65 Reviews liked by DespicableCHUD


🎮 Platform: PS5
⌚ Time played - 32h
⭐ Score: 3/5 ( an ok game, same score as original)
📈 Difficulty: easy game
📚 Full Review:
As a HUGE gow fan, i was disappointed in 2018 GOW, and also this one pretty much follows the same formula. They did change a few thing is had criticism about but not enough to make this game that much better than the 2018 one. I guess i am just looking for creative games that show me something new, either an emotional connection or gameplay.

- Breath taking graphics as usual
- Story also as convoluted as before if not more. Story is told through tapestry, visions, paintings, hard to really care or follow
- They finally toned down the near absuive language of Kratos to his son. He now seems very soft compared to what he use to be.
- Nothing memorable about the story but overall the boss fights were much better and enjoyable than previous game.
- They turn fast travel on and off with weird reasons. was annoying.

This is a game that is so ahead of its time. Every time I show people this game/gameplay footage/whatever, they are always amazed when I tell them that it came out in 2001. Graphically, the game mostly holds up. The sound design is still top notch. The rain in the first section of the game just feels so real.

Thematically, the game fits in perfectly in our post-truth world. I won't spoil anything, but if you haven't played this game before, you would be shocked to see the similarities between our world today, and the dystopian future the game warns about.

The one knock I have on this game is that it's paced pretty poorly. It has the same issue that the first game had, in that codec calls will constantly call you to interrupt gameplay. The plot is very slowly drip-fed for most of the game, and then suddenly it's a tsunami of detailed explanations about what has been happening throughout. I personally enjoy it, but it won't be for everyone.

If you find yourself not enjoying this game, I'd suggest at least looking up the final codec call on Youtube. It is genuinely very interesting, although it will lose some effect without experiencing the story beforehand.

a mature, engaging and tasteful depiction of some very heavy themes most games, especially at the time, don't even come close to matching. even playing it for the first time today it's still every bit as effective

the scenes are incredibly well shot and directed, the stilted, sort of uncanny vocal performances work wonders, and it's so well paced and told to the point that i was on the edge of my seat for basically every single cutscene, with the final act especially being probably one of the best i've ever seen in a game

my only major problem with the game is, the gameplay

not due to the tank controls or camera or combat i think those are all great, it's mostly the level design and the way the map works

you go to a variety of different areas in the game and they're all great aesthetically and atmospherically, and are home to many great scenes, but there's a lot of time dedicated to what is more or less checking lots of locked doors and opening your map to see if you're going the right way and then finding one that you can go in and there's a thingy in there so you check your map to find the door you can open which leads to another door you can open etc. and it's just a little milquetoast to me, and very stop-and-start

i think a town as malleable as silent hill could offer some more interesting level design but i could be missing the point

the final area plays with some interesting ideas such as having to explore a floor without any of your items, or seemingly normal doors that warp you somewhere else, but i feel like they're only scratching the surface of what could be done

there are some puzzles as well, some of them were good, some felt a bit irritating and esoteric to me and i had to look stuff up on occasion, though i'm willing to admit that could be due to my own impatience or stupidity, at one point i got completely stumped because i missed a wholeass giant hole in a wall

you'd think from the sounds of this i might be quite mixed on the game, but honestly none of my issues really bothered me, as there was always something that captured my interest or imagination at every turn, it is still every bit the legendary game you've always heard about

Your typical factory-molded, risk-averse, generic open world game, so it shouldn't come off as a surprise that the story fucking sucks ass, but I will say that if it hadn't chose to wear Tolkien's work as a corpse to try to sell more copies of the game, inherently comparing itself with the most recognized fantasy artpiece in the world, it wouldn't draw so much attention to that fact.
Also, Warner, shove a swordfish up your ass, I'm surprised you decided to trademark the nemesis system, depriving everyone else in the medium of improving it, taking into account that it is a pretty barebones gimmick.

trans girls can double jump

This review contains spoilers

Not many games are like this. This is a quirky RPG that uses the 2D-HD style graphics. Its beautiful. I love each story is massively different from the last. Like from old Japan to the old west. It’s also on the shorter side 20-30 hours so that is a plus. Please check this out, it’s now leaving exclusive to Switch so at least check out the demo, I adore this game so much. 4.5/5 ⭐️

Disappointing. Probably the clunkiest and least fun Metroidvania I've played.

I backed this on Kickstarter because I love Metroidvanias, visual novels, and trashy reality TV.

Sadly, this seems to be a case where the team was probably spread too thin, and the overall design suffers.

The story is really cringey and is too busy trying to be ironic and meta. The game is consistently so dark you can't see your character or the enemies. There's a complete lack of movement abilities which makes combat very frustrating. The camera is jumpy. The attack animations feel bad.

I only beat the first chapter (66 minutes) because I was in shock. I really wish this game was better.

bland and paper-thin in almost every regard, stretched out to an absurd length making for an overall miserable experience in my opinion

from the very first moments of the game you're assaulted with walls and walls of just the most boring, repetitious dialogue, and it's always either banal exposition about the ancient evil corrupting the land, or a prophecy or other played out fluff like that, overbearing tutorialisng about stuff like don't like walk into fire or something, or incredibly tepid attempts at humour that almost never landed for me, your companion character issun's constant harassment towards like every woman you come across was particularly painful

i found none of the characters interesting or likeable, aside from amaterasu because she's really cute

it doesn't help that almost all of these long conversations are presented in the most boring 'A cam to B cam' kind of way, near the end of the game i realised i was reading the words, but i was retaining nothing, i found it tragically funny when near the end when all the characters you've met along the way were praying for me and giving me words of encouragement and all that, i didn't know who half of them were

the game has dungeons akin to ones you'd find in zelda games, but if you're hoping for some good puzzles like i was you'll be very disappointed, they're usually just a long series of rooms with puzzles i figured out in like a second without effort, turning them into a slog

this is partially due to the brush techniques, the main gimmick of the game. these allow you to manipulate the environment around you, but they're all pretty uninspired; draw a line from some fire and you can melt some ice, use some wind to make a thingy turn, use some ice to freeze something in place, slow down time so you can run past a fast guy, make specific parts of water go up, etc.

these are not only boring and kinda clunky to use but the way they're set up is part of what makes the puzzles so obvious, if a room has fire in it, you're probably going to use it, if you see a swirly bit of water, you're probably going to use it, and it rarely gets more complicated than that, you rarely have to like combine them together in an interesting way or anything like that, and you can't really give a 'wrong answer' to any of the puzzles if that makes sense, it's just drag this one thingy to this other thingy and a door opens more often than not

the slowing down time ability is also funny because once you get it, 99% of the combat encounters become just spamming it and mashing X, meaning most of the brush techniques are on par with bad zelda items; being glorified keys rather than tools for general use

if these were the only issues i would find okami to be merely mediocre, but it's so ridiculously long for how shallow it is that it crosses a line

the game is essentially JUST this, along with running back and forth across an oversized overworld, for over thirty hours, and i wanted it to be over after two

it never gets any better, i had to take breaks from it for days at a time and considered dropping it at multiple points, it was heartbreaking whenever i thought i'd killed the final boss and then like a dark cloud comes out of it and it goes somewhere else and the narrator lady is like 'wow their journey is FAR from over!!'

this happened multiple times, and it got even worse when the game started needlessly recycling content as well, making you re-fight a load of bosses you've already fought

i was kind of indifferent to the artstyle in all honesty, but that underwater area looked amazing. i felt similarly about the music, i mostly found it kinda dull but there were a handful of songs i really liked and enhanced some moments i otherwise wouldn't have cared about. i also liked feeding all the animals as well because they're cute and i like them :3

unfortunately that's the nicest i have to say, okami is just one of the most painfully boring games i've played in quite a while and the only thing i feel after finishing it is a sense of relief. i've literally just finished it, and have already forgotten most of it

I beat this game over 2.5 weeks while I had covid - it was amazing and makes me look back fondly on the time that I had covid, which is saying a lot because I felt like human garbage

Prokop is near useless, the controls suck, and the enemies never let up. It sucks that super creative studios go under in five years or so but this stupid ass company stayed open into the 21st century.

A sincere--and sometimes corny, in a charming 50s-60s sci-fi TV way--story! Despite being remade in Unreal Engine, it feels like a Bethesda game in the cute ways (bad face animations, sticky player movement, an extensible dialogue tree system) and in the regrettable ways (boring combat, which in this game feels like an unnecessary formality). Content-wise it's short and sweet, and made up of enough great twists to keep you intrigued to see each ending. If you liked Disco Elysium, or even just the clever RPG dialogue of New Vegas, The Forgotten City is for you.

Obviously, this game was not made specifically "for me", because there are loads of other folks out there who love it. Still, it feels like it was. I don't want to spoil, but Soulslike gameplay with a horror twist that gets super interesting in ways I didn't expect. My favourite game of all time.

Kevin McCallister working for Satan