Fighter 4, but I think it’s small enough to not really matter since it all happened in less than 4-5 months]

3: [If any of you have the time and appreciation of naturally formed cringe content, you can see a whole lot of my very old tweets from 2014 where I ask countless questions to people in the upper echelons of the FGC, including Smug, James Chen, and UltraDavid. I even ended up becoming decently friendly with eventual EVO winner KaneBlueRiver after wishing him good luck at EVO. I had no shame at that point, and just wanted to talk directly to these faces of the community that I was growing to respect, despite it being a bit annoying and cringe inducting]

4: [I ended up playing on what’s known as a fightpad, it’s a standard grip controller with 6 face buttons, made for fighting games. I did buy a fightstick eventually, but I never was as acclimated to it as I was with the pad https://m.media-amazon.com/images/I/411y3LrFV3L.jpg]

5: [I ended up playing Rose, and she’s still the only true dedicated main I have to this day]

I 100%'d this game yesterday after beating the main story 3 days ago, and I just can't get it out of my mind. A nonstop joy-ride with amazing characters, level design, visuals, dialogue, and plenty of other aspects I could tack on, but that would take away from the simple fact that I couldn't stop being happy playing this game. Can't recommend it enough, please check it out if you ever get the chance!

This game really sunk its hooks into me and didn't let go until I watched the credits roll. Lots of charm and some really lovely dungeon design.
I tentatively played this because I wanted the full context of the series' themes and mood etc. before jumping into 2. I was pleasantly surprised with the lovely play-through I ended up having. I definitely recommend this for anyone who likes the Link's Awakening style dungeons with a uniquely somber atmosphere. (big ups to the lovely soundtrack too)

Didn't like the final act all that much, which is a bummer because of how fun and relaxing the main 5 levels are. I think there's something really special here, with some fun references and the aesthetic sensibilities of a typical second life server (in a good way). If you love puzzle platformers and the aesthetic speaks to you then I certainly recommend this one, just know that it didn't fully stick the landing in my opinion.

also, if I were to write a one sentence meme review about this it'd say
"Indie devs try not to have secret horror elements in their game challenge (VERY HARD)"

Ps2 0laustation playstation two ps playstioanion tw2 video gaane snow white disney 7 boys clever 7 pstwo disnnneytr 7b clever boys

An amazing use of the time-loop mechanic, paired with some incredible characters and plot threads made me fall in love with this little oddity!

So much better than it has any right to be. Once you get the controls down, it's an absolute joy to maneuver around the ring and put on legitimately fun fights.

I replayed all these games for the first time in a few years within the span of a few weeks. These games were a massive part of my early teenage years, and are still deeply important to me. Next to Kingdom Hearts, this was the first game series I truly obsessed over, knew every single inch of, and kept playing and replaying for years (this especially applies to City), so I may be a bit biased when it comes to my love for them.

Asylum 8/10: top tier atmosphere but things end up getting a bit repetitive because Rockstar were still finding their footing.

City 10/10: My favorite game for many years when I was a kid, and I personally believe it holds up amazingly, the world has so many nooks and crannies filled with references, fun puzzles, and charm. The combat has just enough going on that when I play on hard I am thoroughly enjoying my time, and man that story is just so satisfying to be in the middle of

Knight 8/10: Yes the complaints about the car are valid, it sure is a good thing that it feels amazing to drive in it though. I really enjoy how the side quests feel integrated with the main story and it makes the world feel wonderful to just fly/drive around in. The combat and predator encounters are just bonkers maximalist gimmick-fests, and while I enjoy City's middle ground more, I still think it's a great time.

9/10 Trilogy
Tied with the Hitman World of Assassination trilogy as my favorite video game trilogy ever. Thank you Rocksteady for the years of enjoyment, until next time, when I inevitably replay City.

A great game that sadly overstayed it's welcome when it came to combat, and the general gameplay loop, for me. Loved every bit of the story though, and it was a massive factor that pushed me through to the very end. A fun time, I recommend it!

For God so loved the world that he gave his one and only Dropsy, that whoever hugs him shall not perish but have eternal smiles.

Everything I could ask for from a sequel to one of my favorite games of all time, and much much more. Every level seemed to top itself in pure freeform exploration brilliance and I'm so ready to replay these levels until I've run out of content (Which will take a while).

On top of the immensely high quality of levels, the ability to tell your own stories within the levels is unmatched, legitimately fun sandboxes that I wish I could just live in. The actual game's story isn't terrible either, a very fitting end for Diana Burnwood and Agent 47, that manages to have the perfect finality, so the series can rest and IOI can move on to 007.
The high quality and polish of the game, as well as the access to every previous level from the world of assassination trilogy (for owners of the previous entries), makes this one of the greatest games I have ever played.

A legitimate comfort food game, it takes a fun mechanic and lets you play around with every angle of rolling up the world. I appreciate that it is unabashedly weird and consistent in its themes and atmosphere. Big love for this game and the whole series. (The levels end up a bit repetitive, and some ideas aren't implemented to the best of their ability, but it's still a lovely time)

A true adventure, and an incredible framework for personal stories and legends to be created. The breadth of this game let me breathe and love every second of it (except when my weapons break which is poopy, but still 5/5)

Big difficulty spikes lead to this one being way more grindy than it needed to be, but it was still a pretty consistently pleasant time. Just you, the charming monsters, the loveable (slightly repetitive) soundtrack, and the map that you end up knowing like the back of your hand.

My journey into this franchise proves a rewarding one

Just a straight up joyous experience that kept introducing fun new ideas and mechanics until the very end. It simply made me happy :)