I've given up pretending that Spyro 3 is somehow worse than Spyro 2. I just played the second one more. That's it.

This was actually my first experience with Megaman X. It was a good experience.

Paper Mario is a fucking joy, and if you don't like it there's something fundamentally wrong with you.

Three answers is a lot of them to have for a question that you've only been asked once or twice.

In the elusive scenario wherein someone actually asks me which among the Final Fantasy games is my favorite, my first answer might be Final Fantasy VII, as it was my first and it's the one I've played the most. I have read several terrible novels and played numerous bad spinoff games to 100% completion because of my love for Final Fantasy VII. I might then correct myself to my most practiced answer: Final Fantasy X. It is my firm and solemn belief, after all, that Final Fantasy X is The Best One for a litany of well-considered reasons, and I find myself with a ravenous hunger for it at least once per year.

Ask me on my most honest days, however... in my tender darkness, when the mind is powerless to stop my heart, and I will tell you that my favorite is Final Fantasy IX.

Final Fantasy IX is the only one in which the ATB system Gets In The Way, and while I can dock a point for it, I will never be able to make myself care. Drag as they might, no battle in Final Fantasy IX can dampen my love. No, not even you end up queuing commands too far ahead and the battlefield changes in frustrating ways before your attack goes off. If it really bothers you so much, play on PC where there are mods to get around it. I truly do not think that it is enough to get in the way of having an incredible time with Final Fantasy IX.

I don't even want to talk about the story. If I have to explain to you why the story of Final Fantasy IX is good then you're not going to appreciate it anyway. Yes, it would be nice if Freya has one or two more spotlight scenes and Amarant wasn't such a transparently tropey Zidane foil, and it would be nice if trance were better integrated in ALL respects, but look... Final Fantasy IX is so good that it made me immune to Persona 3. It is the only game whose ending consistently forces me to cry.

If you like anything about anything Hironobu Sakaguchi has ever done and you haven't played FFIX, please just do it. He deserves that much.

Not really my thing, but it's the quintessential loot game. There are people who started playing this in 2000 and just never stopped.

The combo powers are awesome and I can't fathom why they've never come back. Unfortunately this doesn't take advantage of being on the N64 like... at all. The game is also very slow and using the D-Pad instead of the stick on an N64 controller is a terrible, HORRIBLE decision. Always.

I'm sorry dog, I just can't. I don't like having to change equipment for every boss. I don't like hitting enemies for 1 or 2 damage until my combo ramps up and I can start maybe hitting it for actual numbers. I don't like having everything come to a screeching halt every two seconds because somebody's casting a spell. I do not appreciate arbitrarily placed invisible traps that only exist to make me cast a slow-ass spell every time I walk into a room. None of the systems in this game give me any satisfaction or joy. Fiddling with inventory crap is almost universally my least favorite part of any game, and Vagrant Story perfectly represents to me the issues with difficulty in so many RPGs. Show up with the right gun and fire the silver bullet, or prepare for abject misery. The only choices are the right and the wrong, and even being right still feels like shit. In my experience, I have found defenders of Vagrant Story's gameplay to all be operating under the same misunderstanding. Something having depth or it being difficult to discover, does not actually make it fun. The complexity of Vagrant Story does not, in any way make it a more enjoyable experience for me to play. It just makes it even easier for me to have a miserable, god-awful time by entertaining any of the fifty thousand ways to play it "wrong." Even if you're doing Vagrant Story "right", it is so stop-and-start, so infuriatingly slow in each of the wrong ways, so loaded to bear with stupid block puzzles that even the game's fans don't seem to actually like, that I am adamantly convinced no teacher in the world can help me learn how to enjoy playing Vagrant Story.

The writing however, is something else entirely. As is typical of all these Ivalice games, it is stellar. The dialog here is immaculate and carries the same type of maturity present in Xenogears and Final Fantasy Tactics which is so uncharacteristic of the rest of the medium even today, but especially for in its time. The most impressive thing about this whole game though is the honest to god cinematography of its cutscenes. The introductory section is absolutely phenomenal and feels like a genuine feature film, in a way that not even Metal Gear Solid does. It's such a pity that I find it hard to enjoy playing through this even with a supercharged, action-replay powered character. Even when making the combat as painless as possible for me in this way, on a second playthrough, just trying to navigate and traverse Lea Monde is so fucking irritating to me that no amount of optimism can show me a good time. If I felt like being even more inflammatory, I could call Vagrant Story the worst metroidvania I've ever played, but even if every second of gameplay makes me wish I were dead, its writing and cutscenes absolutely demand my respect.

The ultimate video game for people who are too boring to play video games.

Just like the first game, it was a fun rental and not much else. It's debatable how much of an improvement this, is if at all.

The closest Mario Party ever got to godliness. Less of the minigames are designed to kill you IRL, items and shops add more depth, the boards are well made, and the little cutscenes to reveal the winner are cute.

The classic example given when the topic of underrated RPGs comes up. In fact it's been mentioned so much that it might be starting to become OVERrated. The timed attacks are the subject of great praise, but it had been around since Mario RPG and would be present in a ton of future RPGs. The story is fine, but isn't really anything to write home about. All-in-all a solid, but not incredible game.

One of the great unsung licensed games.