Not everything Rare touched turned to gold.

Most Fire Emblem games are pretty hard. This one is just an asshole. Weapon durability is a thing, as (almost) always, but the only real way to maintain your army is to capture enemies and take their weapons, which is significantly harder than just killing them. The game throws reinforcements at you in massive quantities in order to whittle away at your durability. The bosses are built like brick shithouses, your lord character is trash, enemy crits are more of an issue than ever, recruiting one unit in particular is a living nightmare, and the way the game uses enemy staff users feels like you must have died in your sleep last night because you are clearly now in hell. The story won't give the player much motivation to overcome the gauntlet either, since this game is just a side-story that takes place halfway through Genealogy of the Holy War and has relatively low stakes.

For the fanatics who want that sadistic gameplay crunch and care for nothing else, this'll do just fine. For the rest of us? Not so appealing.

Anything to get more of the Bonnes and servbots.

This is a game designed to be mastered. Something this short, and with this kind of replay value needs to be extremely fun and have a high enough skill ceiling in order to succeed. Star Fox 64 has those elements in spades. For years I have, on a whim, slapped Star Fox into my N64 and knocked out a quick run in a couple hours, and I never get tired of it.

It's better than Croc 1. It is still not Spyro.

TheBeigeKnight did the joke, we can all go home now.

It's hard to evaluate Pokemon Stadium as a game, because it's basically a companion piece for another game. All I can really say is that it was cool, and they put more into it than they probably needed to.

This is the best thing anyone has ever done with Pinball.

Pokemon Snap is neat. It's a short, it's fun, and it has some clever ideas. If you like Pokemon, you like Pokemon Snap. In fact you probably like Pokemon Snap way too much because it's like 20 minutes long and it totally isn't worth full price.

A great game that is reduced to a being a "good" game by a few bad decisions. The draw system is interesting and certainly has positive points, but often results in players unnecessarily grinding for magic or refusing to cast any of it, just because of the psychology that's now in play. Making several GFs only obtainable by drawing from unmarked bosses throughout the game is either cool or cruel depending on who you ask. Level scaling every enemy in an RPG is just... pretty much always a bad idea. The game's whole difficulty curve can be annihilated early on just by buying a few select items on the cheap, and while it's easy to say "well don't do that then," it still speaks to ill-considered balance. Many players including myself find themselves confused about what is and is not supposed to make their party more powerful, and that sort of confusion just doesn't speak well of the game design. Several story beats are conveyed in ways that make them feel too absurd to be taken seriously, even if upon close inspection their internal logic is relatively sound. Flaws aside, FF8 is just fucking cool, and it's worth experiencing. It's far from the best FF, but it certainly isn't the worst.

There just isn't a whole lot to Smash 64. What's here is pretty good, but especially compared to future games it's just a bit underwhelming.

Sonic Adventure is okay. Sonic Adventure is weird and jank, but it's so damned ambitious and quirky that it's hard not to love it.

The original Mario Party is great when it isn't trying to kill you and ruin all of your relationships.